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Change reader_util include and improve warnings
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Ghabry committed Sep 23, 2017
1 parent 9a5ed7e commit e8f04e7
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Showing 34 changed files with 79 additions and 81 deletions.
2 changes: 1 addition & 1 deletion src/background.cpp
Expand Up @@ -52,7 +52,7 @@ Background::Background(int terrain_id) :
const RPG::Terrain* terrain = ReaderUtil::GetElement(Data::terrains, terrain_id);

if (!terrain) {
Output::Warning("Invalid terrain ID %d", terrain_id);
Output::Warning("Background: Invalid terrain ID %d", terrain_id);
return;
}

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20 changes: 10 additions & 10 deletions src/game_actor.cpp
Expand Up @@ -18,14 +18,14 @@
// Headers
#include <algorithm>
#include <sstream>
#include <reader_util.h>
#include "game_actor.h"
#include "game_battle.h"
#include "game_message.h"
#include "game_party.h"
#include "main_data.h"
#include "output.h"
#include "player.h"
#include "reader_util.h"
#include "rpg_skill.h"
#include "util_macro.h"
#include "utils.h"
Expand Down Expand Up @@ -85,7 +85,7 @@ int Game_Actor::GetId() const {
bool Game_Actor::UseItem(int item_id) {
const RPG::Item* item = ReaderUtil::GetElement(Data::items, item_id);
if (!item) {
Output::Warning("Can't use invalid item %d", item_id);
Output::Warning("UseItem: Can't use invalid item %d", item_id);
return false;
}

Expand Down Expand Up @@ -114,7 +114,7 @@ bool Game_Actor::UseItem(int item_id) {
bool Game_Actor::IsItemUsable(int item_id) const {
const RPG::Item* item = ReaderUtil::GetElement(Data::items, item_id);
if (!item) {
Output::Warning("Invalid item ID %d", item_id);
Output::Warning("IsItemUsable: Invalid item ID %d", item_id);
return false;
}

Expand All @@ -134,7 +134,7 @@ bool Game_Actor::IsSkillLearned(int skill_id) const {
bool Game_Actor::IsSkillUsable(int skill_id) const {
const RPG::Skill* skill = ReaderUtil::GetElement(Data::skills, skill_id);
if (!skill) {
Output::Warning("Invalid skill ID %d", skill_id);
Output::Warning("IsSkillUsable: Invalid skill ID %d", skill_id);
return false;
}

Expand Down Expand Up @@ -234,7 +234,7 @@ int Game_Actor::SetEquipment(int equip_type, int new_item_id) {

const RPG::Item* new_item = ReaderUtil::GetElement(Data::items, new_item_id);
if (new_item_id != 0 && !new_item) {
Output::Warning("Can't equip item with invalid ID %d", new_item_id);
Output::Warning("SetEquipment: Can't equip item with invalid ID %d", new_item_id);
GetData().equipped[equip_type - 1] = 0;
return old_item_id;
}
Expand Down Expand Up @@ -552,7 +552,7 @@ int Game_Actor::GetAttributeModifier(int attribute_id) const {
const int* shift = ReaderUtil::GetElement(attribute_shift, attribute_id);

if (!shift) {
Output::Warning("Invalid attribute ID %d", attribute_id);
Output::Warning("GetAttributeModifier: Invalid attribute ID %d", attribute_id);
return 0;
}

Expand Down Expand Up @@ -771,7 +771,7 @@ void Game_Actor::ChangeLevel(int new_level, bool level_up_message) {
bool Game_Actor::IsEquippable(int item_id) const {
const RPG::Item* item = ReaderUtil::GetElement(Data::items, item_id);
if (!item) {
Output::Warning("Invalid item ID %d", item_id);
Output::Warning("IsEquippable: Invalid item ID %d", item_id);
return false;
}

