To open a PNG image from a file and get some pixel values:
using (var stream = File.OpenRead(@"C:\my\file\path\file.png"))
{
Png image = Png.Open(stream);
Pixel pixel = image.GetPixel(image.Width - 1, image.Height - 1);
int pixelRedAverage = 0;
pixelRedAverage += pixel.R;
pixel = image.GetPixel(0, 0);
pixelRedAverage += pixel.R;
Console.WriteLine(pixelRedAverage / 2.0);
}
The PNG object has multiple methods to inspect the header and get the pixel values. The header has properties for:
png.Header.Width
png.Header.Height
png.Header.BitDepth
png.Header.ColorType
png.Header.CompressionMethod
png.Header.FilterMethod
png.Header.InterlaceMethod
The PNG also has Width
and Height
as convenience properties from the header information:
png.Width == png.Header.Width
png.Height == png.Header.Height
And a property that indicates whether the image uses transparency:
png.HasAlphaChannel
Pixel pixel = png.GetPixel(0, 7);
Where the first argument is x (column) and the second is y (row). The Pixel
is used for all types of images (e.g. Grayscale, Color, with / without transparency)
Generating a PNG image:
var builder = PngBuilder.Create(2, 2, false);
var red = new Pixel(255, 0, 0);
builder.SetPixel(red, 0, 0);
builder.SetPixel(255, 120, 16, 1, 1);
using (var memory = new MemoryStream())
{
builder.Save(memory);
return memory.ToArray();
}
You can load a PNG image into a builder which will copy all the pixels values into the builder for easier editing:
var png = Png.Open(@"C:\files\my.png");
var builder = PngBuilder.FromPng(png);