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Constrained bones do not rotate correctly when Rotation
Mix
in the Transform constraint is less than 100
#729
Comments
Unfortunately this is how rotation mixing must work. I explained it here. It would be good to include this information in the user guide, if it's not already there. |
Please provide an alternative rotation mode/version where it's a percentage of the total rotation it's reading from. It could be a check box like how, Local or Relative are available for some transforms if legacy behavior need to be maintained. It's already difficult to set up certain mechanics as it is without this weird rotation behavior. Version 3 had the worst rotational behavior I've seen in any 3D or 2D software to date, requiring you to use 3 keys for one 360 degree rotation. And now you are saying we can't have another bone rotate, eg 10% of source bones 720 deg = 72 deg without it jumping around. That is just plain non user/creative friendly, it makes certain setups impossible. |
When You can already check When |
4.2.60-beta |
Description:
If the
Mix
value ofRotation
is less than 100, the constrained bone will be flipped when the target bone of the transform constraint rotates more than 180 degrees. In other words, the rotation is interrupted as if it suddenly jumped.Expected behavior:
Even if the target bone rotates more than 180 degrees, the constrained bone is affected according to the percentage of the Mix value for the value of the target bone rotation.
Steps to reproduce:
1.Download and unzip the following zip file:
Constrained bones do not rotate correctly when
Rotation
Mix
is less than 100.zip2.Open the Spine project in it using Spine v4.1.19, and play the animation.
3.You can see the bone with a transform constraint
Rotation
Mix
value of 100 follow the target bone's rotation perfectly, but the bone with aMix
value of 70 can be seen to flip with respect to the X axis when the target bone rotates more than 180 degrees.The versions of Spine in which this issue were found:
Spine v4.1.19
This bug was reported on the following forum post:
http://esotericsoftware.com/forum/Rotation-Transform-Bug-18602
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