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/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2016 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SPDAT_H
#define SPDAT_H
#include "classes.h"
#include "skills.h"
#define SPELL_UNKNOWN 0xFFFF
#define SPELLBOOK_UNKNOWN 0xFFFFFFFF //player profile spells are 32 bit
//some spell IDs which will prolly change, but are needed
#define SPELL_LEECH_TOUCH 2766
#define SPELL_LAY_ON_HANDS 87
#define SPELL_HARM_TOUCH 88
#define SPELL_HARM_TOUCH2 2821
#define SPELL_IMP_HARM_TOUCH 2774
#define SPELL_NPC_HARM_TOUCH 929
#define EFFECT_COUNT 12
#define MAX_SPELL_TRIGGER 12 // One for each slot(only 6 for AA since AA use 2)
#define MAX_RESISTABLE_EFFECTS 12 // Number of effects that are typcially checked agianst resists.
#define MaxLimitInclude 16 //Number(x 0.5) of focus Limiters that have inclusive checks used when calcing focus effects
#define MAX_SKILL_PROCS 4 //Number of spells to check skill procs from. (This is arbitrary) [Single spell can have multiple proc checks]
#define MAX_SYMPATHETIC_PROCS 10 // Number of sympathetic procs a client can have (This is arbitrary)
const int Z_AGGRO=10;
const uint32 MobAISpellRange=100; // max range of buffs
enum SpellTypes : uint32
{
SpellType_Nuke = (1 << 0),
SpellType_Heal = (1 << 1),
SpellType_Root = (1 << 2),
SpellType_Buff = (1 << 3),
SpellType_Escape = (1 << 4),
SpellType_Pet = (1 << 5),
SpellType_Lifetap = (1 << 6),
SpellType_Snare = (1 << 7),
SpellType_DOT = (1 << 8),
SpellType_Dispel = (1 << 9),
SpellType_InCombatBuff = (1 << 10),
SpellType_Mez = (1 << 11),
SpellType_Charm = (1 << 12),
SpellType_Slow = (1 << 13),
SpellType_Debuff = (1 << 14),
SpellType_Cure = (1 << 15),
SpellType_Resurrect = (1 << 16),
SpellType_HateRedux = (1 << 17),
SpellType_InCombatBuffSong = (1 << 18), // bard in-combat group/ae buffs
SpellType_OutOfCombatBuffSong = (1 << 19), // bard out-of-combat group/ae buffs
SpellType_PreCombatBuff = (1 << 20),
SpellType_PreCombatBuffSong = (1 << 21),
SpellTypes_Detrimental = (SpellType_Nuke | SpellType_Root | SpellType_Lifetap | SpellType_Snare | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Charm | SpellType_Debuff | SpellType_Slow),
SpellTypes_Beneficial = (SpellType_Heal | SpellType_Buff | SpellType_Escape | SpellType_Pet | SpellType_InCombatBuff | SpellType_Cure | SpellType_HateRedux | SpellType_InCombatBuffSong | SpellType_OutOfCombatBuffSong | SpellType_PreCombatBuff | SpellType_PreCombatBuffSong),
SpellTypes_Innate = (SpellType_Nuke | SpellType_Lifetap | SpellType_DOT | SpellType_Dispel | SpellType_Mez | SpellType_Slow | SpellType_Debuff | SpellType_Charm | SpellType_Root),
SpellType_Any = 0xFFFFFFFF
};
// These should not be used to determine spell category..
// They are a graphical affects (effects?) index only
// TODO: import sai list
enum SpellAffectIndex {
SAI_Summon_Mount_Unclass = -1,
SAI_Direct_Damage = 0,
SAI_Heal_Cure = 1,
SAI_AC_Buff = 2,
SAI_AE_Damage = 3,
SAI_Summon = 4, // Summoned Pets and Items
SAI_Sight = 5,
SAI_Mana_Regen_Resist_Song = 6,
SAI_Stat_Buff = 7,
SAI_Vanish = 9, // Invisibility and Gate/Port
SAI_Appearance = 10, // Illusion and Size
SAI_Enchanter_Pet = 11,
SAI_Calm = 12, // Lull and Alliance Spells
SAI_Fear = 13,
SAI_Dispell_Sight = 14, // Dispells and Spells like Bind Sight
SAI_Stun = 15,
SAI_Haste_Runspeed = 16, // Haste and SoW
SAI_Combat_Slow = 17,
SAI_Damage_Shield = 18,
SAI_Cannibalize_Weapon_Proc = 19,
SAI_Weaken = 20,
SAI_Banish = 21,
SAI_Blind_Poison = 22,
SAI_Cold_DD = 23,
SAI_Poison_Disease_DD = 24,
SAI_Fire_DD = 25,
SAI_Memory_Blur = 27,
SAI_Gravity_Fling = 28,
SAI_Suffocate = 29,
SAI_Lifetap_Over_Time = 30,
SAI_Fire_AE = 31,
SAI_Cold_AE = 33,
SAI_Poison_Disease_AE = 34,
SAI_Teleport = 40,
SAI_Direct_Damage_Song = 41,
SAI_Combat_Buff_Song = 42,
SAI_Calm_Song = 43, // Lull and Alliance Songs
SAI_Firework = 45,
SAI_Firework_AE = 46,
SAI_Weather_Rocket = 47,
SAI_Convert_Vitals = 50,
SAI_NPC_Special_60 = 60,
SAI_NPC_Special_61 = 61,
SAI_NPC_Special_62 = 62,
SAI_NPC_Special_63 = 63,
SAI_NPC_Special_70 = 70,
SAI_NPC_Special_71 = 71,
SAI_NPC_Special_80 = 80,
SAI_Trap_Lock = 88
};
enum class GlobalGroup {
Lich = 46,
};
enum RESISTTYPE
{
RESIST_NONE = 0,
RESIST_MAGIC = 1,
RESIST_FIRE = 2,
RESIST_COLD = 3,
RESIST_POISON = 4,
RESIST_DISEASE = 5,
RESIST_CHROMATIC = 6,
RESIST_PRISMATIC = 7,
RESIST_PHYSICAL = 8, // see Muscle Shock, Back Swing
RESIST_CORRUPTION = 9
};
//Target Type IDs
typedef enum {
/* 01 */ ST_TargetOptional = 0x01,
/* 02 */ ST_AEClientV1 = 0x02,
/* 03 */ ST_GroupTeleport = 0x03,
/* 04 */ ST_AECaster = 0x04,
/* 05 */ ST_Target = 0x05,
/* 06 */ ST_Self = 0x06,
/* 07 */ // NOT USED
/* 08 */ ST_AETarget = 0x08,
/* 09 */ ST_Animal = 0x09,
/* 10 */ ST_Undead = 0x0a,
/* 11 */ ST_Summoned = 0x0b,
/* 12 */ // NOT USED error is 218 (This spell only works on things that are flying.)
/* 13 */ ST_Tap = 0x0d,
/* 14 */ ST_Pet = 0x0e,
/* 15 */ ST_Corpse = 0x0f,
/* 16 */ ST_Plant = 0x10,
/* 17 */ ST_Giant = 0x11, //special giant
/* 18 */ ST_Dragon = 0x12, //special dragon
/* 19 */ // NOT USED error is 227 (This spell only works on specific coldain.)
/* 20 */ ST_TargetAETap = 0x14,
/* 21 */ // NOT USED same switch case as ST_Undead
/* 22 */ // NOT USED same switch case as ST_Summoned
/* 23 */ // NOT USED same switch case as ST_Animal
/* 24 */ ST_UndeadAE = 0x18,
/* 25 */ ST_SummonedAE = 0x19,
/* 26 */ // NOT USED
/* 27 */ // NOT USED error is 223 (This spell only works on insects.)
/* 28 */ // NOT USED error is 223 (This spell only works on insects.)
