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SeedCrackerX [Github All Releases]

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Version Tab

Minecraft Version SeedCrackerX version Dependencies
1.19.4 2.14.2 Fabric mod loader 0.14.0+
1.19.3 2.13.1 Fabric mod loader 0.14.0+
1.19-1.19.2 2.13 Fabric mod loader 0.14.0+
1.18.2 2.12 Fabric mod loader
1.18-1.18.1 2.11.4 Fabric mod loader
1.17-1.17.1 2.10.1 Fabric mod loader
1.16.5 2.7 Fabric mod loader, Fabric API, Mod Menu

Installation

Download and install the fabric mod loader

Download the latest release or pre-release of SeedCrackerX

put the .jar file in your mod directory, either %appdata%/.minecraft/mods/ folder for the vanilla launcher or your own instance folder.

Optional

Download the latest release of Multiconnect or ViaFabric to connect to servers on lower MC versions

Database

Since the mod is used by many people, I have decided to create a Google sheet for server seeds. If you enable the database option in the config gui the mod will send cracked seeds from 10+ player servers directly to the Google sheet. You also need a minecraft license

The Sheet

Usage

1.17.X and below

Overworld

Run around in the world until the mod finds a dungeon. After the mod found one the cracking process starts automatically. If it doesn't give you a world seed, you may need to find another dungeon.

The Nether

Run around in the warped fungus biome until the mod finds big fungus and starts cracking.

The End

You have to find 5 (or more) end cities or end gateways and then return to the center of the end dimension to obtain the pillar seed, after that cracking should begin.

Video guides:

1.18.X and higher

Dungeon cracking, fungus cracking don't work anymore.

Overworld

Go to the config menu via "/seedcracker gui" (1.19.3+) or "/seed gui" (before 1.19.3) and make sure that Emeralds, Gateways, Biomes, Desert wells and Warped fungi are disabled since they aren't updated and can give wrong data.

For cracking, you now need to get 40 bits of liftable structures and 32 regular bits from the listed ones:

Supported Structures

- Igloo - 9 regular and liftable bits
- Desert Pyramid - 9 regular and liftable bits
- Jungle Temple - 9 regular and liftable bits
- Swamp Hut - 9 regular and liftable bits
- Shipwreck - 8 regular and liftable bits
- Pillager Outpost - 9 lifable bits
- Ocean Monument - 9 regular bits

Any combination is valid. For example: 3 shipwrecks, 1 pyramid and 1 igloo. You can track your process with "/seed data bits" (look at the bits count for liftable structures) A structure is found when there is an outline around it. After you get enough, the cracking process starts automatically. This process takes around 1-5 mins. The mod may ask you to find additional structures after this. It's more likely to happen with fewer bits and structures of the same type. After reducing your structure seeds, the mod will brute force your world seed via dungeon positions or hashed seed.

The Nether

Fungus cracking don't work anymore, so there are no way to find nether seed using SeedcrackerX, however you can try to crack it yourself by using Nether_Bedrock_Cracker

The End

You have to find 5 (or more) end cities (fill up regular bits) and then return to the center of the end dimension to obtain the pillar seed, after that cracking should begin.

  • You need to disable end gateways!

Commands

If version of your mod is older than 2.13.1, use prefix

  • /seed instead of /seedcracker

GUI Command

  • /seedcracker gui

Opens the config gui where you can modify settings like the server mc-version, all finders, database and rendermode. There are command alternatives for most of this, but they should'nt be used anymore.

Finder Reload Command

  • /seedcracker finder reload

Rescans the loaded Chunks to find structures that weren't found before.

Data Command

  • /seedcracker data clear

Clears all the collected data without requiring a relog. This is useful for multi-world servers.

  • /seedcracker data bits

Display how many bits of information have been collected. Normal bits are used for end pillar + structure cracking. Cracking starts at 32 bits. Lifting bits are used for liftable structure cracking. Cracking starts at 40 bits.

  • /seed data restore

When you leave a world, the mod will save currently collected structure information in a file of the .minecraft/config directory. After rejoining, you can restore it with this command.

Debug Command

  • /seedcracker cracker debug

Additional info is shown

Database Command

  • /seedcracker database

Opens a google sheet that is maintained by the mod

Video Tutorials

Neil's:

Dyiing's

Mine:

Setting up the Workspace

-Clone the repository.

-Run gradlew genSources <idea|eclipse>.

Building the Mod

-Update the version in build.gradle and fabric.mod.json.

-Run gradlew build.

API for other mods

  • Include seedcracker-api and jitpack in your build.gradle

    repositories {
        mavenCentral()
        maven { url "https://jitpack.io" }
    }
    
    dependencies {
        implementation (include('com.github.19MisterX98.SeedcrackerX:seedcrackerx-api:master-SNAPSHOT')) {transitive = false}
    }
    
  • Add a class that implements the api interface

    package misterx.myMod.seedManagemnet.SeedCrackerEP
    
    import kaptainwutax.seedcrackerX.api.SeedCrackerAPI;
    
    public class SeedCrackerEP implements SeedCrackerAPI {
        @Override
        public void pushWorldSeed(long seed) {
            //do something
            Foo.bar(seed)
        }
    }
    
  • Tell fabric.mod.json where your entrypoint is

    "entrypoints": {
      "main": [...],
      "client": [...],
      "server": [...],
      "seedcrackerx": [
        "misterx.myMod.seedManagemnet.SeedCrackerEP"
      ]
    },
    

Contributors

KaptainWutax - Author of the original mod

neil - Video Tutorials

Nekzuris and ItzSkyReed - README

19MisterX98 - Author of SeedCrackerX

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