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rarity

Rarity is achieved via an active economy, summoners must level, gain feats, learn spells, to be able to craft gear. This allows for market driven rarity while allowing an ever growing economy. Feats, spells, and summoner gear is ommitted as part of further expansions.

addresses

Name Address
rarity 0xce761D788DF608BD21bdd59d6f4B54b2e27F25Bb
attributes 0xB5F5AF1087A8DA62A23b08C00C6ec9af21F397a1
gold 0x2069B76Afe6b734Fb65D1d099E7ec64ee9CC76B2
skills 0x6292f3fB422e393342f257857e744d43b1Ae7e70
Craft (I) 0x2A0F1cB17680161cF255348dDFDeE94ea8Ca196A

codex

Name Address
skills 0x67ae39a2Ee91D7258a86CD901B17527e19E493B3
class skills 0x83F9D594E327EaFe466fbB2cf050Bf13BeCCB165
feats-1 0x822F888f5DB8e1316717Eb904E550ebB1196EdbE

third party

Name Address
names 0x4c40ce3fb33a6781c903bc830804de4195cc966f
forest 0x3a58021c132aFd0C43b53405eA34028A26Ecd06c

UI's

rarity.game

rarity-adventures

rarity-visualizer

raritymanifested

rarity-game

rarityextended

links

guilds banks

provably rare spell ingredients

day care for summoners

social

wiki

discord

About

Core contracts for the rarity game

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