/* 29 */ // NOT USED
/* 30 */ // NOT USED
/* 31 */ // NOT USED
/* 32 */ ST_AETargetHateList = 0x20,
/* 33 */ ST_HateList = 0x21,
/* 34 */ ST_LDoNChest_Cursed = 0x22,
/* 35 */ ST_Muramite = 0x23, //only works on special muramites
/* 36 */ ST_AreaClientOnly = 0x24,
/* 37 */ ST_AreaNPCOnly = 0x25,
/* 38 */ ST_SummonedPet = 0x26,
/* 39 */ ST_GroupNoPets = 0x27,
/* 40 */ ST_AEBard = 0x28,
/* 41 */ ST_Group = 0x29,
/* 42 */ ST_Directional = 0x2a, //ae around this target between two angles
/* 43 */ ST_GroupClientAndPet = 0x2b,
/* 44 */ ST_Beam = 0x2c,
/* 45 */ ST_Ring = 0x2d,
/* 46 */ ST_TargetsTarget = 0x2e, // uses the target of your target
/* 47 */ ST_PetMaster = 0x2f, // uses the master as target
/* 48 */ // UNKNOWN
/* 49 */ // NOT USED
/* 50 */ ST_TargetAENoPlayersPets = 0x32,
} SpellTargetType;
typedef enum {
DS_DECAY = 244,
DS_CHILLED = 245,
DS_FREEZING = 246,
DS_TORMENT = 247,
DS_BURN = 248,
DS_THORNS = 249
} DmgShieldType;
//Spell Effect IDs
// https://forums.daybreakgames.com/eq/index.php?threads/enumerated-spa-list.206288/
// mirror: http://pastebin.com/MYeQqGwe
#define SE_CurrentHP 0 // implemented - Heals and nukes, repeates every tic if in a buff
#define SE_ArmorClass 1 // implemented
#define SE_ATK 2 // implemented
#define SE_MovementSpeed 3 // implemented - SoW, SoC, etc
#define SE_STR 4 // implemented
#define SE_DEX 5 // implemented
#define SE_AGI 6 // implemented
#define SE_STA 7 // implemented
#define SE_INT 8 // implemented
#define SE_WIS 9 // implemented
#define SE_CHA 10 // implemented - used as a spacer
#define SE_AttackSpeed 11 // implemented
#define SE_Invisibility 12 // implemented - TO DO: Implemented Invisiblity Levels
#define SE_SeeInvis 13 // implemented - TO DO: Implemented See Invisiblity Levels
#define SE_WaterBreathing 14 // implemented
#define SE_CurrentMana 15 // implemented
//#define SE_NPCFrenzy 16 // not used
//#define SE_NPCAwareness 17 // not used
#define SE_Lull 18 // implemented - Reaction Radius
#define SE_AddFaction 19 // implemented - Alliance line
#define SE_Blind 20 // implemented
#define SE_Stun 21 // implemented
#define SE_Charm 22 // implemented
#define SE_Fear 23 // implemented
#define SE_Stamina 24 // implemented - Invigor and such
#define SE_BindAffinity 25 // implemented - TO DO: Implement 2nd and 3rd Recall (value 2,3 ect). Sets additional bind points.
#define SE_Gate 26 // implemented - Gate to bind point
#define SE_CancelMagic 27 // implemented
#define SE_InvisVsUndead 28 // implemented
#define SE_InvisVsAnimals 29 // implemented
#define SE_ChangeFrenzyRad 30 // implemented - Pacify
#define SE_Mez 31 // implemented
#define SE_SummonItem 32 // implemented
#define SE_SummonPet 33 // implemented
//#define SE_Confuse 34 // not used (Nimbus of Temporal Rifting) ?
#define SE_DiseaseCounter 35 // implemented
#define SE_PoisonCounter 36 // implemented
//#define SE_DetectHostile 37 // not used
//#define SE_DetectMagic 38 // not used
//#define SE_DetectPoison 39 // not used
#define SE_DivineAura 40 // implemented
#define SE_Destroy 41 // implemented - Disintegrate, Banishment of Shadows
#define SE_ShadowStep 42 // implemented
#define SE_Berserk 43 // implemented (*not used in any known live spell) Makes client 'Berserk' giving crip blow chance.
#define SE_Lycanthropy 44 // implemented
#define SE_Vampirism 45 // implemented (*not used in any known live spell) Stackable lifetap from melee.
#define SE_ResistFire 46 // implemented
#define SE_ResistCold 47 // implemented
#define SE_ResistPoison 48 // implemented
#define SE_ResistDisease 49 // implemented
#define SE_ResistMagic 50 // implemented
//#define SE_DetectTraps 51 // not used
#define SE_SenseDead 52 // implemented
#define SE_SenseSummoned 53 // implemented
#define SE_SenseAnimals 54 // implemented
#define SE_Rune 55 // implemented
#define SE_TrueNorth 56 // implemented
#define SE_Levitate 57 // implemented
#define SE_Illusion 58 // implemented
#define SE_DamageShield 59 // implemented
//#define SE_TransferItem 60 // not used
#define SE_Identify 61 // implemented
//#define SE_ItemID 62 // not used
#define SE_WipeHateList 63 // implemented
#define SE_SpinTarget 64 // implemented - TO DO: Not sure stun portion is working correctly
#define SE_InfraVision 65 // implemented
#define SE_UltraVision 66 // implemented
#define SE_EyeOfZomm 67 // implemented
#define SE_ReclaimPet 68 // implemented
#define SE_TotalHP 69 // implemented
//#define SE_CorpseBomb 70 // not used
#define SE_NecPet 71 // implemented
//#define SE_PreserveCorpse 72 // not used
#define SE_BindSight 73 // implemented
#define SE_FeignDeath 74 // implemented
#define SE_VoiceGraft 75 // implemented
#define SE_Sentinel 76 // *not implemented?(just seems to send a message)
#define SE_LocateCorpse 77 // implemented
#define SE_AbsorbMagicAtt 78 // implemented - Rune for spells
#define SE_CurrentHPOnce 79 // implemented - Heals and nukes, non-repeating if in a buff
//#define SE_EnchantLight 80 // not used
#define SE_Revive 81 // implemented - Resurrect
#define SE_SummonPC 82 // implemented
#define SE_Teleport 83 // implemented
#define SE_TossUp 84 // implemented - Gravity Flux
#define SE_WeaponProc 85 // implemented - i.e. Call of Fire
#define SE_Harmony 86 // implemented
#define SE_MagnifyVision 87 // implemented - Telescope
#define SE_Succor 88 // implemented - Evacuate/Succor lines
#define SE_ModelSize 89 // implemented - Shrink, Growth
//#define SE_Cloak 90 // *not implemented - Used in only 2 spells
#define SE_SummonCorpse 91 // implemented
#define SE_InstantHate 92 // implemented - add hate
#define SE_StopRain 93 // implemented - Wake of Karana
#define SE_NegateIfCombat 94 // implemented
#define SE_Sacrifice 95 // implemented
#define SE_Silence 96 // implemented
#define SE_ManaPool 97 // implemented
#define SE_AttackSpeed2 98 // implemented - Melody of Ervaj
#define SE_Root 99 // implemented
#define SE_HealOverTime 100 // implemented
#define SE_CompleteHeal 101 // implemented
#define SE_Fearless 102 // implemented - Valiant Companion
#define SE_CallPet 103 // implemented - Summon Companion
#define SE_Translocate 104 // implemented
#define SE_AntiGate 105 // implemented - Translocational Anchor
#define SE_SummonBSTPet 106 // implemented
#define SE_AlterNPCLevel 107 // implemented - not used on live
#define SE_Familiar 108 // implemented
#define SE_SummonItemIntoBag 109 // implemented - summons stuff into container
//#define SE_IncreaseArchery 110 // not used
#define SE_ResistAll 111 // implemented - Note: Physical Resists are not modified by this effect.
#define SE_CastingLevel 112 // implemented
#define SE_SummonHorse 113 // implemented
#define SE_ChangeAggro 114 // implemented - Hate modifing buffs(ie horrifying visage)
#define SE_Hunger 115 // implemented - Song of Sustenance
#define SE_CurseCounter 116 // implemented
#define SE_MagicWeapon 117 // implemented - makes weapon magical
#define SE_Amplification 118 // implemented - Harmonize/Amplification (stacks with other singing mods)
#define SE_AttackSpeed3 119 // implemented
#define SE_HealRate 120 // implemented - reduces healing by a %
#define SE_ReverseDS 121 // implemented
//#define SE_ReduceSkill 122 // not used
#define SE_Screech 123 // implemented Spell Blocker(If have buff with value +1 will block any effect with -1)
#define SE_ImprovedDamage 124 // implemented
#define SE_ImprovedHeal 125 // implemented
#define SE_SpellResistReduction 126 // implemented
#define SE_IncreaseSpellHaste 127 // implemented
#define SE_IncreaseSpellDuration 128 // implemented
#define SE_IncreaseRange 129 // implemented
#define SE_SpellHateMod 130 // implemented
#define SE_ReduceReagentCost 131 // implemented
#define SE_ReduceManaCost 132 // implemented
#define SE_FcStunTimeMod 133 // implemented - Modify duration of stuns.
#define SE_LimitMaxLevel 134 // implemented
#define SE_LimitResist 135 // implemented
#define SE_LimitTarget 136 // implemented
#define SE_LimitEffect 137 // implemented
#define SE_LimitSpellType 138 // implemented
#define SE_LimitSpell 139 // implemented
#define SE_LimitMinDur 140 // implemented
#define SE_LimitInstant 141 // implemented
#define SE_LimitMinLevel 142 // implemented
#define SE_LimitCastTimeMin 143 // implemented
#define SE_LimitCastTimeMax 144 // implemented (*not used in any known live spell)
#define SE_Teleport2 145 // implemented - Banishment of the Pantheon
//#define SE_ElectricityResist 146 // *not implemented (Lightning Rod: 23233)
#define SE_PercentalHeal 147 // implemented
#define SE_StackingCommand_Block 148 // implemented?
#define SE_StackingCommand_Overwrite 149 // implemented?
#define SE_DeathSave 150 // implemented
#define SE_SuspendPet 151 // *not implemented as bonus
#define SE_TemporaryPets 152 // implemented
#define SE_BalanceHP 153 // implemented
#define SE_DispelDetrimental 154 // implemented
#define SE_SpellCritDmgIncrease 155 // implemented - no known live spells use this currently
#define SE_IllusionCopy 156 // implemented - Deception
#define SE_SpellDamageShield 157 // implemented - Petrad's Protection
#define SE_Reflect 158 // implemented
#define SE_AllStats 159 // implemented
//#define SE_MakeDrunk 160 // *not implemented - Effect works entirely client side (Should check against tolerance)
#define SE_MitigateSpellDamage 161 // implemented - rune with max value
#define SE_MitigateMeleeDamage 162 // implemented - rune with max value
#define SE_NegateAttacks 163 // implemented
#define SE_AppraiseLDonChest 164 // implemented
#define SE_DisarmLDoNTrap 165 // implemented
#define SE_UnlockLDoNChest 166 // implemented
#define SE_PetPowerIncrease 167 // implemented
#define SE_MeleeMitigation 168 // implemented
#define SE_CriticalHitChance 169 // implemented
#define SE_SpellCritChance 170 // implemented
#define SE_CrippBlowChance 171 // implemented
#define SE_AvoidMeleeChance 172 // implemented
#define SE_RiposteChance 173 // implemented
#define SE_DodgeChance 174 // implemented
#define SE_ParryChance 175 // implemented
#define SE_DualWieldChance 176 // implemented
#define SE_DoubleAttackChance 177 // implemented
#define SE_MeleeLifetap 178 // implemented
#define SE_AllInstrumentMod 179 // implemented
#define SE_ResistSpellChance 180 // implemented
#define SE_ResistFearChance 181 // implemented
#define SE_HundredHands 182 // implemented
#define SE_MeleeSkillCheck 183 // implemented
#define SE_HitChance 184 // implemented
#define SE_DamageModifier 185 // implemented
#define SE_MinDamageModifier 186 // implemented
#define SE_BalanceMana 187 // implemented - Balances party mana
#define SE_IncreaseBlockChance 188 // implemented
#define SE_CurrentEndurance 189 // implemented
#define SE_EndurancePool 190 // implemented
#define SE_Amnesia 191 // implemented - Silence vs Melee Effect
#define SE_Hate 192 // implemented - Instant and hate over time.
#define SE_SkillAttack 193 // implemented
#define SE_FadingMemories 194 // implemented
#define SE_StunResist 195 // implemented
#define SE_StrikeThrough 196 // implemented
#define SE_SkillDamageTaken 197 // implemented
#define SE_CurrentEnduranceOnce 198 // implemented
#define SE_Taunt 199 // implemented - % chance to taunt the target
#define SE_ProcChance 200 // implemented
#define SE_RangedProc 201 // implemented
#define SE_IllusionOther 202 // implemented - Project Illusion
#define SE_MassGroupBuff 203 // implemented
#define SE_GroupFearImmunity 204 // implemented - (Does not use bonus)
#define SE_Rampage 205 // implemented
#define SE_AETaunt 206 // implemented
#define SE_FleshToBone 207 // implemented
//#define SE_PurgePoison 208 // not used
#define SE_DispelBeneficial 209 // implemented
//#define SE_PetShield 210 // *not implemented
#define SE_AEMelee 211 // implemented TO DO: Implement to allow NPC use (client only atm).
#define SE_FrenziedDevastation 212 // implemented - increase spell criticals + all DD spells cast 2x mana.
#define SE_PetMaxHP 213 // implemented[AA] - increases the maximum hit points of your pet
#define SE_MaxHPChange 214 // implemented
#define SE_PetAvoidance 215 // implemented[AA] - increases pet ability to avoid melee damage
#define SE_Accuracy 216 // implemented
#define SE_HeadShot 217 // implemented - ability to head shot (base2 = damage)
#define SE_PetCriticalHit 218 // implemented[AA] - gives pets a baseline critical hit chance
#define SE_SlayUndead 219 // implemented - Allow extra damage against undead (base1 = rate, base2 = damage mod).
#define SE_SkillDamageAmount 220 // implemented
#define SE_Packrat 221 // implemented as bonus
#define SE_BlockBehind 222 // implemented - Chance to block from behind (with our without Shield)
#define SE_DoubleRiposte 223 // implemented - Chance to double riposte [not used on live]
#define SE_GiveDoubleRiposte 224 // implemented[AA]
#define SE_GiveDoubleAttack 225 // implemented[AA] - Allow any class to double attack with set chance.
#define SE_TwoHandBash 226 // *not implemented as bonus
#define SE_ReduceSkillTimer 227 // implemented
#define SE_ReduceFallDamage 228 // implented - reduce the damage that you take from falling
#define SE_PersistantCasting 229 // implemented
#define SE_ExtendedShielding 230 // not used as bonus - increase range of /shield ability
#define SE_StunBashChance 231 // implemented - increase chance to stun from bash.
#define SE_DivineSave 232 // implemented (base1 == % chance on death to insta-res) (base2 == spell cast on save)
#define SE_Metabolism 233 // implemented - Modifies food/drink consumption rates.
#define SE_ReduceApplyPoisonTime 234 // not implemented as bonus - reduces the time to apply poison
#define SE_ChannelChanceSpells 235 // implemented[AA] - chance to channel from SPELLS *No longer used on live.
//#define SE_FreePet 236 // not used
#define SE_GivePetGroupTarget 237 // implemented[AA] - (Pet Affinity)
#define SE_IllusionPersistence 238 // implemented - lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed.
#define SE_FeignedCastOnChance 239 // implemented - ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you.
//#define SE_StringUnbreakable 240 // not used [Likely related to above - you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you.]
#define SE_ImprovedReclaimEnergy 241 // implemented - increase the amount of mana returned to you when reclaiming your pet.
#define SE_IncreaseChanceMemwipe 242 // implemented - increases the chance to wipe hate with memory blurr
#define SE_CharmBreakChance 243 // implemented - Total Domination
#define SE_RootBreakChance 244 // implemented[AA] reduce the chance that your root will break.
#define SE_TrapCircumvention 245 // *not implemented[AA] - decreases the chance that you will set off a trap when opening a chest
#define SE_SetBreathLevel 246 // *not implemented as bonus
#define SE_RaiseSkillCap 247 // implemented[AA] - adds skill over the skill cap.
#define SE_SecondaryForte 248 // not implemented as bonus(gives you a 2nd specialize skill that can go past 50 to 100)
#define SE_SecondaryDmgInc 249 // implemented[AA] Allows off hand weapon to recieve a damage bonus (Sinister Strikes)
#define SE_SpellProcChance 250 // implemented - Increase chance to proc from melee proc spells (ie Spirit of Panther)
#define SE_ConsumeProjectile 251 // implemented[AA] - chance to not consume an arrow (ConsumeProjectile = 100)
#define SE_FrontalBackstabChance 252 // implemented[AA] - chance to perform a full damage backstab from front.
#define SE_FrontalBackstabMinDmg 253 // implemented[AA] - allow a frontal backstab for mininum damage.
