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Describe the issue in detail and how to reproduce it:
Kill the enemy in front of you using fast forward and normal attacks.
When he dies the battle continues and selecting "Attack" again will crash the engine because the enemy list is empty.
The text was updated successfully, but these errors were encountered:
Self destruct would set the enemy as hidden, and then later
RemoveActionsForNonExistantBattlers() would remove it before
it completed, causing the next battle algorithm to start running
midway.
If the next algo was a defend or something with no target, it will
crash. If it's an attack, it can cause the battle not to finish.
FixEasyRPG#1875
Name of the game:
DQ2 悪霊の勇者・製品版ver1.50
Attach files (as a .zip archive or link them)
Download: http://www1.axfc.net/uploader/so/1768371 (NFSW. full of hentai ads!)
Savegame:
DQ2-Save05.zip
Describe the issue in detail and how to reproduce it:
Kill the enemy in front of you using fast forward and normal attacks.
When he dies the battle continues and selecting "Attack" again will crash the engine because the enemy list is empty.
The text was updated successfully, but these errors were encountered: