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Fix distanceFoot database stat
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Vanilla commit: DayZMod/DayZ@741df60
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ebayShopper committed Jul 29, 2018
1 parent 2c4f06c commit be777dd
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Showing 3 changed files with 3 additions and 6 deletions.
3 changes: 2 additions & 1 deletion CHANGE LOG 1.0.6.3.txt
Expand Up @@ -9,7 +9,8 @@
[FIXED] Rare publicVariable value restrictions for AuthKey due to RNG with basic Latin characters (d48c907) @oiad @AirwavesMan
[FIXED] Freeze when iterating through CfgWeapons in A2OA 1.64 due to conflict with ItemKeys in dayz_epoch_b.pbo #2010 @S-fly
[FIXED] 45Rnd_545x39_RPK error after it was removed with the 2018-04-05 A2OA CorePatch (d249227)
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings. @dihan48
[FIXED] Disabled Arma's automatic vehicle refuel, repair and rearm at WarfareBVehicleServicePoint buildings (2c4f06c) @dihan48
[FIXED] DistanceFoot database stat was incorrect. @dihan48

[UPDATED] Spawning of Zombies and Loot in Safe Zones can now be toggled, disabled by default, see configVariables.sqf/DZE_SafeZoneZombieLoot (6248add, 141b25e) @oiad @_Lance_
[UPDATED] Added notification when status icons are disabled
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3 changes: 0 additions & 3 deletions SQF/dayz_code/system/player_spawn_2.sqf
Expand Up @@ -58,9 +58,6 @@ while {1 == 1} do {
_mylastPos = _tempPos;
};

if (!isNil "_mylastPos") then {
dayz_mylastPos = _mylastPos;
};
dayz_areaAffect = _size;

if (_speed > 0.1) then {
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3 changes: 1 addition & 2 deletions SQF/dayz_server/compile/server_playerSetup.sqf
Expand Up @@ -166,7 +166,6 @@ if (count _stats > 0) then {
};

if (_randomSpot) then {
private ["_counter","_position","_isNear","_isZero","_mkr"];
if (!isDedicated) then {endLoadingScreen;};
_IslandMap = (toLower worldName in ["caribou","cmr_ovaron","dayznogova","dingor","dzhg","fallujah","fapovo","fdf_isle1_a","isladuala","lingor","mbg_celle2","namalsk","napf","oring","panthera2","ruegen","sara","sauerland","smd_sahrani_a2","tasmania2010","tavi","trinity","utes"]);

Expand Down Expand Up @@ -213,7 +212,7 @@ if (_randomSpot) then {
//record player pos locally for server checking
_playerObj setVariable ["characterID",_characterID,true];
_playerObj setVariable ["humanity",_humanity,true];
_playerObj setVariable ["lastPos",getPosATL _playerObj];
_playerObj setVariable ["lastPos",_position];

_clientID = owner _playerObj;
_randomKey = [];
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