#define SE_Blank 254 // implemented
#define SE_ShieldDuration 255 // not implemented as bonus - increases duration of /shield
#define SE_ShroudofStealth 256 // implemented
#define SE_PetDiscipline 257 // not implemented as bonus - /pet hold - official name is GivePetHold
#define SE_TripleBackstab 258 // implemented[AA] - chance to perform a triple backstab
#define SE_CombatStability 259 // implemented[AA] - damage mitigation
#define SE_AddSingingMod 260 // implemented[AA] - Instrument/Singing Mastery, base1 is the mod, base2 is the ItemType
#define SE_SongModCap 261 // implemented[AA] - Song Mod cap increase (no longer used on live)
#define SE_RaiseStatCap 262 // implemented
#define SE_TradeSkillMastery 263 // implemented - lets you raise more than one tradeskill above master.
#define SE_HastenedAASkill 264 // implemented
#define SE_MasteryofPast 265 // implemented[AA] - Spells less than effect values level can not be fizzled
#define SE_ExtraAttackChance 266 // implemented - increase chance to score an extra attack with a 2-Handed Weapon.
#define SE_AddPetCommand 267 // implemented - sets command base2 to base1
#define SE_ReduceTradeskillFail 268 // implemented - reduces chance to fail with given tradeskill by a percent chance
#define SE_MaxBindWound 269 // implemented[AA] - Increase max HP you can bind wound.
#define SE_BardSongRange 270 // implemented[AA] - increase range of beneficial bard songs (Sionachie's Crescendo)
#define SE_BaseMovementSpeed 271 // implemented[AA] - mods basemove speed, doesn't stack with other move mods
#define SE_CastingLevel2 272 // implemented
#define SE_CriticalDoTChance 273 // implemented
#define SE_CriticalHealChance 274 // implemented
#define SE_CriticalMend 275 // implemented[AA] - chance to critical monk mend
#define SE_Ambidexterity 276 // implemented[AA] - increase chance to duel weild by adding bonus 'skill'
#define SE_UnfailingDivinity 277 // implemented[AA] - ability grants your Death Pact-type spells a second chance to successfully heal their target, also can cause said spells to do a portion of their healing value even on a complete failure.
#define SE_FinishingBlow 278 // implemented[AA] - chance to do massive damage under 10% HP (base1 = chance, base2 = damage)
#define SE_Flurry 279 // implemented
#define SE_PetFlurry 280 // implemented[AA]
#define SE_FeignedMinion 281 // *not implemented[AA] ability allows you to instruct your pet to feign death via the '/pet feign' command. value = succeed chance
#define SE_ImprovedBindWound 282 // implemented[AA] - increase bind wound amount by percent.
#define SE_DoubleSpecialAttack 283 // implemented[AA] - Chance to perform second special attack as monk
//#define SE_LoHSetHeal 284 // not used
#define SE_NimbleEvasion 285 // *not implemented - base1 = 100 for max
#define SE_FcDamageAmt 286 // implemented - adds direct spell damage
#define SE_SpellDurationIncByTic 287 // implemented
#define SE_SkillAttackProc 288 // implemented[AA] - Chance to proc spell on skill attack usage (ex. Dragon Punch)
#define SE_CastOnFadeEffect 289 // implemented - Triggers only if fades after natural duration.
#define SE_IncreaseRunSpeedCap 290 // implemented[AA] - increases run speed over the hard cap
#define SE_Purify 291 // implemented - Removes determental effects
#define SE_StrikeThrough2 292 // implemented[AA] - increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte.
#define SE_FrontalStunResist 293 // implemented[AA] - Reduce chance to be stunned from front. -- live descriptions sounds like this isn't limited to frontal anymore
#define SE_CriticalSpellChance 294 // implemented - increase chance to critical hit and critical damage modifier.
//#define SE_ReduceTimerSpecial 295 // not used
#define SE_FcSpellVulnerability 296 // implemented - increase in incoming spell damage
#define SE_FcDamageAmtIncoming 297 // implemented - debuff that adds points damage to spells cast on target (focus effect).
#define SE_ChangeHeight 298 // implemented
#define SE_WakeTheDead 299 // implemented
#define SE_Doppelganger 300 // implemented
#define SE_ArcheryDamageModifier 301 // implemented[AA] - increase archery damage by percent
#define SE_FcDamagePctCrit 302 // implemented - spell focus that is applied after critical hits has been calculated.
#define SE_FcDamageAmtCrit 303 // implemented - adds direct spell damage
#define SE_OffhandRiposteFail 304 // implemented as bonus - enemy cannot riposte offhand attacks
#define SE_MitigateDamageShield 305 // implemented - off hand attacks only (Shielding Resistance)
//#define SE_ArmyOfTheDead 306 // *not implemented NecroAA - This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that serve for 60 seconds, and each additional rank adds one more possible shade and increases their duration by 15 seconds
//#define SE_Appraisal 307 // *not implemented Rogue AA - This ability allows you to estimate the selling price of an item you are holding on your cursor.
#define SE_SuspendMinion 308 // implemented
#define SE_GateCastersBindpoint 309 // implemented - Gate to casters bind point
#define SE_ReduceReuseTimer 310 // implemented
#define SE_LimitCombatSkills 311 // implemented - Excludes focus from procs (except if proc is a memorizable spell)
#define SE_Sanctuary 312 // implemented - Places caster at bottom hate list, effect fades if cast cast spell on targets other than self.
#define SE_ForageAdditionalItems 313 // implemented[AA] - chance to forage additional items
#define SE_Invisibility2 314 // implemented - fixed duration invisible
#define SE_InvisVsUndead2 315 // implemented - fixed duration ITU
//#define SE_ImprovedInvisAnimals 316 // not used
#define SE_ItemHPRegenCapIncrease 317 // implemented[AA] - increases amount of health regen gained via items
#define SE_ItemManaRegenCapIncrease 318 // implemented - increases amount of mana regen you can gain via items
#define SE_CriticalHealOverTime 319 // implemented
#define SE_ShieldBlock 320 // implemented - Block attacks with shield
#define SE_ReduceHate 321 // implemented
#define SE_GateToHomeCity 322 // implemented
#define SE_DefensiveProc 323 // implemented
#define SE_HPToMana 324 // implemented
#define SE_NoBreakAESneak 325 // implemented[AA] - [AA Nerves of Steel] increasing chance to remain hidden when they are an indirect target of an AoE spell.
#define SE_SpellSlotIncrease 326 // *not implemented as bonus - increases your spell slot availability
#define SE_MysticalAttune 327 // implemented - increases amount of buffs that a player can have
#define SE_DelayDeath 328 // implemented - increases how far you can fall below 0 hp before you die
#define SE_ManaAbsorbPercentDamage 329 // implemented
#define SE_CriticalDamageMob 330 // implemented
#define SE_Salvage 331 // implemented - chance to recover items that would be destroyed in failed tradeskill combine
#define SE_SummonToCorpse 332 // *not implemented AA - Call of the Wild (Druid/Shaman Res spell with no exp)
#define SE_CastOnRuneFadeEffect 333 // implemented
#define SE_BardAEDot 334 // implemented
#define SE_BlockNextSpellFocus 335 // implemented - base1 chance to block next spell ie Puratus (8494)
//#define SE_IllusionaryTarget 336 // not used
#define SE_PercentXPIncrease 337 // implemented
#define SE_SummonAndResAllCorpses 338 // implemented
#define SE_TriggerOnCast 339 // implemented
#define SE_SpellTrigger 340 // implemented - chance to trigger spell
#define SE_ItemAttackCapIncrease 341 // implemented[AA] - increases the maximum amount of attack you can gain from items.
#define SE_ImmuneFleeing 342 // implemented - stop mob from fleeing
#define SE_InterruptCasting 343 // implemented - % chance to interrupt spells being cast every tic. Cacophony (8272)
#define SE_ChannelChanceItems 344 // implemented[AA] - chance to not have ITEM effects interrupted when you take damage.
#define SE_AssassinateLevel 345 // implemented as bonus - AA Assisination max level to kill
#define SE_HeadShotLevel 346 // implemented[AA] - HeadShot max level to kill
#define SE_DoubleRangedAttack 347 // implemented - chance at an additional archery attack (consumes arrow)
#define SE_LimitManaMin 348 // implemented
#define SE_ShieldEquipDmgMod 349 // implemented[AA] Increase melee base damage (indirectly increasing hate) when wearing a shield.
#define SE_ManaBurn 350 // implemented - Drains mana for damage/heal at a defined ratio up to a defined maximum amount of mana.