Expand Down Expand Up @@ -999,7 +999,7 @@ void Game_Actor::SetSprite(const std::string &file, int index, bool transparent)
void Game_Actor::ChangeBattleCommands(bool add, int id) {
const RPG::BattleCommand* cmd = ReaderUtil::GetElement(Data::battlecommands.commands, id);
if (!cmd) {
Output::Warning("Can't add invalid battle command %d", id);
Output::Warning("ChangeBattleCommands: Can't add invalid battle command %d", id);
return;
}

Expand Down Expand Up @@ -1048,7 +1048,7 @@ const std::vector<const RPG::BattleCommand*> Game_Actor::GetBattleCommands() con

const RPG::BattleCommand* cmd = ReaderUtil::GetElement(Data::battlecommands.commands, bcmd_idx);
if (!cmd) {
Output::Warning("Invalid battle command ID %d", bcmd_idx);
Output::Warning("GetBattleCommands: Invalid battle command ID %d", bcmd_idx);
continue;
}

Expand All @@ -1057,7 +1057,7 @@ const std::vector<const RPG::BattleCommand*> Game_Actor::GetBattleCommands() con
} else {
const RPG::BattleCommand* cmd = ReaderUtil::GetElement(Data::battlecommands.commands, command_index);
if (!cmd) {
Output::Warning("Invalid battle command ID %d", command_index);
Output::Warning("GetBattleCommands: Invalid battle command ID %d", command_index);
continue;
}

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2 changes: 1 addition & 1 deletion src/game_actors.cpp
Expand Up @@ -51,7 +51,7 @@ void Game_Actors::Dispose() {

Game_Actor* Game_Actors::GetActor(int actor_id) {
if (!ActorExists(actor_id)) {
Output::Warning("Invalid actor ID %d", actor_id);
Output::Warning("GetActor: Invalid actor ID %d", actor_id);
return nullptr;
} else if (!data[actor_id])
data[actor_id].reset(new Game_Actor(actor_id));
Expand Down
9 changes: 4 additions & 5 deletions src/game_battle.cpp
Expand Up @@ -17,8 +17,6 @@

#include <algorithm>
#include <cassert>
#include <deque>
#include <reader_util.h>
#include "data.h"
#include "game_actors.h"
#include "game_enemyparty.h"
Expand All @@ -31,6 +29,7 @@
#include "game_interpreter_battle.h"
#include "battle_animation.h"
#include "game_battle.h"
#include "reader_util.h"
#include "spriteset_battle.h"
#include "output.h"

Expand Down Expand Up @@ -86,7 +85,7 @@ void Game_Battle::Init() {

const RPG::Terrain* terrain = ReaderUtil::GetElement(Data::terrains, GetTerrainId());
if (!terrain) {
Output::Warning("Invalid battle terrain ID %d", GetTerrainId());
Output::Warning("Battle Init: Invalid battle terrain ID %d", GetTerrainId());
}
}

Expand Down Expand Up @@ -157,7 +156,7 @@ void Game_Battle::ShowBattleAnimation(int animation_id, Game_Battler* target, bo

const RPG::Animation* anim = ReaderUtil::GetElement(Data::animations, animation_id);
if (!anim) {
Output::Warning("Invalid animation ID %d", animation_id);
Output::Warning("ShowBattleAnimation Single: Invalid animation ID %d", animation_id);
return;
}

Expand All @@ -169,7 +168,7 @@ void Game_Battle::ShowBattleAnimation(int animation_id, const std::vector<Game_B

const RPG::Animation* anim = ReaderUtil::GetElement(Data::animations, animation_id);
if (!anim) {
Output::Warning("Invalid animation ID %d", animation_id);
Output::Warning("ShowBattleAnimation Many: Invalid animation ID %d", animation_id);
return;
}

