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"Extended" fixes and improvements #1926
"Extended" fixes and improvements #1926
Commits on Dec 25, 2021
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🧮 Craft.zs - recipe making helpers
Repo: https://github.com/Krutoy242/Craft.zs Tested: - Bone right-click functionality - Adding and removing recipes programmatically
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⚙️ Process.zs: update compats and capabilities
- Fluid steps. When liquid amount various for different output it clamps to 100/500 etc - MekEnrichment as one of processing methods - New process: `process.mash` - New process: `process.magic` - `process.squeeze` accept array of inputs - ID Squeezer input liquid rounded up - Add IE Mixer - Add IE Kiln Tested: - Old process recipes - Recipes in new machines (Kiln) - Parsed XML output in `crafttweaker.log`
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𝓩𝒮 D.zs: Safe working with IData
Use global function D(data) to wrap IData and get values from it. Source: https://github.com/Krutoy242/D.zs
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- Set priority - Add [Fertilized Essence] to fertilizers - Remove purged Sawdust from Forestry, ExCompressum and Mekanism (they not obtainable anymore) Tested: - New oredicts actually added - Any other wood pulp except from TE is unobtainable
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📭 Storage Drawers: Half 4x4 size Fix
Without this change, half 4x4 had same size as full 4x4 Tests: - Drawer became smaller ingame
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📭 Storage Drawers: [Creative Storage Upgrade] craft
Tests: - Tested crafting (from previously crafted Black Hole unit, not taken from JEI)
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📭 Storage Drawers: Buff [Storage Upgrade (every)], but make harder re…
…cipes Usually, all tiers of storage upgrades was skipped. First days of playing you use (III) level, and then move straight to last (V). With this change, relatively same storage size (x15) would be achieved by level (III). Full stack of 7 upgrades (V) would make [Basic Drawer] size of 1,806,336 items (28,224 stacks) Tested: - Tier V craftable - 7 upgrades enlarges drawer to 28,224 stacks
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📭 Storage Drawers: Add Sealed content Tooltip
When broken and sealed (saved content inside), drawers would have tooltip with name of first item inside For example: `Sealed: Cobblestone` Tested: - Tooltip added ![Screenshot with tooltip](https://i.imgur.com/KMKcjXf.png)
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🩸 Blood Magic: More animals give different amount of blood
When using [Dagger of Sacrifice] near altair Tests: - Killed Longhorn Bull on Tier V altair gives about ~3400 blood
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🩸 Blood Magic: Fix [Liquid Dirt Bucket] recipe
Was uncraftable Tests: - Craftable, bucket consumed, sigil - not.
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🩸 Blood Magic: [Awakended Activation Crystal] simplify
Its used to not so powerful rituals to be that pricy Tests: - Returned to default recipe, craftable ![Recipe Screenshot](https://i.imgur.com/Rmb1NqP.png)
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🩸 Blood Magic: [Blood Tank Tier 1] simplify
It should be very cheap because can hold only 16 buckets of liquid Tests: - Craftable ![New Recipe](https://i.imgur.com/Qgx3buf.png)
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🧬 Draconic Evolution: [Draconium Chest] cheaper
Draconic chest is Chest + Furnace + Crafting table. But no one need such early game stuff on endgame. Moving craft to early DE should give chests more uses. Also [Draconic Core] in ingredient could be replaced to [Draconium Block] to make even cheaper, because [Large Storage Crate] have actually even more space (351) than Draconium Chest (260) Tests: - Craftable on AA Empowerer ![Crafting Process Screenshot](https://i.imgur.com/1KXfCM5.png)
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🧬 Draconic Evolution: [Ender Energy Manipulator] cheaper
EEM allows to extract [Dragon Egg] from living dragon. Without this simplify, it would be easier to spawn and defeat another dragon rather than craft EEM Tests: - Craftable on Extended Crafting Piedestal ![Crafting process screenshot](https://i.imgur.com/HhUmlzH.png)
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🛸 EnderIO: Disable Blink Through Unbreakable Blocks
This would prevent exploiting [Staff of Traveling] in Twilight Forest Tested: - Traveled to Twilight forest, unable to teleport between Maze levels (they separated with bedrock)
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🛸 EnderIO: x2 Buff [Power Buffer]
Power Buffer is twice cheaper than [Basic Capacitor Bank] but can be increased with good installed capacitor. With [Basic Capacitor] it gave 40MRF. With lvl5 Capacotor - 520MRF This should induce players combine Loot Capacitors together. Also, fix Basic Capacitor Bank max storage (seems like `0` was missed) Tests: - Power buffer with T1 capacitor give 40Mrf storage - Basic Capacitor Bank store 100Mrf
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🛸 EnderIO: [Impulse Hopper] cheaper
This is basically quantity filter with auto input/output Tested: - Craftable
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🛸 EnderIO: Remove [Ender Pearl] -> [Ender Pearl Powder] grinding
Pearl should be grinded into [Ender Dust] (applied) Tests: - Pearl grinds in Ender Dust in AE Quartz Grindstone
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▦ ExNihilio: [Wooden Crook] changes
- Crooks can process any [Leaves] to [Silkworm] - [Eyebulb] can be crooked into [Spider Eye] Tested: - Croocking TF leaves drops worms - Only bottom Eyebulb part drops Spider Eye when croocking
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▦ ExNihilio: [Scented Hive] and [Artificial Hive] craft
Scented hives used to spawn Forestry hives Tested: - Craftable
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▦ ExNihilio: More Compressed Entities
Just brings more fun to game. Always happy to find compressed Cow or such Tests: - Spawned ~20 Jersey Bulls, one was compressed. When killed it, it spawns more Jersey Bulls
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🌾 Farming For Blockheads: Add [Sunflower]
Tested: - Actually Buyable
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🐝 Bee Diversity Store - unique way to collect time from breeding bees
Adds recipe functions to store bee data inside special device. When new bee specie added, reward accumulated in form of ticks. As much species are stored, as much time added, exponentially. Tested: - Bee Diversity Store item craftable - Time added when aplying bees - Time moved from BDS to Time In The Bottle propertly
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🐝 Forestry: More fertilizers for Farms with different values
[Fertilizer] (AA) [Fertilizer] (IF) [Floral Fertilizer] [Mystical Fertilizer] [Fertilized Essence] [Phyto-Gro] [Rich Phyto-Gro] [Fluxed Phyto-Gro] Tested: - Arboretum (Managed) works normally with Fertilizer from Industrial Foregoing
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🐝 Forestry: [Woven (every) Backpack] cheaper
Comparing to other backpack, like Iron Backpacks, they still have too few slots Tested: - Crafted Woven Mining Backpack
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🐝 Forestry: [Impregnated Casing] make OreDicted recipe
Tested: - Impregnated Casing craftable
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🐝 Fix [(every) Circuit Board] (forestry) occurances
This change would make recipes ask for right tier of Circuit, but no matter of NBT tags. Still, in JEI it would be shown right way with tooltip `Fit X Electron Tubes` This change would also fix their "stuck" problem in ME auto-crafts Tested: - Made recipe pattern for Machine Circuitry from JEI ("+" button) into ME crafting network - Crafted Intricate Circuit Board in Carpenter - Placed this Circuit in ME system - Order Machine Circuitry in ME Terminal - Circuitry crafted fine (before this change, ME would be unable to find Intricate Circuit Board in network)
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🖥 OpenComputers: Disable Buffer
Makes possible editing code from RL computer. This is tricky option some people dont know exist. Extremely handy for programming.
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🖥 OpenComputers: Add missed items to JEI, like [Robot]
Tested: - ![New Items in JEI](https://i.imgur.com/2zRD9IB.png) - Robot and Tablets are duplicated with their creative versions, but without change they wont shown anyway
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🔩 RFTools: Add all blocks from **Quark** and **Rustic** to dimlets
All of this blocks are harmless and mostly non-exploitable. This change mostly needed to add decorative blocks like [Slate] or [Cave Crystal] to build even more beautiful custom worlds
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🧙♂️ Cyclic: [Magic Bean] huge drop list
Magic beans rather than other "thrash" loot tables have HUGE amount items, and rare of them are actually valuable Through, automating farming would be a challenge, because get desirable item would only have chance 1/1000 [There is current list of items](https://imgur.com/UV2wgY4) (except for mods that not present in E2E like Deep Mob Learning) Tested: - Planted Magic Bean, fertilized it, get tonns of random items
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🧙♂️ Cyclic: Add uses for [Packager] and [Hydrator]
Tested: - Crafted White Alabaster - Crafted some Rice Slimeballs from Rice Dough
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🧃 Open Blocks: [fluid:Essence] (IF) make valid
Tested: - Fueled up Auto Anvil with Essence, merged two books
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🌠 AstralSorcery: [Resplendent Prism] craft in **Starlight Crafting En…
…gine** Tested: - Craft 1 Resplendent Prism in MM machine - Prism got stats when entered inventory - Recraft prism with second recipe gave another clear prism, that got stats when placed in inventory
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🌠 AstralSorcery: [Scroll of Written Expertise] craft with ALL knowledge
As a reward for players who advanced into endgame and dont want to search for each missed constellation Tested: - Scroll is craftable - Gol all knowledge when used
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📙 AkashicTome: Add **Forestry** guide
Also align code Tested: - Book present in Tome ![Screenshot of opened tome](https://i.imgur.com/aM1hLfz.png)
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🪓 Add saw [Magical Wood] -> [Magical Planks], add saw for [Dreadwood …
…Log] Tested: - Magical Wood -> 4x Planks in Block Cutting machine
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🌳 TwilightForest: Increasing the durability of rare items
Tested: - Ore Magnet actually have 128 uses
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🔨 TCon: Molten Quartz and Lapis -> Blocks cast
Tested: - Crafted Quartz Block from molten Questz
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🔨 TCon: Clearing of [Seared Tank] & [Seared Gauge]
Tested: - Seared Gauge cleared in inventory
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🔨 TCon: Super [Pattern Chest] with all avaliable patterns
Need when you dont want to repeatedly craft each ~20 patterns This item have shining texture when crafted Tested: - Crafted Pattern Chest - Crafted chest has glowing - Placed, all patterns inside
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🔨 TCon: Missed melt recipe for [Block Of Ender Pearls]
Tested: - Melted in Crucible just fine
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🦯 Thaumcraft: [Salis Mundis] visible recipe (original is hidden in JEI)
This recipe wont change actual mechannics of crafting Salis Mundis Just make it visible Tested: - Placing different crystals in Crafting Table result fine ![Crafting Station recipe](https://i.imgur.com/9tKuhaI.png)
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🦯 Thaumcraft: Add aspects for some items
This items would be handy to melt into aspects Tested: - Melted Beeswax in crucible fine
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💼 Actually Additionals: Buff [Leaf Generator]
Cause AA ingredients cost much more, Leaf Gen need to be signif. buffed Now it could be used on Forestry or other tree farms to get rid of excess leaves Tested: - Leaf Generator working, output 450 RF/T into near Capacitor Bank
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💼 Actually Additionals: More efficient way to mash items
Alternative recipe for [Bio-mash], [French Fry] and [Bacon] (actually) Tested: - Porkchop mashed into Bacon
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💼 Actually Additionals: Fix [Lens Of Color] conversions
Before, lens would give acces to free [Lapis Lazuri] from, basically, flowers. Now Lens accept __any__ ore-dicted dyes, but output only last ones (mostly Artificial Dyes) Cost - this items lose their color oredict: - [Fertilizer] (IndustrialForegoing) [Organic Brown Dye] [Organic Green Dye] Through, they are so pricy, nobody should notice that. Tested: - Cycled all 16 dyes under lens, all output non-exploitable dyes
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🧱 Format XML files with custom recipes
This commit not add changes, only formates files from Advanced Rocketry and EnderIO, that would be changed in next commits
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🪐 AdvRocketry: Add [Electric Mushroom] as fuel for [(any) Enervation …
…Dynamo] Electric Mushroom spawns rarely on one far planet Tested: - Enervation Dynamo consumed Electric Mushroom, output 640 RF/t
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🪐 AdvRocketry: Format and sort some xml recipes
No ingame changes, except [HSLA Steel Ingot] recipe now oredicted
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🐮 Animania: Mash [(every) Cheese Wheel] and some Prime Meat into pieces
More efficient and automatable way Tested: - Mashed Wheel on Presser, got 6 pieces
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🌴 BiomesOPlenty: [Blue Fire Jar] make stackable
For building purposes Tested: - Actually stackable - When used, not duped - When picked up, merged with not full stacks
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🌴 BiomesOPlenty: [Bramble] add recycling
Tested: - Bramble recycled in Forestry's Squeezer succesfully - Potion filled in Fluid Transposer into bottle
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🍃 Botania: [Orechid]: [Yellorite Ore] remove, add other 5 Ores
- [Thorium Ore] [Magnesium Ore] [Lithium Ore] [Boron Ore] [Prosperity Ore] Tested: - Working orechid spawned new ores and not spawned Yellorite
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🍃 Botania: Add more saplings to [Mana Pool] sapling cycling
Tested: - Full cycle working fine
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🍃 Botania: Add Colored Glass -> Quark Cave Crystals conversions
For example: [White Stained Glass] -> [White Cave Crystals] Tested: - Glass transformed fine
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🏴 DarkUtilities: [Ender Hopper] and [Pearled Ender Hopper] cheaper
They work too slow and have short radius (in comparsion with other ranged hoppers) Tested: - Craftable Just fine
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👿 Extra Utilities 2: [Ender Pearl] mash -> [Ender Shard]
Tested: - Mashed fine, through, output in 16 items in stack, that more then 8 items max
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🛢️ Immersive Engineering: Add missed Metal Slabs recipes
Recipes would be oredicted now. Examples: [Copper Slab] [Electrum Slab] Tested: - Cheseled Block Of Copper -> Slab recipe
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🛢️ Immersive Engineering: Cheaper [Conveyor Belt]
Modpack have many Conveyors types. IE ones could be nice early alternatives for early game, but they require too much Iron. New recipes would make them much affordable Tested: - Craftable
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🔌 IC2: [Dense (Every) Plate] in [(Any) Compcator]
Craft straight from blocks in advanced machine Tested: - Dense Copper Plate from Chiseled Copper - Dense Obsidian from Obsidianas exception
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🔌 IC2: extract default shaped recipes from IC2 .jar file
This commit would not change anything. Its need to be here to see actual changes in next commits.
