Skip to content

Commit

Permalink
SA2B: Add CHANGELOG.md (ArchipelagoMW#2945)
Browse files Browse the repository at this point in the history
  • Loading branch information
PoryGone authored and EmilyV99 committed Apr 15, 2024
1 parent 46516a5 commit adcd58b
Showing 1 changed file with 247 additions and 0 deletions.
247 changes: 247 additions & 0 deletions worlds/sa2b/CHANGELOG.md
Original file line number Diff line number Diff line change
@@ -0,0 +1,247 @@
# Sonic Adventure 2 Battle - Changelog


## v2.3 - The Chao Update

### Features:

- New goal
- Chaos Chao
- Raise a Chaos Chao to win!
- New optional Location Checks
- Chao Animal Parts
- Each body part from each type of animal is a location
- Chao Stats
- 0-99 levels of each of the 7 Chao stats can be locations
- The frequency of Chao Stat locations can be set (every level, every 2nd level, etc)
- Kindergartensanity
- Classroom lessons are locations
- Either all lessons or any one of each category can be set as locations
- Shopsanity
- A specified number of locations can be placed in the Chao Black Market
- These locations are unlocked by acquiring Chao Coins
- Ring costs for these items can be adjusted
- Chao Karate can now be set to one location per fight, instead of one per tournament
- New Items
- If any Chao locations are active, the following will be in the item pool:
- Chao Eggs
- Garden Seeds
- Garden Fruit
- Chao Hats
- Chaos Drives
- New Trap
- Reverse Trap
- The starting eggs in the garden can be a random color
- Chao World entrances can be shuffled
- Chao are given default names

### Quality of Life:

- Chao Save Data is now separate per-slot in addition to per-seed
- This allows a single player to have multiple slots in the same seed, each having separate Chao progress
- Chao Race/Karate progress is now displayed on Stage Select (when hovering over Chao World)
- All Chao can now enter the Hero and Dark races
- Chao Karate difficulty can be set separately from Chao Race difficulty
- Chao Aging can be sped up at will, up to 15×
- New mod config option to fine-tune Chao Stat multiplication
- Note: This does not mix well with the Mod Manager "Chao Stat Multiplier" code
- Pong Traps can now activate in Chao World
- Maximum range for possible number of Emblems is now 1000
- General APWorld cleanup and optimization
- Option access has moved to the new options system
- An item group now exists for trap items

### Bug Fixes:

- Dry Lagoon now has all 11 Animals
- `Eternal Engine - 2` (Standard and Hard Logic) now requires only `Tails - Booster`
- `Lost Colony - 2` (Hard Logic) now requires no upgrades
- `Lost Colony - Animal 9` (Hard Logic) now requires either `Eggman - Jet Engine` or `Eggman - Large Cannon`


## v2.2

### Features:

- New goals
- Boss Rush
- Complete the Boss Rush to win!
- Cannon's Core Boss Rush
- Beat Cannon's Core, then complete the Boss Rush
- Boss Rush Chaos Emerald Hunt
- Collect the seven Chaos Emeralds, then complete the Boss Rush
- Boss Rush Shuffle option
- New optional Location Checks
- Animalsanity
- Collect numbers of animals per stage
- Ring Link option
- Any ring amounts gained and lost by a linked player will be instantly shared with all other active linked players
- Voice line shuffle
- None
- Shuffled
- Rude
- Chao
- Singularity
- New Traps
- Ice Trap
- Slow Trap
- Cutscene Trap

### Quality of Life:

- Maximum possible number of Emblems in item pool is now a player-facing option, in the range of 50-500
- A cause is now included for sent DeathLinks
- Death Cause messages are now displayed in-game
- WSS connections are now supported

### Bug Fixes:

- Two rare softlock scenarios related to the Chaos Control Trap should no longer occur
- Tracking of location checks while disconnected from the server should be more consistent
- DeathLinks can now be sent and received between two players connected to the same slot
- 2P mode should no longer be accessible
- Boss Stages no longer display erroneous location tracking icons
- Boss Stages are no longer subject to mission shuffle oddities
- Fix Logic Errors
- Eternal Engine - Pipe 1 (Standard and Hard Logic) now requires no upgrades
- Egg Quarters - 5 (Standard Logic) now requires Rouge - Iron Boots


## v2.1

### Features:

- New goal
- Grand Prix
- Complete all of the Kart Races to win!
- New optional Location Checks
- Omosanity (Activating Omochao)
- Kart Race Mode
- Ring Loss option
- Classic - lose all rings on hit
- Modern - lose 20 rings on hit
- OHKO - instantly die on hit, regardless of ring count (shields still protect you)
- New Trap
- Pong Trap

### Quality of Life:

- SA2B is now distributed as an `.apworld`
- Maximum possible number of Emblems in item pool is increased from 180 to 250
- An indicator now shows on the Stage Select screen when Cannon's Core is available
- Certain traps (Exposition and Pong) are now possible to receive on Route 101 and Route 280
- Certain traps (Confusion, Chaos Control, Exposition and Pong) are now possible to receive on FinalHazard

### Bug Fixes:

- Actually swap Intermediate and Expert Chao Races correctly
- Don't always grant double score for killing Gold Beetles anymore
- Ensure upgrades are applied properly, even when received while dying
- Fix the Message Queue getting disordered when receiving many messages in quick succession
- Fix Logic errors
- `City Escape - 3` (Hard Logic) now requires no upgrades
- `Mission Street - Pipe 2` (Hard Logic) now requires no upgrades
- `Crazy Gadget - Pipe 3` (Hard Logic) now requires no upgrades
- `Egg Quarters - 3` (Hard Logic) now requires only `Rouge - Mystic Melody`
- `Mad Space - 5` (Hard Logic) now requires no upgrades


## v2.0

### Features:

- Completely reworked mission progression system
- Control of which mission types can be active per-gameplay-style
- Control of how many missions are active per-gameplay-style
- Mission order shuffle
- Two new Chaos Emerald Hunt goals
- Chaos Emerald Hunt involves finding the seven Chaos Emeralds and beating Green Hill
- FinalHazard Chaos Emerald Hunt is the same, but with the FinalHazard fight at the end of Green Hill
- New optional Location Checks
- Keysanity (Chao Containers)
- Whistlesanity (Animal Pipes and hidden whistle spots)
- Beetlesanity (Destroying Gold Beetles)
- Option to require clearing all active Cannon's Core Missions for access to the Biolizard fight in Biolizard goal
- Hard Logic option
- More Music Options
- Option to use SADX music
- New Singularity music shuffle option
- Option to choose the Narrator theme
- New Traps
- Tiny Trap is now permanent within a level
- Gravity Trap
- Exposition Trap

### Quality of Life:

- Significant revamp to Stage Select screen information conveyance
- Icons are displayed for:
- Relevant character's upgrades
- Which location checks are active/checked
- Chaos Emeralds found (if relevant)
- Gate and Cannon's Core emblem costs
- The above stage-specific info can also be viewed when paused in-level
- The current mission is also displayed when paused
- Emblem Symbol on Mission Select subscreen now only displays if a high enough rank has been gotten on that mission to send the location check
- Hints including SA2B locations will now specify which Gate that level is located in
- Save file now stores slot name to help prevent false location checks in the case of one player having multiple SA2B slots in the same seed
- Chao Intermediate and Expert race sets are now swapped, per player feedback
- Intermediate now includes Beginner + Challenge + Hero + Dark
- Expert now includes Beginner + Challenge + Hero + Dark + Jewel
- New mod config option for the color of the Message Queue text

### Bug Fixes:

- Fixed bug where game stops properly tracking items after 127 have been received.
- Several logic fixes
- Game now refers to `Knuckles - Shovel Claws` correctly
- Minor AP World code cleanup


## v1.1

### Features:

- Unlocking each gate of levels requires beating a random boss
- Chao Races and Karate are now available as an option for checks
- Junk items can now be put into the itempool
- Five Rings
- Ten Rings
- Twenty Rings
- Extra Life
- Shield
- Magnetic Shield
- Invincibility
- Traps can now be put into the itempool
- Omotrap
- Chaos Control Trap
- Confusion Trap
- Tiny Trap
- The Credits now display a few stats about the run
- An Option for the minimum required rank for mission checks is now available
- An Option for influencing the costs of level gates is now available

### Bug Fixes:

- A message will display if the game loses connection to Archipelago
- The game will gracefully reconnect to Archipelago
- Kart Race mode is now properly hidden
- Minor logic fixes


## v1.0 - First Stable Release

### Features:

- Goal is to beat Cannon's Core and defeat the Biolizard
- Locations included:
- Upgrade Pickups
- Mission Clears
- Items included:
- Character Upgrades
- Emblems
- Levels are unlocked by certain amounts of emblems
- An option exists to specify how many missions to include
- Cannon's Core is unlocked by a certain percentage of existent emblems, depending on an option
- Music Shuffle is supported
- DeathLink is supported

0 comments on commit adcd58b

Please sign in to comment.