-
Notifications
You must be signed in to change notification settings - Fork 186
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Pictures that "scroll with the map" are influenced by Pan #801
Comments
Isn't it the other way? When "Scroll Picture with Map" is checked, the picture is fixed to the map and is supposed to move off the screen when the map scrolls or pans, but when it's unchecked, the picture is fixed to the screen? Player and RPG_RT seem to do the same thing for both options when an event pans in a simple test. |
As I said, it's confusing to me... And of course I explained it wrong :( |
lol :) The function of some of these check boxes is incredibly opaque. |
The Show Picture Dialog has another nice "Feature": When you don't set any effect (e.g. rotating) then RPG 2000 will ignore rotating & co. effects in "Move Picture". But RPG 2003 won't :D. But we couldn't find a game yet that breaks because of this (lucky!) |
Does this mean it is not an issue anymore? Do we have a game as testcase? |
Probably same problem as Yume Nikki spaceship scrolling... works for me |
Terminology info because this is still confusing for me: This is wrong, see scurest comment
From a Player perspective "Scroll with map" means that they stay at the same position of the viewport because from a code perspective they move with the map when it scrolls... I would have called this "Fixed to screen", whatever...
Anyway when the screen is panned via that evt command by some tiles the picture does not stay at the same position of the viewport but scrolls away.
The text was updated successfully, but these errors were encountered: