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"Extended" fixes and improvements #1926
"Extended" fixes and improvements #1926
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Rarely i like changes but this one is the few ones that i actually like. Looking forward for it! |
All changes approved :) yes please, will be merged when you're ready. Edit: I think the tier IV and V storage drawer recipes are too pricy compared to how much they increase storage. |
I waited long time, heh.
I would like to hear your suggestions about ingredients. |
Yeah.. sorry about that 😅 Agreed, must be pricy, I'll look into suggestions :) |
Tier IV, Light Blue Crystal Shard from Actually Additions What do you think? |
Good point, let's go with the Empowered Emeradic Crystal. |
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Repo: https://github.com/Krutoy242/Craft.zs Tested: - Bone right-click functionality - Adding and removing recipes programmatically
- Fluid steps. When liquid amount various for different output it clamps to 100/500 etc - MekEnrichment as one of processing methods - New process: `process.mash` - New process: `process.magic` - `process.squeeze` accept array of inputs - ID Squeezer input liquid rounded up - Add IE Mixer - Add IE Kiln Tested: - Old process recipes - Recipes in new machines (Kiln) - Parsed XML output in `crafttweaker.log`
Use global function D(data) to wrap IData and get values from it. Source: https://github.com/Krutoy242/D.zs
- Set priority - Add [Fertilized Essence] to fertilizers - Remove purged Sawdust from Forestry, ExCompressum and Mekanism (they not obtainable anymore) Tested: - New oredicts actually added - Any other wood pulp except from TE is unobtainable
Without this change, half 4x4 had same size as full 4x4 Tests: - Drawer became smaller ingame
Tests: - Tested crafting (from previously crafted Black Hole unit, not taken from JEI)
…cipes Usually, all tiers of storage upgrades was skipped. First days of playing you use (III) level, and then move straight to last (V). With this change, relatively same storage size (x15) would be achieved by level (III). Full stack of 7 upgrades (V) would make [Basic Drawer] size of 1,806,336 items (28,224 stacks) Tested: - Tier V craftable - 7 upgrades enlarges drawer to 28,224 stacks
When broken and sealed (saved content inside), drawers would have tooltip with name of first item inside For example: `Sealed: Cobblestone` Tested: - Tooltip added ![Screenshot with tooltip](https://i.imgur.com/KMKcjXf.png)
When using [Dagger of Sacrifice] near altair Tests: - Killed Longhorn Bull on Tier V altair gives about ~3400 blood
Was uncraftable Tests: - Craftable, bucket consumed, sigil - not.
Its used to not so powerful rituals to be that pricy Tests: - Returned to default recipe, craftable ![Recipe Screenshot](https://i.imgur.com/Rmb1NqP.png)
It should be very cheap because can hold only 16 buckets of liquid Tests: - Craftable ![New Recipe](https://i.imgur.com/Qgx3buf.png)
Draconic chest is Chest + Furnace + Crafting table. But no one need such early game stuff on endgame. Moving craft to early DE should give chests more uses. Also [Draconic Core] in ingredient could be replaced to [Draconium Block] to make even cheaper, because [Large Storage Crate] have actually even more space (351) than Draconium Chest (260) Tests: - Craftable on AA Empowerer ![Crafting Process Screenshot](https://i.imgur.com/1KXfCM5.png)
EEM allows to extract [Dragon Egg] from living dragon. Without this simplify, it would be easier to spawn and defeat another dragon rather than craft EEM Tests: - Craftable on Extended Crafting Piedestal ![Crafting process screenshot](https://i.imgur.com/HhUmlzH.png)
This would prevent exploiting [Staff of Traveling] in Twilight Forest Tested: - Traveled to Twilight forest, unable to teleport between Maze levels (they separated with bedrock)
Power Buffer is twice cheaper than [Basic Capacitor Bank] but can be increased with good installed capacitor. With [Basic Capacitor] it gave 40MRF. With lvl5 Capacotor - 520MRF This should induce players combine Loot Capacitors together. Also, fix Basic Capacitor Bank max storage (seems like `0` was missed) Tests: - Power buffer with T1 capacitor give 40Mrf storage - Basic Capacitor Bank store 100Mrf
This is basically quantity filter with auto input/output Tested: - Craftable
Pearl should be grinded into [Ender Dust] (applied) Tests: - Pearl grinds in Ender Dust in AE Quartz Grindstone
- Crooks can process any [Leaves] to [Silkworm] - [Eyebulb] can be crooked into [Spider Eye] Tested: - Croocking TF leaves drops worms - Only bottom Eyebulb part drops Spider Eye when croocking
They work too slow and have short radius (in comparsion with other ranged hoppers) Tested: - Craftable Just fine
Tested: - Mashed fine, through, output in 16 items in stack, that more then 8 items max
Recipes would be oredicted now. Examples: [Copper Slab] [Electrum Slab] Tested: - Cheseled Block Of Copper -> Slab recipe
Modpack have many Conveyors types. IE ones could be nice early alternatives for early game, but they require too much Iron. New recipes would make them much affordable Tested: - Craftable
Craft straight from blocks in advanced machine Tested: - Dense Copper Plate from Chiseled Copper - Dense Obsidian from Obsidianas exception
This commit would not change anything. Its need to be here to see actual changes in next commits.
