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MarjoleinKaal edited this page May 6, 2020 · 4 revisions

Eyos project description

The goal for Eyos is to create a technical challenge for us, thus we can learn and grow from them. Therefore we came to the following main goals which are driving this project:

  • The game shall handle up to 1. million units on screen, controlled by players.
  • The game shall utilize the cores of the CPU as optimal as possible.
  • The game shall be fully network syncronized
  • The generation of maps is procedural based on the parameter.

We chose as inspiration Supreme Commander, due to our technical focus we decided to create the prototype of the game with a 2.5D view.

The following image will illustrate the kind of graphics/visualization we are striving for:

Supreme-Commander Map zoomed out

Game Design Concept

This project has a clear technical focus therefore we decided to keep the game mechanics as simple as possible. In its core, the game is about collecting one resource and producing three types of units that equal each other out (rock paper scissors approach) in a special building/base. Resources that will be gathered on the map can be also produced via buildings in the base. Buildings can only be build upon resource fields or on building fields in the. The image will illustrate such a base which can be found in Lord Of The Rings-Battle For Middle Earth

This project has a clear technical focus therefore we decided to keep the game mechanics as simple as possible. In its core, the game is about defending the base on a procedural generated map. The base is always in the middle area. Enemies spawn in waves, randomly at the sides of the map and can be killed by towers. Towers are build with the only resource necessary being time. Once the enemies get to the main tower they will damage the tower.

The world will have some limitations such as water and mountains.

Team

Supervisor and special thanks go to Bojan Endrovski

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