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[unity] Spine/Skeleton Lit shader shows incorrect light/dark changes #1372

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HaraldCsaszar opened this issue Jun 4, 2019 · 0 comments
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@HaraldCsaszar
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HaraldCsaszar commented Jun 4, 2019

As reported on the forum:
http://esotericsoftware.com/forum/Sudden-Light-Dark-Change-In-Skeleton-Lit-Shader-11935

Reproduction package, with additional modifications needed:
FMfcgxwCgfsLvdcqwpbPplQZjJFwvNNx

Occurs in the repro-scene when

  1. [update: NOT NEEDED according to forum] a SpriteRenderer (trees) in the scene is assigned any one of the Spine shaders [update: or Standard shader according to forum] and
  2. multiple MeshRenderers (duplicated medikit) with Spine/Skeleton Lit shader are in the same scene and
  3. one of the MeshRenderers is moved around in the scene in Z direction,
  4. observe some of the MeshRenderers becoming lighter in Game view (does not occur in Scene view)

Also, Spine/Skeleton Lit produces the same lighting artifacts when assigned to the trees (as in the repro package) - trees change color when the single medikit is moved in Z direction.

@HaraldCsaszar HaraldCsaszar self-assigned this Jun 4, 2019
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