Also reveal previously invisible recipes for: - [Glowstone Dust] - [Gunpowder] - [Rail] - [Torch] Also remove Tiny Emerald and tiny Diamond dust recipes (crash on load with them) Tested: - New recipes visible in JEI. ![Example of recipe](https://i.imgur.com/6iir6Gw.png)
Additional output: - [Fertile Soil] [Pulped Biomass] [Compost] [Mulch] [Rare Earths] Tested: - New sludge produced fine. ![Example output](https://i.imgur.com/4qD6Ixm.png)
Would make easier to use them as recipe ingredients Tested: - Stackable - Tanks with different content not stackable - Still used in crafts fine
Many machines output wrong dust. Change them to right one Tested: - Wrong Quartz Dust unobtainable anymore (crafts not visible in JEI)
Tested: - Recipe in Enrichment Chamber
Tested: - Chiseled Ice -> Supercooled Ice in Fluid Transposer
[Molten Salt Reactor Controller] is already complicated, but there is **hundreds** of useless recipes. Mostly its enriching Depleted Fuel or centrifuging compound fuel back to ingredients There is no pipeline that could use this recipes. This recipes only confusing players when they want to understand how to build their first Salt Reactor Tests: - Checked JEI for californium fuel salt recipe
Tested: - Crafted blue dye
Tested: - Cow Essence -> Milk in Forestry Squeezer
[Nature Essence] + [Wood Essence] providing saplings. Expand with unique recipes for saplings from most mods. Examples: [Blossoming Sapling] [Greatwood Sapling] [Bamboo Sapling] Note, that not all sapling recipes would be added. For example, [Sacred Oak Sapling] would be skipped. Tested: - Recipes exist in JEI
Tested: - Craft With Infusion Crystal recipe
Considering many Ender Pearl sources in modpack, previous recipe was too weak Tested: - New recipe exist in JEI
Right now, main menu cut label to `Enigmatic`. This change make label smaller, so it wouldnt cut Teseted: - Checked main menu
Could be useful for fightings when stackable Tested: - Stackable - Eating works fine
…sabled Tested: - Craftable
Without this change, you should manually paste exist cubes or tanks into ME crafting grid, or autocraft wont take them automatically Tested: - Added recipes to ME for each cube (from JEI by "+" button) - Elite Cube crafted from basic ingredients, propertly crafted all previous cubes
Box would always have empty line in tooltip, but when there would be spawner in it, entity ID would be shown Very handy, because Cardboard Boxes are best way to move spawners Tested: - ![Tooltip screenshot](https://i.imgur.com/O6TUd20.png)
- Buff melting recipes up to 10 buckets from each Clathrate - Filling with [Cryotheum] output [Signalum Blend], [Lumium Blend] and [Enderium Blend] Tested: - Distabilized Clathrate in Fluid transposer turned into Signalum Blend
…mpactor] Tested: - Craftable
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Force-push Changes:
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"Extended" fixes and improvements
These changes were made for the addon
E2E - Extended
, which I have been developing for a long time, but also work for the original E2E.This post is made so that Nill and Enigmatica contributors can comment on the changes. Then, the approved changes will be refined and tested.
This is why the code may contain non-existent items - they will be deleted if the changes are confirmed.
Each commit is described in detail.
Enigmatica contributors suggested go directly to the commit list to see all the changes.
Others - check out the verbose list below, with pictures and additional links.
𝓩𝒮 ZenScript Changes
🔠 MainMenu
🔵 Mods Changes
▦ ExNihilio
☢️ NuclearCraft
🌠 Astral Sorcery
🌡️ Thermal Expansion
🌱 Mystical Agriculture
🌳 TwilightForest
🌴 BiomesOPlenty
🌸 Industrial Foregoing
🌾 Farming For Blockheads
🍃 Botania
🏴 DarkUtilities
🐉 Ice and Fire
🐝 Forestry
🐮 Animania
👨🏭 Mekanism
👿 Extra Utilities 2
💼 Actually Additionals
💽 Applied Energetics
📙 AkashicTome
📭 Storage Drawers
🔌 Industrial Craft 2
🔨 Tinker's Construct
🔩 RFTools
🖥 OpenComputers
🦯 Thaumcraft
🧃 Open Blocks
🧙♂️ Cyclic
🧬 Draconic Evolution
🩸 Blood Magic
🪐 AdvRocketry
🛢️ Immersive Engineering
🛸 EnderIO