#define SE_PersistentEffect 351 // *not implemented. creates a trap/totem that casts a spell (spell id + base1?) when anything comes near it. can probably make a beacon for this
#define SE_IncreaseTrapCount 352 // *not implemented - looks to be some type of invulnerability? Test ITC (8755)
#define SE_AdditionalAura 353 // *not implemented - allows use of more than 1 aura, aa effect
//#define SE_DeactivateAllTraps 354 // *not implemented - looks to be some type of invulnerability? Test DAT (8757)
//#define SE_LearnTrap 355 // *not implemented - looks to be some type of invulnerability? Test LT (8758)
//#define SE_ChangeTriggerType 356 // not used
#define SE_FcMute 357 // implemented - silences casting of spells that contain specific spell effects (focus limited)
#define SE_CurrentManaOnce 358 // implemented
//#define SE_PassiveSenseTrap 359 // *not implemented - Invulnerability (Brell's Blessing)
#define SE_ProcOnKillShot 360 // implemented - a buff that has a base1 % to cast spell base2 when you kill a "challenging foe" base3 min level
#define SE_SpellOnDeath 361 // implemented - casts spell on death of buffed
#define SE_PotionBeltSlots 362 // *not implemented[AA] 'Quick Draw' expands the potion belt by one additional available item slot per rank.
#define SE_BandolierSlots 363 // *not implemented[AA] 'Battle Ready' expands the bandolier by one additional save slot per rank.
#define SE_TripleAttackChance 364 // implemented
#define SE_ProcOnSpellKillShot 365 // implemented - chance to trigger a spell on kill when the kill is caused by a specific spell with this effect in it (10470 Venin)
#define SE_GroupShielding 366 // *not implemented[AA] This gives you /shieldgroup
#define SE_SetBodyType 367 // implemented - set body type of base1 so it can be affected by spells that are limited to that type (Plant, Animal, Undead, etc)
//#define SE_FactionMod 368 // *not implemented - increases faction with base1 (faction id, live won't match up w/ ours) by base2
#define SE_CorruptionCounter 369 // implemented
#define SE_ResistCorruption 370 // implemented
#define SE_AttackSpeed4 371 // implemented - stackable slow effect 'Inhibit Melee'
#define SE_ForageSkill 372 // *not implemented[AA] Will increase the skill cap for those that have the Forage skill and grant the skill and raise the cap to those that do not.
#define SE_CastOnFadeEffectAlways 373 // implemented - Triggers if fades after natural duration OR from rune/numhits fades.
#define SE_ApplyEffect 374 // implemented
#define SE_DotCritDmgIncrease 375 // implemented - Increase damage of DoT critical amount
//#define SE_Fling 376 // *not implemented - used in 2 test spells (12945 | Movement Test Spell 1)
#define SE_CastOnFadeEffectNPC 377 // implemented - Triggers only if fades after natural duration (On live these are usually players spells that effect an NPC).
#define SE_SpellEffectResistChance 378 // implemented - Increase chance to resist specific spell effect (base1=value, base2=spell effect id)
#define SE_ShadowStepDirectional 379 // implemented - handled by client
#define SE_Knockdown 380 // implemented - small knock back(handled by client)
//#define SE_KnockTowardCaster 381 // *not implemented (Call of Hither) knocks you back to caster (value) distance units infront
#define SE_NegateSpellEffect 382 // implemented - negates specific spell bonuses for duration of the debuff.
#define SE_SympatheticProc 383 // implemented - focus on items that has chance to proc a spell when you cast
#define SE_Leap 384 // implemented - Leap effect, ie stomping leap
#define SE_LimitSpellGroup 385 // implemented - Limits to spell group(ie type 3 reuse reduction augs that are class specific and thus all share s SG)
#define SE_CastOnCurer 386 // implemented - Casts a spell on the person curing
#define SE_CastOnCure 387 // implemented - Casts a spell on the cured person
//#define SE_SummonCorpseZone 388 // *not implemented - summons a corpse from any zone(nec AA)
#define SE_FcTimerRefresh 389 // implemented - Refresh spell icons
//#define SE_FcTimerLockout 390 // *not implemented - Sets recast timers to specific value, focus limited.
#define SE_LimitManaMax 391 // implemented
#define SE_FcHealAmt 392 // implemented - Adds or removes healing from spells
#define SE_FcHealPctIncoming 393 // implemented - HealRate with focus restrictions.
#define SE_FcHealAmtIncoming 394 // implemented - Adds/Removes amount of healing on target by X value with foucs restrictions.
#define SE_FcHealPctCritIncoming 395 // implemented[AA] - Increases chance of having a heal crit when cast on you. [focus limited]
#define SE_FcHealAmtCrit 396 // implemented - Adds a direct healing amount to spells
#define SE_PetMeleeMitigation 397 // implemented[AA] - additional mitigation to your pets. Adds AC.
#define SE_SwarmPetDuration 398 // implemented - Affects the duration of swarm pets
#define SE_FcTwincast 399 // implemented - cast 2 spells for every 1
#define SE_HealGroupFromMana 400 // implemented - Drains mana and heals for each point of mana drained
#define SE_ManaDrainWithDmg 401 // implemented - Deals damage based on the amount of mana drained
#define SE_EndDrainWithDmg 402 // implemented - Deals damage for the amount of endurance drained
#define SE_LimitSpellClass 403 // implemented - Limits to specific types of spells (see CheckSpellCategory)
#define SE_LimitSpellSubclass 404 // *not implemented - Limits to specific types of spells (see CheckSpellCategory) [Categories NOT defined yet]
#define SE_TwoHandBluntBlock 405 // implemented - chance to block attacks when using two hand blunt weapons (similiar to shield block)
#define SE_CastonNumHitFade 406 // implemented - casts a spell when a buff fades due to its numhits being depleted
#define SE_CastonFocusEffect 407 // implemented - casts a spell if focus limits are met (ie triggers when a focus effects is applied)
#define SE_LimitHPPercent 408 // implemented - limited to a certain percent of your hp(ie heals up to 50%)
#define SE_LimitManaPercent 409 // implemented - limited to a certain percent of your mana
#define SE_LimitEndPercent 410 // implemented - limited to a certain percent of your end
#define SE_LimitClass 411 // implemented - Limits to spells of a certain class (Note: The class value in dbase is +1 in relation to item class value)
#define SE_LimitRace 412 // implemented - Limits to spells cast by a certain race (Note: not used in any known live spells)
#define SE_FcBaseEffects 413 // implemented - Increases the power of bard songs, skill attacks, runes, bard allowed foci, damage/heal
#define SE_LimitCastingSkill 414 // implemented - Limit a focus to include spells cast using a specific skill.
//#define SE_FFItemClass 415 // not used
#define SE_ACv2 416 // implemented - New AC spell effect
#define SE_ManaRegen_v2 417 // implemented - New mana regen effect
#define SE_SkillDamageAmount2 418 // implemented - adds skill damage directly to certain attacks
#define SE_AddMeleeProc 419 // implemented - Adds a proc
#define SE_FcLimitUse 420 // implemented - increases numhits count by percent (Note: not used in any known live spells)
#define SE_FcIncreaseNumHits 421 // implemented[AA] - increases number of hits a buff has till fade. (focus)
#define SE_LimitUseMin 422 // implemented - limit a focus to require a min amount of numhits value (used with above)
#define SE_LimitUseType 423 // implemented - limit a focus to require a certain numhits type
#define SE_GravityEffect 424 // implemented - Pulls/pushes you toward/away the mob at a set pace
//#define SE_Display 425 // *not implemented - Illusion: Flying Dragon(21626)
#define SE_IncreaseExtTargetWindow 426 // *not implmented[AA] - increases the capacity of your extended target window
#define SE_SkillProc 427 // implemented - chance to proc when using a skill(ie taunt)
#define SE_LimitToSkill 428 // implemented - limits what skills will effect a skill proc
#define SE_SkillProcSuccess 429 // implemented - chance to proc when tje skill in use successfully fires.
//#define SE_PostEffect 430 // *not implemented - Fear of the Dark(27641) - Alters vision
//#define SE_PostEffectData 431 // *not implemented - Fear of the Dark(27641) - Alters vision
//#define SE_ExpandMaxActiveTrophyBen 432 // not used
#define SE_CriticalDotDecay 433 // implemented - increase critical dot chance, effect decays based on level of spell it effects. (12266)
#define SE_CriticalHealDecay 434 // implemented - increase critical heal chance, effect decays based on level of spell it effects.
#define SE_CriticalRegenDecay 435 // implemented - increase critical heal over time chance, effect decays based on level of spell it effects.
