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Merge pull request #517 from EpochModTeam/experimental
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0.3.8.0429
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vbawol committed Apr 24, 2016
2 parents d966808 + 1ef7ef3 commit ae62c66
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11 changes: 9 additions & 2 deletions Changelogs/0.3.8.0.txt
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Expand Up @@ -43,16 +43,23 @@
[Info] Some AI Scripts Mods may not work with disableRemoteSensors enabled. You can disable with "disableRemoteSensors = false;" in CfgEpochClient.
[Info] Removed old .bikey and added new one for 0380.

Build: 427
Build: 429
[Added] Install batch for all CUP mods and CBA. https://github.com/EpochModTeam/Epoch/tree/master/Tools/Install
[Changed] Make use of new getOutMan EH for vehicle epoch anti wall glitch checks.
[Changed] Change last few uses of hintSilent to Epoch_dynamicText. Now only the debug monitor uses hintSilent.
[Changed] 1.58 Difficulty Overhaul changes to enable 3rd person. Thanks to klinGiii on the forum: http://epochmod.com/forum/index.php?/topic/41922-158-difficulty-overhaul
[Changed] Epoch AH reworked displayAddEventHandler checks to use.
[Changed] Increased range for vehicle interactions to fix issues with access to larger vehicles. Thanks to Grahame for the report: http://epochmod.com/forum/index.php?/topic/41894-cannot-unlock-large-vehicles/
[Changed] Preloading sapper by spawning one on the map at server start.
[Changed] Change to github markdown for credits and license.
[Fixed] Fixed Arma install batch script not closing after update.
[Fixed] Mission loot payout not working. Thanks to @He-Man for the fix: http://epochmod.com/forum/index.php?/topic/41892-payout-trader-mission-broken/
[Fixed] Crafting recipe for Vehicle Repair Kit had wrong part in usedIn array. Thanks to LeBarbare for the report: http://epochmod.com/forum/index.php?/topic/41896-wrong-recipe-place/
[Fixed] Green Marked traders unable to be accessed.
[Fixed] Green Marked traders unable to be accessed. Thanks to @He-Man for the report: http://epochmod.com/forum/index.php?/topic/41887-radom-unexpected-script-failure-with-traders-ai_slot/
[Fixed] Trailing commas in CfgLootTable.
[Fixed] Disallow building inside of vehicles.
[Fixed] Incorrectly enabled CUP vehicles and weapons support if only Core and Maps where enabled.
[Fixed] removeExec Battleye kick fixed.
[Fixed] Player getting stuck waiting for inventory to load.
[Fixed] Delete base object if over limit.
[Info] Defined proper settings in full redis-example.conf
2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -15,4 +15,4 @@ http://www.bistudio.com/community/licenses/arma-public-license-share-alike

Credits:
=====
https://github.com/EpochModTeam/Epoch/CREDITS.md
https://github.com/EpochModTeam/Epoch/blob/master/CREDITS.md
2 changes: 1 addition & 1 deletion Server_Install_Pack/@epochhive/EpochServer.ini
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Expand Up @@ -3,7 +3,7 @@ BattlEyePath = C:\BattlEye
InstanceID = NA123
LogAbuse = 1
IP = 127.0.0.1
Port = 2303
Port = 2304
Password = changeme

[Redis]
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84 changes: 42 additions & 42 deletions Server_Install_Pack/DB/redis-example.conf
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Expand Up @@ -34,7 +34,7 @@

# On Windows, daemonize and pidfile are not supported.
# However, you can run redis as a Windows service, and specify a logfile.
# The logfile will contain the pid.
# The logfile will contain the pid.

# Accept connections on the specified port, default is 6379.
# If port 0 is specified Redis will not listen on a TCP socket.
Expand All @@ -57,7 +57,7 @@ tcp-backlog 511
# Examples:
#
# bind 192.168.1.100 10.0.0.1
# bind 127.0.0.1
bind 127.0.0.1


# Specify the path for the Unix socket that will be used to listen for
Expand Down Expand Up @@ -95,12 +95,12 @@ tcp-keepalive 0
loglevel notice

# Specify the log file name. Also 'stdout' can be used to force
# Redis to log on the standard output.
# Redis to log on the standard output.
logfile ""

# To enable logging to the Windows EventLog, just set 'syslog-enabled' to
# To enable logging to the Windows EventLog, just set 'syslog-enabled' to
# yes, and optionally update the other syslog parameters to suit your needs.
# If Redis is installed and launched as a Windows Service, this will
# If Redis is installed and launched as a Windows Service, this will
# automatically be enabled.
# syslog-enabled no

