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Fixed bug with mouse input (for now mouse input is working) Fixed few bugs with D3D init logic TODO: * Implement D3D::Release hook * Implement debug menu Resolves #7
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Original file line number | Diff line number | Diff line change |
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#pragma once | ||
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#include <cstdint> | ||
#include <sdk/MathCommon.h> | ||
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#define DECLARE_UNKNOWN_TYPE_PTR(name) using name = std::uintptr_t; | ||
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namespace ioi { namespace hm3 { | ||
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DECLARE_UNKNOWN_TYPE_PTR(ZWINDOW); | ||
DECLARE_UNKNOWN_TYPE_PTR(ZActionMapTree); | ||
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class CMapIconDraw; | ||
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class CIngameMap | ||
{ | ||
public: | ||
char pad_0000[36]; //0x0000 | ||
ZWINDOW* m_UIWindow; //0x0024 [ZWINDOW] | ||
char pad_0028[144]; //0x0028 | ||
ZActionMapTree* m_actionsTree; //0x00B8 [ZActionMapTree] | ||
char pad_00BC[276]; //0x00BC | ||
CMapIconDraw* m_iconDraw; //0x01D0 | ||
char pad_01D4[180]; //0x01D4 | ||
Vector2 m_mapOffset; //0x0288 | ||
char pad_0290[12]; //0x0290 | ||
bool m_isInDragProcess; //0x029C | ||
char pad_029D[11]; //0x029D | ||
bool m_isShowing; //0x02A8 | ||
char pad_02A9[3]; //0x02A9 | ||
int32_t m_currentPage; //0x02AC | ||
char pad_02B0[32]; //0x02B0 | ||
}; //Size: 0x02D0 | ||
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class CMapIconDraw | ||
{ | ||
public: | ||
char pad_0000[16]; //0x0000 | ||
int8_t N00000981; //0x0010 | ||
char pad_0011[3]; //0x0011 | ||
int8_t N00000982; //0x0014 | ||
char pad_0015[3]; //0x0015 | ||
int8_t N00000983; //0x0018 | ||
char pad_0019[3]; //0x0019 | ||
Vector3 m_position; //0x001C | ||
char pad_0028[480]; //0x0028 | ||
}; //Size: 0x0208 | ||
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}} | ||
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#undef DECLARE_UNKNOWN_TYPE_PTR |
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