Minigin is a very small project using SDL2 and glm for 2D c++ game projects. It is in no way a game engine, only a barebone start project where everything sdl related has been set up. It contains glm for vector math, to aleviate the need to write custom vector and matrix classes.
This project includes the recreated retro game "Galaga". To prove this engine now works, this game was created to showcase the progress of the 2d Engine.
Minigin is, despite perhaps the suggestion in its name, not a game engine. It is just a very simple sdl2 ready project. None of the patterns discussed in the course are used (except singleton which use we challenge during the course). It is up to the students to implement their own vision for their engine, apply patterns as they see fit, create their game as efficient as possible.
Download the latest release of this project and compile/run the "Galaga" project in the solution in visual studio. Before launching the game, make sure to set Galaga as the startup project.