Expand Down Expand Up @@ -136,7 +136,7 @@ databases 16

save 900 1
save 300 10
save 60 10000
save 60 1000

# By default Redis will stop accepting writes if RDB snapshots are enabled
# (at least one save point) and the latest background save failed.
Expand Down Expand Up @@ -175,9 +175,9 @@ dbfilename dump.rdb
#
# The DB will be written inside this directory, with the filename specified
# above using the 'dbfilename' configuration directive.
#
#
# The Append Only File will also be created inside this directory.
#
#
# Note that you must specify a directory here, not a file name.
dir ./

Expand Down Expand Up @@ -378,12 +378,12 @@ slave-priority 100
#
# This should stay commented out for backward compatibility and because most
# people do not need auth (e.g. they run their own servers).
#
#
# Warning: since Redis is pretty fast an outside user can try up to
# 150k passwords per second against a good box. This means that you should
# use a very strong password otherwise it will be very easy to break.
#
# requirepass foobared
requirepass Changeme9832

# Command renaming.
#
Expand Down Expand Up @@ -419,59 +419,59 @@ slave-priority 100

# The Linux version of Redis relies on the system call fork() to perform
# point-in-time snapshots of the heap. In addition to the AOF and RDB backup
# mechanism, the master-slave synchronization and clustering features are
# dependent on this behavior of fork(). In order for the Windows version to
# mechanism, the master-slave synchronization and clustering features are
# dependent on this behavior of fork(). In order for the Windows version to
# perform like the Linux version we had to simulate this aspect of fork().
# Doing so meant moving the Redis heap into a memory mapped file that can
# be shared with a child process.
# be shared with a child process.
#
# *** There must be disk space available for this file in order for Redis
# to launch. *** The default configuration places this file in the local
# *** There must be disk space available for this file in order for Redis
# to launch. *** The default configuration places this file in the local
# appdata directory. If you wish to move this file to another local disk,
# use the heapdir flag as described below.
#
# The maxheap flag controls the maximum size of this memory mapped file,
# as well as the total usable space for the Redis heap. Running Redis
# without either maxheap or maxmemory will result in a memory mapped file
# being created that is equal to the size of physical memory. During
# without either maxheap or maxmemory will result in a memory mapped file
# being created that is equal to the size of physical memory. During
# fork() operations the total page file commit will max out at around:
#
# (size of physical memory) + (2 * size of maxheap)
#
# For instance, on a machine with 8GB of physical RAM, the max page file
# For instance, on a machine with 8GB of physical RAM, the max page file
# commit with the default maxheap size will be (8)+(2*8) GB , or 24GB. The
# default page file sizing of Windows will allow for this without having
# default page file sizing of Windows will allow for this without having
# to reconfigure the system. Larger heap sizes are possible, but the maximum
# page file size will have to be increased accordingly.
#
# The Redis heap must be larger than the value specified by the maxmemory
# flag, as the heap allocator has its own memory requirements and
# fragmentation of the heap is inevitable. If only the maxmemory flag is
# specified, maxheap will be set at 1.5*maxmemory. If the maxheap flag is
# specified along with maxmemory, the maxheap flag will be automatically
# increased if it is smaller than 1.5*maxmemory.
#
#
# The Redis heap must be larger than the value specified by the maxmemory
# flag, as the heap allocator has its own memory requirements and
# fragmentation of the heap is inevitable. If only the maxmemory flag is
# specified, maxheap will be set at 1.5*maxmemory. If the maxheap flag is
# specified along with maxmemory, the maxheap flag will be automatically
# increased if it is smaller than 1.5*maxmemory.
#
# maxheap <bytes>

# The heap memory mapped file must reside on a local path for heap sharing
# between processes to work. A UNC path will not suffice here. For maximum
# The heap memory mapped file must reside on a local path for heap sharing
# between processes to work. A UNC path will not suffice here. For maximum
# performance this should be located on the fastest local drive available.
# This value defaults to the local application data folder(e.g.,
# "%USERPROFILE%\AppData\Local"). Since this file can be very large, you
# may wish to place this on a drive other than the one the operating system
# may wish to place this on a drive other than the one the operating system
# is installed on.
#
# Note that you must specify a directory here, not a file name.
# heapdir <directory path(absolute or relative)>

# If Redis is to be used as an in-memory-only cache without any kind of
# persistence, then the fork() mechanism used by the background AOF/RDB
# If Redis is to be used as an in-memory-only cache without any kind of
# persistence, then the fork() mechanism used by the background AOF/RDB
# persistence is unneccessary. As an optimization, all persistence can be
# turned off in the Windows version of Redis. This will disable the creation of
# the memory mapped heap file, redirect heap allocations to the system heap
# the memory mapped heap file, redirect heap allocations to the system heap
# allocator, and disable commands that would otherwise cause fork() operations:
# BGSAVE and BGREWRITEAOF. This flag may not be combined with any of the other
# flags that configure AOF and RDB operations.
# BGSAVE and BGREWRITEAOF. This flag may not be combined with any of the other
# flags that configure AOF and RDB operations.
# persistence-available [(yes)|no]

