This is my implementation of the Marching Squares algorithm using Unity.
- Realtime terrain editing
- Add using the left mouse button
- Remove using the right mouse button
- Change brush size with Left Shift + mouse scroll
- Move around using the middle mouse button and dragging
- Zoom using the scroll wheel
- Change the world size in the World GameObject
- Unity3D (I'm developing this project with version 2019.3.0f6, but any newer (and possible even older) version should also work)
- Clone the repository with
git clone https://github.com/Eldemarkki/Unity-Marching-Squares.git
- Open the project with Unity