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Possible z-order event bug #1937
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The jump value is considered in this line but it appears to be insufficient: https://github.com/EasyRPG/Player/blob/master/src/game_character.cpp#L114 The Z-Values should be checked and a suitable offset for "jumping" applied. |
Our jumping code is actually pretty accurate Here is a screenshot of 3 rows. Each row from top to bottom the jumpers are: Above, Same, Below Here is another showing jumping events with id N-1 against events with id N. The fat samurai (Id N-1) is always behind the lady, even when he is jumping. |
Name of the game: Super Crystal Hunter
Player platform: Player 0.6.1, Win10 x64
Describe the issue in detail and how to reproduce it:
Create 2 events.
One of them with the next commands in parallel process:
@> Set Move Route: [Jumper], Jump , Land @> Wait: 0.1 seconds
The 2nd event will be the "Jumper" event, configured with:
The video shows the error in Player 0.6.1
z-index _error.zip
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