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🔌 IC2: Unhide all IC2 hidden recipes, including [Nuke]
Also reveal previously invisible recipes for: - [Glowstone Dust] - [Gunpowder] - [Rail] - [Torch] Also remove Tiny Emerald and tiny Diamond dust recipes (crash on load with them) Tested: - New recipes visible in JEI. ![Example of recipe](https://i.imgur.com/6iir6Gw.png)
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🌸 Industrial Foregoing: More [Sludge] outputs
Additional output: - [Fertile Soil] [Pulped Biomass] [Compost] [Mulch] [Rare Earths] Tested: - New sludge produced fine. ![Example output](https://i.imgur.com/4qD6Ixm.png)
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🌸 Industrial Foregoing: [Black Hole Tank] & [Black Hole Unit] stackable
Would make easier to use them as recipe ingredients Tested: - Stackable - Tanks with different content not stackable - Still used in crafts fine
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☢️ NuclearCraft: remove wrong [Quartz Dust] (nuclearcraft) recipes
Many machines output wrong dust. Change them to right one Tested: - Wrong Quartz Dust unobtainable anymore (crafts not visible in JEI)
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☢️ NuclearCraft: More machines for [Bioplastic]
Tested: - Recipe in Enrichment Chamber
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☢️ NuclearCraft: More machines for [Supercooled Ice]
Tested: - Chiseled Ice -> Supercooled Ice in Fluid Transposer
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☢️ NuclearCraft: Remove worthless Salt recipes
[Molten Salt Reactor Controller] is already complicated, but there is **hundreds** of useless recipes. Mostly its enriching Depleted Fuel or centrifuging compound fuel back to ingredients There is no pipeline that could use this recipes. This recipes only confusing players when they want to understand how to build their first Salt Reactor Tests: - Checked JEI for californium fuel salt recipe
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🌱 Mystical Agriculture: Missed 4 types of dyes from [Dye Essence]
Tested: - Crafted blue dye
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🌱 Mystical Agriculture: Squeezing [Cow Essence] & [Water Essence]
Tested: - Cow Essence -> Milk in Forestry Squeezer
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🌱 Mystical Agriculture: Saplings from Essence recipes
[Nature Essence] + [Wood Essence] providing saplings. Expand with unique recipes for saplings from most mods. Examples: [Blossoming Sapling] [Greatwood Sapling] [Bamboo Sapling] Note, that not all sapling recipes would be added. For example, [Sacred Oak Sapling] would be skipped. Tested: - Recipes exist in JEI
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🌱 Mystical Agriculture: [Fertilized Essence] Add missed recipe
Tested: - Craft With Infusion Crystal recipe
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🌱 Mystical Agriculture: [Enderman Essence] -> [Ender Pearl] buff
Considering many Ender Pearl sources in modpack, previous recipe was too weak Tested: - New recipe exist in JEI
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🔠 MainMenu: Move modpack label to fit MC in window
Right now, main menu cut label to `Enigmatic`. This change make label smaller, so it wouldnt cut Teseted: - Checked main menu
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🐉 Ice and Fire: [Ambrosia] make stackable
Could be useful for fightings when stackable Tested: - Stackable - Eating works fine
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🐉 Ice and Fire: Add [Fishing Spear] craft because snow villages is di…
…sabled Tested: - Craftable
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👨🏭 Mekanism: Fix Cubes, Fluid & Gas Tanks uncraftable in AE
Without this change, you should manually paste exist cubes or tanks into ME crafting grid, or autocraft wont take them automatically Tested: - Added recipes to ME for each cube (from JEI by "+" button) - Elite Cube crafted from basic ingredients, propertly crafted all previous cubes
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👨🏭 Mekanism: [Cardboard Box] add tooltip about Spawner content
Box would always have empty line in tooltip, but when there would be spawner in it, entity ID would be shown Very handy, because Cardboard Boxes are best way to move spawners Tested: - ![Tooltip screenshot](https://i.imgur.com/O6TUd20.png)
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🌡️ Thermal Expansion: [(every) Clathrate] rework
- Buff melting recipes up to 10 buckets from each Clathrate - Filling with [Cryotheum] output [Signalum Blend], [Lumium Blend] and [Enderium Blend] Tested: - Distabilized Clathrate in Fluid transposer turned into Signalum Blend
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🌡️ Thermal Expansion: [Stone Gear] (thermal) can be made in [(Any) Co…
…mpactor] Tested: - Craftable
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