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Update Android, Wii & 3DS toolchains #915
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1ff7af2
Android and Wii: Add libsndfile and speexdsp to Makefile
Ghabry c45df15
Wii: Map SHIFT on Wiimote B and adjust Classic Controller button mapp…
Ghabry de22065
3ds: Build fix for latest ctrulib version
Ghabry 22d73eb
3ds: Fix libsndfile build
Ghabry 3310a28
SDL Audio: Remove the check for broken CVT. This was only broken for …
Ghabry c8d20a1
Android and Wii: Add OGG support through Audio Decoder
Ghabry e0d049e
Wii: Fix libsndfile audio
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@ChristianBreitwieser
Does this look okay for you?
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@Ghabry
Yeah it does, but why not drop int32_t altogether (no ifdef) and use int instead for all architectures.
The interface of libsndfile uses int anyway.
sf_count_t sf_read_int (SNDFILE *sndfile, int *ptr, sf_count_t items);
I just used int32_t for clarification (and to stay uniform with the int16_t above.)
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Okay, was just unsure about the code :)
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What about using
int_least32_t
?