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I have discovered these two mods have minor issues working together. Enviromine has a food spoiling system that applies damage to all foods. AW2 doesn't know how to identify this therefore you can't complete research with items requiring food materials.
Is it possible to have a definable period of time where no damage has been applied to the food object? This would make it possible to still craft/research in a short window.
The text was updated successfully, but these errors were encountered:
Well the data is saved via nbt data in the object.. we save a elapsed
timestamp basically when the food was created so we know when it will rot.
I havent messed with AW2 before. If they dont ignore the nbt data that's
prolly why. It would be hard to delay the damage because we would have no
idea when to do It. But I cant be sure since I haveny played with AW2
before.
On Jan 10, 2016 10:46 AM, "DEX47" notifications@github.com wrote:
I have discovered these two mods have minor issues working together
Enviromine has a food spoiling system that applies damage to all foods AW2
doesn't know how to identify this therefore you can't complete research
with items requiring food materials
Is it possible to have a definable period of time where no damage has been
applied to the food object? This would make it possible to still
craft/research in a short window
—
Reply to this email directly or view it on GitHub #187.
I have discovered these two mods have minor issues working together. Enviromine has a food spoiling system that applies damage to all foods. AW2 doesn't know how to identify this therefore you can't complete research with items requiring food materials.
Is it possible to have a definable period of time where no damage has been applied to the food object? This would make it possible to still craft/research in a short window.
The text was updated successfully, but these errors were encountered: