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Waste of Space Combat Tracks #17
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commission shnogrind to make more wos tracks |
The problem with this is that someone has to make the music and there's not really anyone to do it. There's also not really a way to pay for it. It'd be cool but probably won't happen any time soon. |
Maybe just ask the WoS community for volunteers, then place them in the credits or give them a special role. |
Maybe even make the framework for determining the player's status, then let the player choose what music/sound to play using a free ROBLOX audio ID. |
BTW I'm looking for people to do this :P |
To make tracks? |
Yes |
i replied to this using gmail :carbonites:
…On Fri, May 3, 2024 at 6:45 AM Rockets Space ***@***.***> wrote:
Guidelines
- I checked for duplicate suggestions
- My suggestion intends to add or improve something
Version
Development (Unstable)
Topic
A game mechanic (e.g. a part, a feature, etc)
Why are you making your suggestion?
This suggestion creates more atmosphere to the game, also serving as a way
to convey the intensity of the situation to the player.
What do you propose? What should change, or what should be added?
Waste of Space Combat Tracks
- Activates or triggers when a threshold of weapon fire is exceeded
and parts are damaged or destroyed.
- Different tracks play based on if the player is in proximity to
another player who is not part of the same assembly.
(Please note that the names are just ideas and placeholders.
Variations of the "Drone Encounter" and "Combatant Engaged" music should be
considered based on the severity of the situation, such as parts lost,
which weapons are present [Gun, PlasmaCannon, Energybomb, Warhead], and the
average speed of the players.)
- "Alien War" plays when an alien spawns and attacks the player,
triggering when it breaks/damages a part.
- "Drone Encounter" plays when the player's ship is attacked by a
player made weapon, such as a turret or drone, but they are "alone."
- "Combatant Engaged" plays when an enemy starts damaging the player
with a weapon. (Replaces "Drone Encounter" if the enemy is nearby in a
separate ship.)
- "Loss" plays when the player repetitively dies because of a lack of
life support. (Example: The player's oxygen supply failed due to ship
damage.)
—
Reply to this email directly, view it on GitHub
<#17>, or unsubscribe
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|
Guidelines
Version
Development (Unstable)
Topic
A game mechanic (e.g. a part, a feature, etc)
Why are you making your suggestion?
This suggestion creates more atmosphere to the game, also serving as a way to convey the intensity of the situation to the player.
What do you propose? What should change, or what should be added?
Waste of Space Combat Tracks
(Please note that the names are just ideas and placeholders. Variations of the "Drone Encounter" and "Combatant Engaged" music should be considered based on the severity of the situation, such as parts lost, which weapons are present [Gun, PlasmaCannon, Energybomb, Warhead], and the average speed of the players.)
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