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10 changes: 5 additions & 5 deletions src/game_battlealgorithm.cpp
Expand Up @@ -20,7 +20,6 @@
#include <cstdlib>
#include <algorithm>
#include <sstream>
#include <reader_util.h>
#include "game_actor.h"
#include "game_battle.h"
#include "game_battlealgorithm.h"
Expand All @@ -34,6 +33,7 @@
#include "main_data.h"
#include "output.h"
#include "player.h"
#include "reader_util.h"
#include "rpg_animation.h"
#include "rpg_state.h"
#include "rpg_skill.h"
Expand Down Expand Up @@ -742,12 +742,12 @@ bool Game_BattleAlgorithm::Normal::Execute() {
const RPG::Actor& actor = *ReaderUtil::GetElement(Data::actors, ally->GetId());
animation = ReaderUtil::GetElement(Data::animations, actor.unarmed_animation);
if (!animation) {
Output::Warning("Invalid unarmed animation ID %d", actor.unarmed_animation);
Output::Warning("Algorithm Normal: Invalid unarmed animation ID %d", actor.unarmed_animation);
}
} else {
animation = ReaderUtil::GetElement(Data::animations, weapon->animation_id);
if (!animation) {
Output::Warning("Invalid weapon animation ID %d", weapon->animation_id);
Output::Warning("Algorithm Normal: Invalid weapon animation ID %d", weapon->animation_id);
}

hit_chance = weapon->hit;
Expand Down Expand Up @@ -805,7 +805,7 @@ bool Game_BattleAlgorithm::Normal::Execute() {
if (weapon->state_set[i]) {
const RPG::State* state = ReaderUtil::GetElement(Data::states, weapon->state_set[i]);
if (!state) {
Output::Warning("Weapon %d causes invalid state %d", weapon->ID, weapon->state_set[i]);
Output::Warning("Algorithm Normal: Weapon %d causes invalid state %d", weapon->ID, weapon->state_set[i]);
continue;
}

Expand Down Expand Up @@ -928,7 +928,7 @@ bool Game_BattleAlgorithm::Skill::Execute() {
if (skill.animation_id != 0) {
animation = ReaderUtil::GetElement(Data::animations, skill.animation_id);
if (!animation) {
Output::Warning("Invalid skill animation ID %d", skill.animation_id);
Output::Warning("Algorithm Skill: Invalid skill animation ID %d", skill.animation_id);
}
}

Expand Down
18 changes: 9 additions & 9 deletions src/game_battler.cpp
Expand Up @@ -19,7 +19,6 @@
#include <algorithm>
#include <cassert>
#include <cmath>
#include <reader_util.h>
#include "player.h"
#include "game_battler.h"
#include "game_actor.h"
Expand All @@ -31,6 +30,7 @@
#include "main_data.h"
#include "utils.h"
#include "output.h"
#include "reader_util.h"

Game_Battler::Game_Battler() {
ResetBattle();
Expand Down Expand Up @@ -113,7 +113,7 @@ int Game_Battler::GetStateRate(int state_id, int rate) const {
const RPG::State* state = ReaderUtil::GetElement(Data::states, state_id);

if (!state) {
Output::Warning("Invalid state ID %d", state_id);
Output::Warning("GetStateRate: Invalid state ID %d", state_id);
return 0;
}

Expand All @@ -139,7 +139,7 @@ int Game_Battler::GetAttributeRate(int attribute_id, int rate) const {
const RPG::Attribute* attribute = ReaderUtil::GetElement(Data::attributes, attribute_id);

if (!attribute) {
Output::Warning("Invalid attribute ID %d", attribute_id);
Output::Warning("GetAttributeRate: Invalid attribute ID %d", attribute_id);
return 0;
}

Expand All @@ -165,7 +165,7 @@ bool Game_Battler::IsSkillUsable(int skill_id) const {
const RPG::Skill* skill = ReaderUtil::GetElement(Data::skills, skill_id);

if (!skill) {
Output::Warning("Invalid skill ID %d", skill_id);
Output::Warning("IsSkillUsable: Invalid skill ID %d", skill_id);
return false;
}

