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This repository has been archived by the owner on Mar 1, 2024. It is now read-only.
Problem your feature solves? Please describe.
Currently, all websocket disconnects are presented with the same "Websocket disconnected: 1006" error (see screenshot). This is a generic error, but not overly useful to assist with debugging whether UE disconnected or the browser disconnected.
Describe the solution you'd like
Ideally, rather than a catch all disconnect message, a user would be able to see which component has disconnected: e.g. UE disconnected, Signalling Server disconnected, Browser disconnected etc.
Additional context
The text was updated successfully, but these errors were encountered:
Fixed an Issue regarding the Websocket disconnect error messages. I made them more informative so they can assist with debugging.
[Issue EpicGames#184](EpicGames#184)
Fixed an Issue regarding the Websocket disconnect error messages. I made them more informative so they can assist with debugging.
[Issue EpicGames#184](EpicGames#184)
Component your feature request relates to
Problem your feature solves? Please describe.
Currently, all websocket disconnects are presented with the same "Websocket disconnected: 1006" error (see screenshot). This is a generic error, but not overly useful to assist with debugging whether UE disconnected or the browser disconnected.
Describe the solution you'd like
Ideally, rather than a catch all disconnect message, a user would be able to see which component has disconnected: e.g. UE disconnected, Signalling Server disconnected, Browser disconnected etc.
Additional context
The text was updated successfully, but these errors were encountered: