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Merge pull request #420 from EpochModTeam/experimental
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Release 0.3.5
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vbawol committed Nov 23, 2015
2 parents edb462a + 4e0edfd commit 662c4e3
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29 changes: 29 additions & 0 deletions CREDITS.txt
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=== Epoch Mod Credits ===
The entire Epoch Mod Team wants to thank all those that have helped along the way!

== Contributors ==
Poul Andersen - Poulmba - Wiki Editor - https://www.youtube.com/user/poulmba
Tobias Solem - - Tester / Server Host - http://whatthepoch.com/
More TBA

== Top Donators to EpochMod.com ==
GTXGAMING
SurvivalServers.com
dean4310
Robio
rhinoCRUNCH
B3nzi
Madman2077
Axle
orangesherbet

== Active GSP Supporters ==
GTXGaming - Dedicated Server - http://www.gtxgaming.co.uk
Survival Servers - Dedicated Server - https://www.survivalservers.com
Vilayer - Dedicated Server - https://www.vilayer.com
Nitrado - Dedicated Server - https://server.nitrado.net
Vert Hosting - Shared Arma 2 and 3 servers - https://verthosting.com

== Past GSP Supporters ==
Gportal - Dedicated Server - https://www.g-portal.com
Arctic Servers - Shared Arma 3 server - http://arcticservers.co.uk
34 changes: 34 additions & 0 deletions Changelogs/0.3.5.0.txt
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**Client**
[Added] Metal Floors as upgrade in-place option for wood floors.
[Added] Gender selection screen improvements.
[Added] New interaction system.
[Added] Persistent wood and metal spike traps.
[Added] New custom 3x wide hesco type barrier.
[Added] New custom tank trap.
[Added] Updated version of the Fishing Rod. Reel was to small.
[Changed] Made wood ramp shorter by about 30% and slightly reduced height of wood towers and stairs.
[Changed] Refine ghost preview base building snap checks.
[Changed] Players now start with a Quartz radio by default.
[Changed] Overhaul of secure storage system to make it faster.
[Fixed] Selection ring now correctly shows damage/decay level of target when build mode is disabled.
[Fixed] Was unable to use cursorTarget underwater, fixed using new custom made function.
[Fixed] NPC item trades that cannot fit in the players inventory will be placed at the feet of the player.
[Fixed] Not loosing Stamina while swimming.
[Fixed] Removed extra roadway on top of columns.
[Fixed] Error Zero divisor in client side master loop.
[Fixed] .rpt error after gutting animal.

**Server**
[Added] Documentation on server core framework functions and hive calls.
[Added] muzzle_snds_338_sand to loot and pricing tables.
[Added] Client side master loop is now fully config (CfgMasterLoop) based.
[Added] Ability to fully change default player loadouts via CfgEpochServer configs:
(defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems)
[Changed] Increased reverse token check timeout from 90 to 180 seconds.
[Fixed] Dynamic traders did not correctly track the stored vehicle count and limits.
[Fixed] Force trader data save to save when loading starter items.
[Fixed] Added private array to all Epoch Event scripts due to feedback.
[Fixed] Removed forced weather sync on server startup from server init phase so weather changes are now solely dependent on Epoch Events weather script.
[Fixed] EPOCH_fnc_returnConfigEntry and V2 functions did not use defaults properly.
[Info] Server pack Tools folder now contains InstalEpoch.cmd that is an updated version of the command line download Epoch client files download script for steam workshop.
[Info] Removed old .bikey and added new one for 0350.
2 changes: 2 additions & 0 deletions LICENSE.txt
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Arma 3: Epoch Mod is licensed under:
http://creativecommons.org/licenses/by-nc-nd/4.0/

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