//#define SE_BeneficialCountDownHold 436 // not used ( 23491 | ABTest Buff Hold)
//#define SE_TeleporttoAnchor 437 // *not implemented - Teleport Guild Hall Anchor(33099)
//#define SE_TranslocatetoAnchor 438 // *not implemented - Translocate Primary Anchor (27750)
#define SE_Assassinate 439 // implemented[AA] - Assassinate damage
#define SE_FinishingBlowLvl 440 // implemented[AA] - Sets the level Finishing blow can be triggered on an NPC
#define SE_DistanceRemoval 441 // implemented - Buff is removed from target when target moves X amount of distance away from where initially hit.
#define SE_TriggerOnReqTarget 442 // implemented - triggers a spell which a certain criteria are met (below X amount of hp,mana,end, number of pets on hatelist)
#define SE_TriggerOnReqCaster 443 // implemented - triggers a spell which a certain criteria are met (below X amount of hp,mana,end, number of pets on hatelist)
#define SE_ImprovedTaunt 444 // implemented - Locks Aggro On Caster and Decrease other Players Aggro by X% on NPC targets below level Y
//#define SE_AddMercSlot 445 // *not implemented[AA] - [Hero's Barracks] Allows you to conscript additional mercs.
#define SE_AStacker 446 // implementet - bufff stacking blocker (26219 | Qirik's Watch)
#define SE_BStacker 447 // implemented
#define SE_CStacker 448 // implemented
#define SE_DStacker 449 // implemented
#define SE_MitigateDotDamage 450 // implemented DOT spell mitigation rune with max value
#define SE_MeleeThresholdGuard 451 // implemented Partial Melee Rune that only is lowered if melee hits are over X amount of damage
#define SE_SpellThresholdGuard 452 // implemented Partial Spell Rune that only is lowered if spell hits are over X amount of damage
#define SE_TriggerMeleeThreshold 453 // implemented Trigger effect on X amount of melee damage taken in a single hit
#define SE_TriggerSpellThreshold 454 // implemented Trigger effect on X amount of spell damage taken in a single hit
#define SE_AddHatePct 455 // implemented Modify total hate by %
#define SE_AddHateOverTimePct 456 // implemented Modify total hate by % over time.
#define SE_ResourceTap 457 // implemented Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
#define SE_FactionModPct 458 // implemented Modifies faction gains and losses by percent.
#define SE_DamageModifier2 459 // implemented - Modifies melee damage by skill type
//#define SE_Ff_Override_NotFocusable 460 //
#define SE_ImprovedDamage2 461 // implemented - Increase spell damage by percent (SE_Fc_Damage_%2)
#define SE_FcDamageAmt2 462 // implemented - Increase spell damage by flat amount (SE_Fc_Damage_Amt2)
//#define SE_Shield_Target 463 //
#define SE_PC_Pet_Rampage 464 // implemented - Base1 % chance to do rampage for base2 % of damage each melee round
//#define SE_PC_Pet_AE_Rampage 465 // Would assume as above but need to confirm.
#define SE_PC_Pet_Flurry_Chance 466 // implemented - Base1 % chance to do flurry from double attack hit.
//#define SE_DS_Mitigation_Amount 467 //
//#define SE_DS_Mitigation_Percentage 468 //
//#define SE_Chance_Best_in_Spell_Grp 469 //
//#define SE_Trigger_Best_in_Spell Grp 470 //
//#define SE_Double_Melee_Round 471 //
// LAST
#define DF_Permanent 50
#define DF_Aura 51
// note this struct is historical, we don't actually need it to be
// aligned to anything, but for maintaining it it is kept in the order that
// the fields in the text file are. the numbering is not offset, but field
// number. note that the id field is counted as 0, this way the numbers
// here match the numbers given to sep in the loading function net.cpp
//
#define SPELL_LOAD_FIELD_COUNT 236
struct SPDat_Spell_Struct
{
/* 000 */ int id; // not used -- SPELLINDEX
/* 001 */ char name[64]; // Name of the spell -- SPELLNAME
/* 002 */ char player_1[32]; // "PLAYER_1" -- ACTORTAG
/* 003 */ char teleport_zone[64]; // Teleport zone, pet name summoned, or item summoned -- NPC_FILENAME
/* 004 */ char you_cast[64]; // Message when you cast -- CASTERMETXT
/* 005 */ char other_casts[64]; // Message when other casts -- CASTEROTHERTXT
/* 006 */ char cast_on_you[64]; // Message when spell is cast on you -- CASTEDMETXT
/* 007 */ char cast_on_other[64]; // Message when spell is cast on someone else -- CASTEDOTHERTXT
/* 008 */ char spell_fades[64]; // Spell fades -- SPELLGONE
/* 009 */ float range; // -- RANGE
/* 010 */ float aoerange; // -- IMPACTRANGE
/* 011 */ float pushback; // -- OUTFORCE
/* 012 */ float pushup; // -- UPFORCE
/* 013 */ uint32 cast_time; // Cast time -- CASTINGTIME
/* 014 */ uint32 recovery_time; // Recovery time -- RECOVERYDELAY
/* 015 */ uint32 recast_time; // Recast same spell time -- SPELLDELAY
/* 016 */ uint32 buffdurationformula; // -- DURATIONBASE
/* 017 */ uint32 buffduration; // -- DURATIONCAP
/* 018 */ uint32 AEDuration; // sentinel, rain of something -- IMPACTDURATION
/* 019 */ uint16 mana; // Mana Used -- MANACOST
/* 020 */ int base[EFFECT_COUNT]; //various purposes -- BASEAFFECT1 .. BASEAFFECT12
/* 032 */ int base2[EFFECT_COUNT]; //various purposes -- BASE_EFFECT2_1 ... BASE_EFFECT2_12
/* 044 */ int32 max[EFFECT_COUNT]; // -- AFFECT1CAP ... AFFECT12CAP
/* 056 */ //uint16 icon; // Spell icon -- IMAGENUMBER
/* 057 */ //uint16 memicon; // Icon on membarthing -- MEMIMAGENUMBER
/* 058 */ int32 components[4]; // reagents -- EXPENDREAGENT1 ... EXPENDREAGENT4
/* 062 */ int component_counts[4]; // amount of regents used -- EXPENDQTY1 ... EXPENDQTY4
/* 066 */ int NoexpendReagent[4]; // focus items (Need but not used; Flame Lick has a Fire Beetle Eye focus.)
