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spine-cocos2dx.cpp
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spine-cocos2dx.cpp
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/******************************************************************************
* Spine Runtimes License Agreement
* Last updated July 28, 2023. Replaces all prior versions.
*
* Copyright (c) 2013-2023, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software or
* otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/Extension.h>
#include <spine/spine-cocos2dx.h>
USING_NS_CC;
using namespace spine;
Cocos2dAtlasAttachmentLoader::Cocos2dAtlasAttachmentLoader(Atlas *atlas) : AtlasAttachmentLoader(atlas) {
}
Cocos2dAtlasAttachmentLoader::~Cocos2dAtlasAttachmentLoader() {}
void Cocos2dAtlasAttachmentLoader::configureAttachment(Attachment *attachment) {
}
#if COCOS2D_VERSION >= 0x0040000
backend::SamplerAddressMode wrap(TextureWrap wrap) {
return wrap == TextureWrap_ClampToEdge ? backend::SamplerAddressMode::CLAMP_TO_EDGE : backend::SamplerAddressMode::REPEAT;
}
backend::SamplerFilter filter(TextureFilter filter) {
switch (filter) {
case TextureFilter_Unknown:
break;
case TextureFilter_Nearest:
return backend::SamplerFilter::NEAREST;
case TextureFilter_Linear:
return backend::SamplerFilter::LINEAR;
case TextureFilter_MipMap:
return backend::SamplerFilter::LINEAR;
case TextureFilter_MipMapNearestNearest:
return backend::SamplerFilter::NEAREST;
case TextureFilter_MipMapLinearNearest:
return backend::SamplerFilter::NEAREST;
case TextureFilter_MipMapNearestLinear:
return backend::SamplerFilter::LINEAR;
case TextureFilter_MipMapLinearLinear:
return backend::SamplerFilter::LINEAR;
}
return backend::SamplerFilter::LINEAR;
}
#else
GLuint wrap(TextureWrap wrap) {
return wrap == TextureWrap_ClampToEdge ? GL_CLAMP_TO_EDGE : GL_REPEAT;
}
GLuint filter(TextureFilter filter) {
switch (filter) {
case TextureFilter_Unknown:
break;
case TextureFilter_Nearest:
return GL_NEAREST;
case TextureFilter_Linear:
return GL_LINEAR;
case TextureFilter_MipMap:
return GL_LINEAR_MIPMAP_LINEAR;
case TextureFilter_MipMapNearestNearest:
return GL_NEAREST_MIPMAP_NEAREST;
case TextureFilter_MipMapLinearNearest:
return GL_LINEAR_MIPMAP_NEAREST;
case TextureFilter_MipMapNearestLinear:
return GL_NEAREST_MIPMAP_LINEAR;
case TextureFilter_MipMapLinearLinear:
return GL_LINEAR_MIPMAP_LINEAR;
}
return GL_LINEAR;
}
#endif
Cocos2dTextureLoader::Cocos2dTextureLoader() : TextureLoader() {}
Cocos2dTextureLoader::~Cocos2dTextureLoader() {}
void Cocos2dTextureLoader::load(AtlasPage &page, const spine::String &path) {
Texture2D *texture = Director::getInstance()->getTextureCache()->addImage(path.buffer());
CCASSERT(texture != nullptr, "Invalid image");
if (texture) {
texture->retain();
#if COCOS2D_VERSION >= 0x0040000
Texture2D::TexParams textureParams(filter(page.minFilter), filter(page.magFilter), wrap(page.uWrap), wrap(page.vWrap));
#else
Texture2D::TexParams textureParams = {filter(page.minFilter), filter(page.magFilter), wrap(page.uWrap), wrap(page.vWrap)};
#endif
texture->setTexParameters(textureParams);
page.texture = texture;
page.width = texture->getPixelsWide();
page.height = texture->getPixelsHigh();
}
}
void Cocos2dTextureLoader::unload(void *texture) {
if (texture) {
((Texture2D *) texture)->release();
}
}
Cocos2dExtension::Cocos2dExtension() : DefaultSpineExtension() {}
Cocos2dExtension::~Cocos2dExtension() {}
char *Cocos2dExtension::_readFile(const spine::String &path, int *length) {
Data data = FileUtils::getInstance()->getDataFromFile(path.buffer());
if (data.isNull()) return nullptr;
// avoid buffer overflow (int is shorter than ssize_t in certain platforms)
#if COCOS2D_VERSION >= 0x00031200
ssize_t tmpLen;
char *ret = (char *) data.takeBuffer(&tmpLen);
*length = static_cast<int>(tmpLen);
return ret;
#else
*length = static_cast<int>(data.getSize());
auto bytes = SpineExtension::alloc<char>(*length, __FILE__, __LINE__);
memcpy(bytes, data.getBytes(), *length);
return bytes;
#endif
}
SpineExtension *spine::getDefaultExtension() {
return new Cocos2dExtension();
}