Necromancy always takes precedence over infected #474
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
In the case that an Arch Necromancer infects another Arch Necromancer, and the Arch Necromancer dies from the poison on turn_refresh, it becomes walking corpse instead of a lich. This does not happen if he dies from other causes while infected, so it should be considered a bug. I assume necromancy should take precedence.
I also delete two unnecessary fire_event when unit becomes walking corpse. These events are executed as if the killed unit was the walking corpse, when it should be the necromancer. However, these events are not needed in this situation.