/
spine.h
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/
spine.h
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/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SPINE_H_
#define SPINE_SPINE_H_
#include <spine/Animation.h>
#include <spine/AnimationState.h>
#include <spine/AnimationStateData.h>
#include <spine/Atlas.h>
#include <spine/AtlasAttachmentLoader.h>
#include <spine/Attachment.h>
#include <spine/AttachmentLoader.h>
#include <spine/AttachmentTimeline.h>
#include <spine/AttachmentType.h>
#include <spine/BlendMode.h>
#include <spine/Bone.h>
#include <spine/BoneData.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/ClippingAttachment.h>
#include <spine/Color.h>
#include <spine/ColorTimeline.h>
#include <spine/Constraint.h>
#include <spine/ContainerUtil.h>
#include <spine/CurveTimeline.h>
#include <spine/Debug.h>
#include <spine/DeformTimeline.h>
#include <spine/DrawOrderTimeline.h>
#include <spine/Event.h>
#include <spine/EventData.h>
#include <spine/EventTimeline.h>
#include <spine/Extension.h>
#include <spine/HashMap.h>
#include <spine/HasRendererObject.h>
#include <spine/IkConstraint.h>
#include <spine/IkConstraintData.h>
#include <spine/IkConstraintTimeline.h>
#include <spine/Json.h>
#include <spine/LinkedMesh.h>
#include <spine/MathUtil.h>
#include <spine/MeshAttachment.h>
#include <spine/MixBlend.h>
#include <spine/MixDirection.h>
#include <spine/PathAttachment.h>
#include <spine/PathConstraint.h>
#include <spine/PathConstraintData.h>
#include <spine/PathConstraintMixTimeline.h>
#include <spine/PathConstraintPositionTimeline.h>
#include <spine/PathConstraintSpacingTimeline.h>
#include <spine/PointAttachment.h>
#include <spine/Pool.h>
#include <spine/PositionMode.h>
#include <spine/RegionAttachment.h>
#include <spine/RotateMode.h>
#include <spine/RotateTimeline.h>
#include <spine/RTTI.h>
#include <spine/ScaleTimeline.h>
#include <spine/ShearTimeline.h>
#include <spine/Skeleton.h>
#include <spine/SkeletonBinary.h>
#include <spine/SkeletonBounds.h>
#include <spine/SkeletonClipping.h>
#include <spine/SkeletonData.h>
#include <spine/SkeletonJson.h>
#include <spine/Skin.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include <spine/SpacingMode.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/TextureLoader.h>
#include <spine/Timeline.h>
#include <spine/TimelineType.h>
#include <spine/TransformConstraint.h>
#include <spine/TransformConstraintData.h>
#include <spine/TransformConstraintTimeline.h>
#include <spine/TransformMode.h>
#include <spine/TranslateTimeline.h>
#include <spine/Triangulator.h>
#include <spine/TwoColorTimeline.h>
#include <spine/Updatable.h>
#include <spine/Vector.h>
#include <spine/VertexAttachment.h>
#include <spine/VertexEffect.h>
#include <spine/Vertices.h>
#endif