// If it is a number between 1-4 it means components[number] is a focus and not to expend it
// If it is a valid itemid it means this item is a focus as well
// -- NOEXPENDREAGENT1 ... NOEXPENDREAGENT4
/* 070 */ uint16 formula[EFFECT_COUNT]; // Spell's value formula -- LEVELAFFECT1MOD ... LEVELAFFECT12MOD
/* 082 */ //int LightType; // probaly another effecttype flag -- LIGHTTYPE
/* 083 */ int8 goodEffect; //0=detrimental, 1=Beneficial, 2=Beneficial, Group Only -- BENEFICIAL
/* 084 */ int Activated; // probably another effecttype flag -- ACTIVATED
/* 085 */ int resisttype; // -- RESISTTYPE
/* 086 */ int effectid[EFFECT_COUNT]; // Spell's effects -- SPELLAFFECT1 ... SPELLAFFECT12
/* 098 */ SpellTargetType targettype; // Spell's Target -- TYPENUMBER
/* 099 */ int basediff; // base difficulty fizzle adjustment -- BASEDIFFICULTY
/* 100 */ EQEmu::skills::SkillType skill; // -- CASTINGSKILL
/* 101 */ int8 zonetype; // 01=Outdoors, 02=dungeons, ff=Any -- ZONETYPE
/* 102 */ int8 EnvironmentType; // -- ENVIRONMENTTYPE
/* 103 */ int8 TimeOfDay; // -- TIMEOFDAY
/* 104 */ uint8 classes[PLAYER_CLASS_COUNT]; // Classes, and their min levels -- WARRIORMIN ... BERSERKERMIN
/* 120 */ uint8 CastingAnim; // -- CASTINGANIM
/* 121 */ //uint8 TargetAnim; // -- TARGETANIM
/* 122 */ //uint32 TravelType; // -- TRAVELTYPE
/* 123 */ uint16 SpellAffectIndex; // -- SPELLAFFECTINDEX
/* 124 */ int8 disallow_sit; // 124: high-end Yaulp spells (V, VI, VII, VIII [Rk 1, 2, & 3], & Gallenite's Bark of Fury -- CANCELONSIT
/* 125 */ int8 diety_agnostic;// 125: Words of the Skeptic -- DIETY_AGNOSTIC
/* 126 */ int8 deities[16]; // Deity check. 201 - 216 per http://www.eqemulator.net/wiki/wikka.php?wakka=DeityList
// -1: Restrict to Deity; 1: Restrict to Deity, but only used on non-Live (Test Server "Blessing of ...") spells; 0: Don't restrict
// the client actually stores deities in a single int32_t
// -- DIETY_BERTOXXULOUS ... DIETY_VEESHAN
/* 142 */ //int8 npc_no_cast; // 142: between 0 & 100 -- NPC_NO_CAST
/* 143 */ //int ai_pt_bonus; // 143: always set to 0, client doesn't save this -- AI_PT_BONUS
/* 144 */ int16 new_icon; // Spell icon used by the client in uifiles/default/spells??.tga, both for spell gems & buff window. Looks to depreciate icon & memicon -- NEW_ICON
/* 145 */ //int16 spellanim; // Doesn't look like it's the same as #doanim, so not sure what this is, particles I think -- SPELL_EFFECT_INDEX
/* 146 */ bool uninterruptable; // Looks like anything != 0 is uninterruptable. Values are mostly -1, 0, & 1 (Fetid Breath = 90?) -- NO_INTERRUPT
/* 147 */ int16 ResistDiff; // -- RESIST_MOD
/* 148 */ bool dot_stacking_exempt; // -- NOT_STACKABLE_DOT
/* 149 */ //int deletable; // -- DELETE_OK
/* 150 */ uint16 RecourseLink; // -- REFLECT_SPELLINDEX
/* 151 */ bool no_partial_resist; // 151: -1, 0, or 1 -- NO_PARTIAL_SAVE
/* 152 */ //bool small_targets_only; // -- SMALL_TARGETS_ONLY
/* 153 */ //bool uses_persistent_particles; // -- USES_PERSISTENT_PARTICLES
/* 154 */ int8 short_buff_box; // != 0, goes to short buff box. -- BARD_BUFF_BOX
/* 155 */ int descnum; // eqstr of description of spell -- DESCRIPTION_INDEX
/* 156 */ int typedescnum; // eqstr of type description -- PRIMARY_CATEGORY
/* 157 */ int effectdescnum; // eqstr of effect description -- SECONDARY_CATEGORY_1
/* 158 */ //int secondary_category_2; //Category Desc ID 3 -- SECONDARY_CATEGORY_2
/* 159 */ bool npc_no_los; // -- NO_NPC_LOS
/* 160 */ //bool feedbackable; // -- FEEDBACKABLE
/* 161 */ bool reflectable; // -- REFLECTABLE
/* 162 */ int bonushate; // -- HATE_MOD
/* 163 */ //int resist_per_level; // -- RESIST_PER_LEVEL
/* 164 */ //int resist_cap; // for most spells this appears to mimic ResistDiff -- RESIST_CAP
/* 165 */ bool ldon_trap; //Flag found on all LDON trap / chest related spells. -- AFFECT_INANIMATE
/* 166 */ int EndurCost; // -- STAMINA_COST
/* 167 */ int8 EndurTimerIndex; // bad name, used for all spells -- TIMER_INDEX
/* 168 */ bool IsDisciplineBuff; //Will goto the combat window when cast -- IS_SKILL
/* 169 - 172*/ //These are zero for ALL spells, also removed from live -- ATTACK_OPENING, DEFENSE_OPENING, SKILL_OPENING, NPC_ERROR_OPENING
/* 173 */ int HateAdded; // -- SPELL_HATE_GIVEN
/* 174 */ int EndurUpkeep; // -- ENDUR_UPKEEP
/* 175 */ int numhitstype; // defines which type of behavior will tick down the numhit counter. -- LIMITED_USE_TYPE
/* 176 */ int numhits; // -- LIMITED_USE_COUNT
/* 177 */ int pvpresistbase; // -- PVP_RESIST_MOD
/* 178 */ int pvpresistcalc; // -- PVP_RESIST_PER_LEVEL
/* 179 */ int pvpresistcap; // -- PVP_RESIST_CAP
/* 180 */ int spell_category; // -- GLOBAL_GROUP
/* 181 */ //int pvp_duration; // buffdurationformula for PvP -- PVP_DURATION
/* 182 */ //int pvp_duration_cap; // buffduration for PvP -- PVP_DURATION_CAP
/* 183 */ int pcnpc_only_flag; // valid values are 0, 1 = PCs (and mercs), and 2 = NPCs (and not mercs) -- PCNPC_ONLY_FLAG
/* 184 */ bool cast_not_standing; // this is checked in the client's EQ_Spell::IsCastWhileInvisSpell, this also blocks SE_InterruptCasting from affecting this spell -- CAST_NOT_STANDING
/* 185 */ bool can_mgb; // 0=no, -1 or 1 = yes -- CAN_MGB
/* 186 */ int dispel_flag; // -- NO_DISPELL
/* 187 */ //int npc_category; // -- NPC_MEM_CATEGORY
/* 188 */ //int npc_usefulness; // -- NPC_USEFULNESS
/* 189 */ int MinResist; // -- MIN_RESIST
/* 190 */ int MaxResist; // -- MAX_RESIST
/* 191 */ uint8 viral_targets; // -- MIN_SPREAD_TIME
/* 192 */ uint8 viral_timer; // -- MAX_SPREAD_TIME
/* 193 */ int NimbusEffect; // -- DURATION_PARTICLE_EFFECT
/* 194 */ float directional_start; //Cone Start Angle: -- CONE_START_ANGLE
/* 195 */ float directional_end; // Cone End Angle: -- CONE_END_ANGLE
/* 196 */ bool sneak; // effect can only be used if sneaking (rogue 'Daggerfall' ect) -- SNEAK_ATTACK
/* 197 */ bool not_focusable; //prevents focus effects from being applied to spell -- NOT_FOCUSABLE
/* 198 */ bool no_detrimental_spell_aggro; // -- NO_DETRIMENTAL_SPELL_AGGRO
/* 199 */ //bool show_wear_off_message; // -- SHOW_WEAR_OFF_MESSAGE
/* 200 */ bool suspendable; // buff is suspended in suspended buff zones -- IS_COUNTDOWN_HELD
/* 201 */ int viral_range; // -- SPREAD_RADIUS
/* 202 */ int songcap; // individual song cap -- BASE_EFFECTS_FOCUS_CAP
/* 203 */ //bool stacks_with_self; // -- STACKS_WITH_SELF
/* 204 */ //int not_shown_to_player; // client skips this -- NOT_SHOWN_TO_PLAYER
/* 205 */ bool no_block; // -- NO_BUFF_BLOCK
/* 206 */ //int8 anim_variation; // -- ANIM_VARIATION
/* 207 */ int spellgroup; // -- SPELL_GROUP
/* 208 */ int rank; //increments AA effects with same name -- SPELL_GROUP_RANK
/* 209 */ int no_resist; //makes spells unresistable, which makes charms unbreakable as well. -- NO_RESIST
/* 210 */ // bool allow_spellscribe; // -- ALLOW_SPELLSCRIBE
/* 211 */ int CastRestriction; //Various restriction categories for spells most seem targetable race related but have also seen others for instance only castable if target hp 20% or lower or only if target out of combat -- SPELL_REQ_ASSOCIATION_ID
/* 212 */ bool AllowRest; // -- BYPASS_REGEN_CHECK
