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Add some extra tests to ApplicableRegionSetTest.
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sk89q committed Aug 17, 2014
1 parent fac6ebe commit d9d665a
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Original file line number Diff line number Diff line change
Expand Up @@ -35,6 +35,112 @@

public class ApplicableRegionSetTest {

@Test
public void testWildernessBuild() {
MockApplicableRegionSet mock = new MockApplicableRegionSet();

LocalPlayer player = mock.createPlayer();

ApplicableRegionSet set = mock.getApplicableSet();
assertThat(set.testBuild(player), is(true));
}

@Test
public void testWildernessBuildWithGlobalRegion() {
MockApplicableRegionSet mock = new MockApplicableRegionSet();

LocalPlayer player = mock.createPlayer();

ProtectedRegion global = mock.global();

ApplicableRegionSet set = mock.getApplicableSet();
assertThat(set.testBuild(player), is(true));
}

@Test
public void testWildernessBuildWithRegion() {
MockApplicableRegionSet mock = new MockApplicableRegionSet();

LocalPlayer member = mock.createPlayer();
LocalPlayer nonMember = mock.createPlayer();

ProtectedRegion region = mock.add(0);
region.getMembers().addPlayer(member);

ApplicableRegionSet set = mock.getApplicableSet();
assertThat(set.testBuild(member), is(true));
assertThat(set.testBuild(nonMember), is(false));
}

@Test
public void testFlags() {
MockApplicableRegionSet mock = new MockApplicableRegionSet();

LocalPlayer player = mock.createPlayer();

ApplicableRegionSet set = mock.getApplicableSet();
assertThat(set.testState(player, DefaultFlag.PVP), is(true));
assertThat(set.testState(player, DefaultFlag.MOB_DAMAGE), is(true));
assertThat(set.testState(player, DefaultFlag.MOB_DAMAGE), is(true));
assertThat(set.testState(player, DefaultFlag.ENTRY), is(true));
assertThat(set.testState(player, DefaultFlag.EXIT), is(true));
assertThat(set.testState(player, DefaultFlag.CHEST_ACCESS), is(true));
assertThat(set.testState(player, DefaultFlag.SLEEP), is(true));
assertThat(set.testState(player, DefaultFlag.TNT), is(true));
assertThat(set.testState(player, DefaultFlag.LEAF_DECAY), is(true));
assertThat(set.testState(player, DefaultFlag.RECEIVE_CHAT), is(true));
assertThat(set.testState(player, DefaultFlag.SEND_CHAT), is(true));
assertThat(set.testState(player, DefaultFlag.INVINCIBILITY), is(false));
}

@Test
public void testWildernessFlagsWithGlobalRegion() {
MockApplicableRegionSet mock = new MockApplicableRegionSet();

LocalPlayer player = mock.createPlayer();

ProtectedRegion global = mock.global();

ApplicableRegionSet set = mock.getApplicableSet();
assertThat(set.testState(player, DefaultFlag.PVP), is(true));
assertThat(set.testState(player, DefaultFlag.MOB_DAMAGE), is(true));
assertThat(set.testState(player, DefaultFlag.MOB_DAMAGE), is(true));
assertThat(set.testState(player, DefaultFlag.ENTRY), is(true));
assertThat(set.testState(player, DefaultFlag.EXIT), is(true));
assertThat(set.testState(player, DefaultFlag.CHEST_ACCESS), is(true));
assertThat(set.testState(player, DefaultFlag.SLEEP), is(true));
assertThat(set.testState(player, DefaultFlag.TNT), is(true));
assertThat(set.testState(player, DefaultFlag.LEAF_DECAY), is(true));
assertThat(set.testState(player, DefaultFlag.RECEIVE_CHAT), is(true));
assertThat(set.testState(player, DefaultFlag.SEND_CHAT), is(true));
assertThat(set.testState(player, DefaultFlag.INVINCIBILITY), is(false));
}

@Test
public void testFlagsWithRegion() {
MockApplicableRegionSet mock = new MockApplicableRegionSet();

LocalPlayer member = mock.createPlayer();
LocalPlayer nonMember = mock.createPlayer();

ProtectedRegion region = mock.add(0);
region.getMembers().addPlayer(member);

ApplicableRegionSet set = mock.getApplicableSet();
assertThat(set.testState(member, DefaultFlag.ENTRY), is(true));
assertThat(set.testState(member, DefaultFlag.EXIT), is(true));
assertThat(set.testState(member, DefaultFlag.LEAF_DECAY), is(true));
assertThat(set.testState(member, DefaultFlag.RECEIVE_CHAT), is(true));
assertThat(set.testState(member, DefaultFlag.SEND_CHAT), is(true));
assertThat(set.testState(member, DefaultFlag.INVINCIBILITY), is(false));
assertThat(set.testState(nonMember, DefaultFlag.ENTRY), is(true));
assertThat(set.testState(nonMember, DefaultFlag.EXIT), is(true));
assertThat(set.testState(nonMember, DefaultFlag.LEAF_DECAY), is(true));
assertThat(set.testState(nonMember, DefaultFlag.RECEIVE_CHAT), is(true));
assertThat(set.testState(nonMember, DefaultFlag.SEND_CHAT), is(true));
assertThat(set.testState(nonMember, DefaultFlag.INVINCIBILITY), is(false));
}

@Test
public void testStateFlagPriorityFallThrough() {
MockApplicableRegionSet mock = new MockApplicableRegionSet();
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