# Don't use more memory than the specified amount of bytes.
Expand Down Expand Up @@ -512,18 +512,18 @@ slave-priority 100
# Peak Working Set reported by the Windows Task Manager and the used_memory_peak
# reported by the INFO command.
#
# maxmemory <bytes>
maxmemory 1gb

# MAXMEMORY POLICY: how Redis will select what to remove when maxmemory
# is reached. You can select among five behaviors:
#
#
# volatile-lru -> remove the key with an expire set using an LRU algorithm
# allkeys-lru -> remove any key according to the LRU algorithm
# volatile-random -> remove a random key with an expire set
# allkeys-random -> remove a random key, any key
# volatile-ttl -> remove the key with the nearest expire time (minor TTL)
# noeviction -> don't expire at all, just return an error on write operations
#
#
# Note: with any of the above policies, Redis will return an error on write
# operations, when there are no suitable keys for eviction.
#
Expand Down Expand Up @@ -612,15 +612,15 @@ appendfsync everysec
# the same as "appendfsync none". In practical terms, this means that it is
# possible to lose up to 30 seconds of log in the worst scenario (with the
# default Linux settings).
#
#
# If you have latency problems turn this to "yes". Otherwise leave it as
# "no" that is the safest pick from the point of view of durability.
no-appendfsync-on-rewrite no

# Automatic rewrite of the append only file.
# Redis is able to automatically rewrite the log file implicitly calling
# BGREWRITEAOF when the AOF log size grows by the specified percentage.
#
#
# This is how it works: Redis remembers the size of the AOF file after the
# latest rewrite (if no rewrite has happened since the restart, the size of
# the AOF at startup is used).
Expand Down Expand Up @@ -687,7 +687,7 @@ lua-time-limit 5000
# but just the time needed to actually execute the command (this is the only
# stage of command execution where the thread is blocked and can not serve
# other requests in the meantime).
#
#
# You can configure the slow log with two parameters: one tells Redis
# what is the execution time, in microseconds, to exceed in order for the
# command to get logged, and the other parameter is the length of the
Expand Down Expand Up @@ -818,7 +818,7 @@ hll-sparse-max-bytes 3000
# that is rehashing, the more rehashing "steps" are performed, so if the
# server is idle the rehashing is never complete and some more memory is used
# by the hash table.
#
#
# The default is to use this millisecond 10 times every second in order to
# actively rehash the main dictionaries, freeing memory when possible.
#
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Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
RConPort 2303
RConPort 2304
RConPassword changemen0w
MaxPing 350