Expand Down Expand Up @@ -205,7 +205,7 @@ bool Game_Battler::IsSkillUsable(int skill_id) const {
bool Game_Battler::UseItem(int item_id) {
const RPG::Item* item = ReaderUtil::GetElement(Data::items, item_id);
if (!item) {
Output::Warning("Can't use item with invalid ID %d", item_id);
Output::Warning("UseItem: Can't use item with invalid ID %d", item_id);
return false;
}

Expand Down Expand Up @@ -272,7 +272,7 @@ bool Game_Battler::UseItem(int item_id) {
bool Game_Battler::UseSkill(int skill_id) {
const RPG::Skill* skill = ReaderUtil::GetElement(Data::skills, skill_id);
if (!skill) {
Output::Warning("Can't use skill with invalid ID %d", skill_id);
Output::Warning("UseSkill: Can't use skill with invalid ID %d", skill_id);
return false;
}

Expand Down Expand Up @@ -323,7 +323,7 @@ bool Game_Battler::UseSkill(int skill_id) {
int Game_Battler::CalculateSkillCost(int skill_id) const {
const RPG::Skill* skill = ReaderUtil::GetElement(Data::skills, skill_id);
if (!skill) {
Output::Warning("Invalid skill ID %d", skill_id);
Output::Warning("CalculateSkillCost: Invalid skill ID %d", skill_id);
return 0;
}

Expand Down Expand Up @@ -352,7 +352,7 @@ void Game_Battler::SetAgiModifier(int modifier) {
void Game_Battler::AddState(int state_id) {
const RPG::State* state = ReaderUtil::GetElement(Data::states, state_id);
if (!state) {
Output::Warning("Can't add state with invalid ID %d", state_id);
Output::Warning("AddState: Can't add state with invalid ID %d", state_id);
return;
}

Expand All @@ -367,7 +367,7 @@ void Game_Battler::AddState(int state_id) {
void Game_Battler::RemoveState(int state_id) {
const RPG::State* state = ReaderUtil::GetElement(Data::states, state_id);
if (!state) {
Output::Warning("Can't delete state with invalid ID %d", state_id);
Output::Warning("RemoveState: Can't delete state with invalid ID %d", state_id);
return;
}

Expand Down
2 changes: 1 addition & 1 deletion src/game_commonevent.cpp
Expand Up @@ -16,12 +16,12 @@
*/

// Headers
#include <reader_util.h>
#include "game_commonevent.h"
#include "game_map.h"
#include "game_switches.h"
#include "game_interpreter_map.h"
#include "main_data.h"
#include "reader_util.h"

Game_CommonEvent::Game_CommonEvent(int common_event_id) :
common_event_id(common_event_id) {
Expand Down
2 changes: 1 addition & 1 deletion src/game_enemy.cpp
Expand Up @@ -17,13 +17,13 @@

// Headers
#include <algorithm>
#include <reader_util.h>
#include "data.h"
#include "rpg_enemy.h"
#include "game_battle.h"
#include "game_enemy.h"
#include "game_party.h"
#include "game_switches.h"
#include "reader_util.h"
#include "output.h"
#include "utils.h"

Expand Down
2 changes: 1 addition & 1 deletion src/game_enemyparty.cpp
Expand Up @@ -17,10 +17,10 @@

// Headers
#include <cassert>
#include <reader_util.h>
#include "game_interpreter.h"
#include "game_enemyparty.h"
#include "main_data.h"
#include "reader_util.h"
#include "utils.h"
#include "output.h"

Expand Down
2 changes: 1 addition & 1 deletion src/game_interpreter_battle.cpp
Expand Up @@ -16,7 +16,6 @@
*/

// Headers
#include <reader_util.h>
#include "game_actors.h"
#include "game_battle.h"
#include "game_enemyparty.h"
Expand All @@ -25,6 +24,7 @@
#include "game_switches.h"
#include "game_system.h"
#include "game_variables.h"
#include "reader_util.h"
#include "output.h"
#include "player.h"
#include "game_temp.h"
Expand Down

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