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[Thesis] remove libgdx #303
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Guess we could build our own "framework" for this (maybe with Java2D), but is it worth it?
Disagree on that one. libgdx gives so many options for the students to work with (3D wouldnt be possible without libgdx). |
yeah, you're right. the library does offer some interesting features. but considering the problems it brings with it, i actually wonder if it's worth it ;) |
@AMatutat It seems to me that we are in dire need of a new category / label: "rant" ... :-) |
Should i call it "rant" or better "cagix hates the world" ? |
as you see fit 😈 but "rant" might be better, just in case you also need this 👼 |
clean-up: @AMatutat @Tobias321 Brauchen wir das noch und sollte das in die neuen Repos verschoben werden, oder kann das zu? Vorschlag: Wir schieben das in das neue core-Repo und können dann die Aktivitäten von @tobias im Swing-Dungeon verlinken. |
mach das |
siehe auch #576 |
In https://github.com/akullpp/awesome-java werden auch ein paar Java-Spiele-Frameworks aufgelistet. Könnte man sich in diesen Zuge auch anschauen |
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libgdx is starting to piss me off. the configuration is weird and the visualisation isn't that nice and in the end we don't have that much of the library. is there a way to implement the essential functionalities on our own?
edit: (aus #576)
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