/* 213 */ bool InCombat; //Allow spell if target is in combat -- CAN_CAST_IN_COMBAT
/* 214 */ bool OutofCombat; //Allow spell if target is out of combat -- CAN_CAST_OUT_OF_COMBAT
/* 215 */ //bool show_dot_message; // -- SHOW_DOT_MESSAGE
/* 216 */ //bool invalid; // -- INVALID
/* 217 */ int override_crit_chance; //Places a cap on the max chance to critical -- OVERRIDE_CRIT_CHANCE
/* 218 */ int aemaxtargets; //Is used for various AE effects -- MAX_TARGETS
/* 219 */ int no_heal_damage_item_mod; // -- NO_HEAL_DAMAGE_ITEM_MOD
/* 220 */ //int caster_requirement_id; // -- CASTER_REQUIREMENT_ID
/* 221 */ //int spell_class; // -- SPELL_CLASS
/* 222 */ //int spell_subclass; // -- SPELL_SUBCLASS
/* 223 */ //int ai_valid_targets; // -- AI_VALID_TARGETS
/* 224 */ bool persistdeath; // buff doesn't get stripped on death -- NO_STRIP_ON_DEATH
/* 225 */ //float base_effects_focus_slope; // -- BASE_EFFECTS_FOCUS_SLOPE
/* 226 */ //float base_effects_focus_offset; // -- BASE_EFFECTS_FOCUS_OFFSET
/* 227 */ float min_dist; //spell power modified by distance from caster (Min Distance) -- DISTANCE_MOD_CLOSE_DIST
/* 228 */ float min_dist_mod; //spell power modified by distance from caster (Modifier at Min Distance) -- DISTANCE_MOD_CLOSE_MULT
/* 229 */ float max_dist; //spell power modified by distance from caster (Max Distance) -- DISTANCE_MOD_FAR_DIST
/* 230 */ float max_dist_mod; //spell power modified by distance from caster (Modifier at Max Distance) -- DISTANCE_MOD_FAR_MULT
/* The client also does this
* v26 = *(float *)&v4->DistanceModFarDist - *(float *)&v4->DistanceModCloseDist;
* if ( v26 > -0.00000011920929 && v26 < 0.00000011920929 )
* v26 = 1.0;
* v27 = (st7_0 - *(float *)&v4->DistanceModCloseMult) / v26;
* *(float *)&v4->DistanceMod = v27;
*/
/* 231 */ float min_range; //Min casting range -- MIN_RANGE
/* 232 */ bool no_remove; //prevents buff from being removed by click -- NO_REMOVE
/* 233 */ //int spell_recourse_type; // -- SPELL_RECOURSE_TYPE
/* 234 */ //bool only_during_fast_regen; // -- ONLY_DURING_FAST_REGEN
/* 235 */ //bool is_beta_only; // -- IS_BETA_ONLY
/* 236 */ //int spell_subgroup; // -- SPELL_SUBGROUP
uint8 DamageShieldType; // This field does not exist in spells_us.txt
};
extern const SPDat_Spell_Struct* spells;
extern int32 SPDAT_RECORDS;
bool IsTargetableAESpell(uint16 spell_id);
bool IsSacrificeSpell(uint16 spell_id);
bool IsLifetapSpell(uint16 spell_id);
bool IsMezSpell(uint16 spell_id);
bool IsStunSpell(uint16 spell_id);
bool IsSlowSpell(uint16 spell_id);
bool IsHasteSpell(uint16 spell_id);
bool IsHarmonySpell(uint16 spell_id);
bool IsPercentalHealSpell(uint16 spell_id);
bool IsGroupOnlySpell(uint16 spell_id);
bool IsBeneficialSpell(uint16 spell_id);
bool IsDetrimentalSpell(uint16 spell_id);
bool IsInvulnerabilitySpell(uint16 spell_id);
bool IsCHDurationSpell(uint16 spell_id);
bool IsPoisonCounterSpell(uint16 spell_id);
bool IsDiseaseCounterSpell(uint16 spell_id);
bool IsSummonItemSpell(uint16 spell_id);
bool IsSummonSkeletonSpell(uint16 spell_id);
bool IsSummonPetSpell(uint16 spell_id);
bool IsSummonPCSpell(uint16 spell_id);
bool IsCharmSpell(uint16 spell_id);
bool IsBlindSpell(uint16 spell_id);
bool IsEffectHitpointsSpell(uint16 spell_id);
bool IsReduceCastTimeSpell(uint16 spell_id);
bool IsIncreaseDurationSpell(uint16 spell_id);
bool IsReduceManaSpell(uint16 spell_id);
bool IsExtRangeSpell(uint16 spell_id);
bool IsImprovedHealingSpell(uint16 spell_id);
bool IsImprovedDamageSpell(uint16 spell_id);
bool IsAEDurationSpell(uint16 spell_id);
bool IsPureNukeSpell(uint16 spell_id);
bool IsAENukeSpell(uint16 spell_id);
bool IsPBAENukeSpell(uint16 spell_id);
bool IsAERainNukeSpell(uint16 spell_id);
bool IsPartialCapableSpell(uint16 spell_id);
bool IsResistableSpell(uint16 spell_id);
bool IsGroupSpell(uint16 spell_id);
bool IsTGBCompatibleSpell(uint16 spell_id);
bool IsBardSong(uint16 spell_id);
bool IsEffectInSpell(uint16 spellid, int effect);
bool IsBlankSpellEffect(uint16 spellid, int effect_index);
bool IsValidSpell(uint32 spellid);
bool IsSummonSpell(uint16 spellid);
bool IsEvacSpell(uint16 spellid);
bool IsDamageSpell(uint16 spellid);
bool IsFearSpell(uint16 spellid);
bool IsCureSpell(uint16 spellid);
bool BeneficialSpell(uint16 spell_id);
bool GroupOnlySpell(uint16 spell_id);
int GetSpellEffectIndex(uint16 spell_id, int effect);
int CanUseSpell(uint16 spellid, int classa, int level);
int GetMinLevel(uint16 spell_id);
int GetSpellLevel(uint16 spell_id, int classa);
int CalcBuffDuration_formula(int level, int formula, int duration);
int32 CalculatePoisonCounters(uint16 spell_id);
int32 CalculateDiseaseCounters(uint16 spell_id);
int32 CalculateCurseCounters(uint16 spell_id);
int32 CalculateCorruptionCounters(uint16 spell_id);
int32 CalculateCounters(uint16 spell_id);
bool IsDisciplineBuff(uint16 spell_id);
bool IsDiscipline(uint16 spell_id);
bool IsCombatSkill(uint16 spell_id);
bool IsResurrectionEffects(uint16 spell_id);
bool IsRuneSpell(uint16 spell_id);
bool IsMagicRuneSpell(uint16 spell_id);
bool IsManaTapSpell(uint16 spell_id);
bool IsAllianceSpellLine(uint16 spell_id);
bool IsDeathSaveSpell(uint16 spell_id);
bool IsFullDeathSaveSpell(uint16 spell_id);
bool IsPartialDeathSaveSpell(uint16 spell_id);
bool IsShadowStepSpell(uint16 spell_id);
bool IsSuccorSpell(uint16 spell_id);
bool IsTeleportSpell(uint16 spell_id);
bool IsGateSpell(uint16 spell_id);
bool IsPlayerIllusionSpell(uint16 spell_id); // seveian 2008-09-23
bool IsLDoNObjectSpell(uint16 spell_id);
int32 GetSpellResistType(uint16 spell_id);
int32 GetSpellTargetType(uint16 spell_id);
bool IsHealOverTimeSpell(uint16 spell_id);
bool IsCompleteHealSpell(uint16 spell_id);
bool IsFastHealSpell(uint16 spell_id);
bool IsVeryFastHealSpell(uint16 spell_id);
bool IsRegularSingleTargetHealSpell(uint16 spell_id);
bool IsRegularGroupHealSpell(uint16 spell_id);
bool IsGroupCompleteHealSpell(uint16 spell_id);
bool IsGroupHealOverTimeSpell(uint16 spell_id);
bool IsDebuffSpell(uint16 spell_id);
bool IsResistDebuffSpell(uint16 spell_id);
bool IsSelfConversionSpell(uint16 spell_id);
bool IsBuffSpell(uint16 spell_id);
bool IsPersistDeathSpell(uint16 spell_id);
bool IsSuspendableSpell(uint16 spell_id);
uint32 GetMorphTrigger(uint32 spell_id);
bool IsCastonFadeDurationSpell(uint16 spell_id);
bool IsPowerDistModSpell(uint16 spell_id);
uint32 GetPartialMeleeRuneReduction(uint32 spell_id);
uint32 GetPartialMagicRuneReduction(uint32 spell_id);
uint32 GetPartialMeleeRuneAmount(uint32 spell_id);
uint32 GetPartialMagicRuneAmount(uint32 spell_id);
bool NoDetrimentalSpellAggro(uint16 spell_id);
bool IsStackableDot(uint16 spell_id);
bool IsCastWhileInvis(uint16 spell_id);
bool IsEffectIgnoredInStacking(int spa);
int CalcPetHp(int levelb, int classb, int STA = 75);
int GetSpellEffectDescNum(uint16 spell_id);
DmgShieldType GetDamageShieldType(uint16 spell_id, int32 DSType = 0);
bool DetrimentalSpellAllowsRest(uint16 spell_id);
uint32 GetNimbusEffect(uint16 spell_id);
int32 GetFuriousBash(uint16 spell_id);
bool IsShortDurationBuff(uint16 spell_id);
bool IsSpellUsableThisZoneType(uint16 spell_id, uint8 zone_type);
const char *GetSpellName(int16 spell_id);
#endif