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On the map, either create a picture which is visible in battle or set a weather effect. Now start a battle from debug menu.
The picture and weather will not be visible.
This happens because the Scene_Debug at the top of the stack prevents the shared scenes from being transferred.
When fixing this, we should also consider a more elegant way to handle Game_Screen::InitGraphics(). Right now it's called in both the map scene and the battle scene for battle test only. Is there a way we can more robustly initialize the shared drawables?
The text was updated successfully, but these errors were encountered:
On the map, either create a picture which is visible in battle or set a weather effect. Now start a battle from debug menu.
The picture and weather will not be visible.
This happens because the
Scene_Debug
at the top of the stack prevents the shared scenes from being transferred.When fixing this, we should also consider a more elegant way to handle
Game_Screen::InitGraphics()
. Right now it's called in both the map scene and the battle scene for battle test only. Is there a way we can more robustly initialize the shared drawables?The text was updated successfully, but these errors were encountered: