Skip to content

2.6.0 Skill Tree data, Uniques, and more

Compare
Choose a tag to compare
@EmmittJ EmmittJ released this 01 Mar 22:30
· 1300 commits to master since this release

Features and Changes

  • Ctrl+F sets focus and selects all text in the searchbox. (@SpaceOgre)
  • Cut/Copy/Paste build context menu entries and keyboard shortcuts additionally work with the actual clipboard. Builds are stored in the clipboard as XML text. (@brather1ng)
    • This can be used for build sharing: Copy a build from the program and paste the text somewhere online. Others can then paste that text into the program.
    • Added menu entries for exporting the current build to the clipboard and importing a new current build from the clipboard.
  • Added Import Items/Stash buttons to equipment tab. (@brather1ng)
  • Made combo boxes for the class filter at the top of the build list, attributes in the advanced generator and base item selection in the crafting window searchable. Click on the box and just type away, the drop down list will be filtered by what you type (backspace works without selecting the filter text box too). (#423, @brather1ng)
  • Added support for Tawhoa, Forest's Strength, which increases Strength by a %. This change will show up in the character sheet. (#429, @inputusernamehere)
  • Added support for poeplanner.com URLs and shortened Goo.gl URLs and made the URL parsing much more robust. (#433, @madhex)
  • Improved item and gem data and item images. Most of this is under the hood, the only thing you may notice is that item images are sharper. (#435, @brather1ng)
  • Added unique item crafting (accessible via a new button on the equipment tab). Made various improvements to magic/rare item crafting. (#436, @brather1ng)

Bug fixes

  • Fixed dexterity counting towards the "#% increased Evasion Rating" tree generator pseudo attribute when Iron Reflex is skilled. (#416, @brather1ng)
  • Fixed build folder expanded/collapsed state not being saved often enough. (@brather1ng)
  • Fixed portable installations not using relative build save paths and therefore not really being portable. (#410, @brather1ng)
  • Fixed attribute filter not being reapplied when cleared while Regex is enabled. (#425, @brather1ng)
  • Fixed a bug where the character sheet was cut off for some users. (#376/#431, @MLanghof)
  • Fixed a bug where images of dragged items would be misplaced when using UI scaling. (#437, @brather1ng)