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Expand Up @@ -49,9 +49,10 @@
7 ctrlSetEventHandler !"BIS_fnc_guiMessage_status" !"ctrlSetEventHandler ['LBDblClick', '_this call" !="_buttonRespawn ctrlseteventhandler [\"buttonclick\",\"with uinamespace do {['buttonRespawn'," !="_ctrl ctrlSetEventHandler [\"mouseEnter\"" !="_ctrlBtn ctrlSetEventHandler [\"MouseButtonDblClick\", _verAct];"
7 addMPEventHandler
7 addEventHandler !"displayAddEventHandler" !"ctrlAddEventHandler" !"[\"FiredNear"\" !"[\"EpeContactStart"\" !"[\"GetOut"\" !"[\"local"\" !"[\"PostReset"\" !"[\"TaskSetAsCurrent"\" !="player addEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="\"CBA_fnc_addEventHandler\"" !="\\fnc_addEventHandler" !="\"addEventHandler" !="_eventFunc = _eventFunc + \"(_this select 0) addEventHandler ['Respawn', \" + str _eventFunc + \"];\";" !="_unit addEventHandler [\"hitpart\"," !="CBA_fnc_addEventHandler"
7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="_display displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="_addCase = _display46 displayAddEventHandler ['KeyDown',{_this call EPOCH_KeyDown}];" !="_display displayaddeventhandler\n[\n\"mousemoving\"," !="_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" !="_display displayaddeventhandler [_x,_fnc_animate];" !="Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\"" !="_display displayaddeventhandler [\"mousemoving\",\"with uinamespace do {['watchFields'" !="/"CBA_fnc_addDisplayHandler/""
7 displayAddEventHandler !="(findDisplay 46) displayAddEventHandler [\"KeyDown\",\"true\"];" !="_display displayAddEventHandler [_x,([\"CfgEpochClient\", _x, \"\"] call EPOCH_fnc_returnConfigEntryV2)];" !="_display displayaddeventhandler\n[\n\"mousemoving\"," !="_display displayaddeventhandler [\"unload\",\"uinamespace setvariable ['BIS_fnc_guiMess" !="findDisplay -1337 displayAddEventHandler ['Unload'" !="_display displayaddeventhandler [\"keydown\",\"with uinamespace do {['keyDown'" !="_display displayaddeventhandler [_x,_fnc_animate];" !="Development\") then\n{\n_display displayaddeventhandler [\n\"keydown\"" !="_display displayaddeventhandler [\"mousemoving\",\"with uinamespace do {['watchFields'" !="/"CBA_fnc_addDisplayHandler/""
7 ctrlAddEventHandler !"rCfg >> \"refreshDelay\");" !" [\n\"draw\"," !" [\"buttonclick\"," !="(uiNamespace getVariable 'ESP_map') ctrlAddEventHandler['Draw', '_esp_targets = EPOCH_ESPMAP_TARGETS;" !="ctrlAddEventHandler ['MouseButtonDown'" !="(_display displayctrl _idc) ctrlAddEventHandler [\"LBSelChanged\"," !="_ctrl ctrlSetEventHandler [\"mouseEnter\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseExit\", (format [\"_c = _this select 0;" !="_ctrl ctrlSetEventHandler [\"mouseButtonDown\", (format [\"call %1;\",(_buttonSettings select _e select 2)])];" !="_prevButton ctrlAddEventHandler [\"MouseButtonUp\", {_this call cba_diagnostic_fnc_debug"
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_unit removeAllEventHandlers \"Hit\";\n_unit removeAllEventHandlers \"FiredNear\";" !="_display46 displayRemoveAllEventHandlers 'KeyDown';" !="if !(isMultiplayer) then { { (findDisplay 46) displayRemoveAllEventHandlers _x } forEach [\"KeyUp\", \"KeyDown\"] };"
7 removeAllEventHandlers !="ctrlRemoveAllEventHandlers" !="displayRemoveAllEventHandlers" !="_vehicle removeAllEventHandlers \"GetOut\";" !="_sapper removeAllEventHandlers \"Hit\";\n_sapper removeAllEventHandlers \"FiredNear\";" !="_unit removeAllEventHandlers \"Hit\";\n_unit removeAllEventHandlers \"FiredNear\";"
7 displayRemoveAllEventHandlers !="_display displayRemoveAllEventHandlers _x;" !="if !(isMultiplayer) then { { (findDisplay 46) displayRemoveAllEventHandlers _x } forEach [\"KeyUp\", \"KeyDown\"] };"
7 removeAllMissionEventHandlers
7 ctrlRemoveAllEventHandlers !="(uiNamespace getVariable 'ESP_map') ctrlRemoveAllEventHandlers 'Draw';" !="ctrlAddEventHandler ['MouseButtonDown'"
7 removeEventHandler !="displayRemoveEventHandler" !="player removeEventHandler ['Fired', 0];" !"_currentTarget removeEventHandler[\"EpeContactStart\", _onContactEH]" !" [_adminVar,objnull];\npublicvariable _adminVar;\nplayer removeeventhandler [\"respawn\",_respawn];" !="_plyr removeEventHandler [\"FiredNear\", _smokeEH];" !="player removeEventHandler [_ehKey, 0];" !="\"CBA_fnc_removeEventHandler\"" !="\\fnc_removeEventHandler" !="\"removeEventHandler"
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@@ -1,14 +1,14 @@
// EPOCH SERVER CONFIG

// GLOBAL SETTINGS
hostname = "EpochMod.com (0.3.8|1.54) ID02 YourHost";
hostname = "EpochMod.com (0.3.8|1.58) ID02 YourHost";
password = "";
passwordAdmin = "!CHANGE_THIS_PASSWORD!";
serverCommandPassword = "!CHANGE_THIS_PASSWORD!";
logFile = "A3Master.log";
verifySignatures = 2;
BattlEye = 1;
requiredBuild = 133741;
requiredBuild = 135656;

// WHITELIST FILE TYPES
allowedLoadFileExtensions[] = {:};
Expand Down Expand Up @@ -39,7 +39,7 @@ allowedVotedAdminCmds[] = {};

// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodecQuality = 20; // Quality from 1 to 30
vonCodecQuality = 30; // Quality from 1 to 30
forceRotorLibSimulation = 0; // Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM.
persistent = 1; // If 1, missions still run on even after the last player disconnected.

Expand All @@ -48,7 +48,7 @@ class Missions
{
class Epoch {
template = epoch.Altis; // DO NOT CHANGE THIS, IT WILL BREAK YOUR SERVER
difficulty = "veteran"; // difficulty settings: veteran == NORMAL, mercenary == HARDCORE
difficulty = "custom"; // difficulty settings: Recruit, Regular Veteran, Custom
};
};

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