[unity] Tint black
is ignored in some setups when used with additive
#1634
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Tint black
is ignored in some setups when used with additive
#1634
As reported on the forum:
http://esotericsoftware.com/forum/Problem-with-additive-mode-and-tint-black-13567
Could be reproduced with Goblin project and setting the slot
right hand item2
(shield) toadditive
andtint black
, with colorsgreen
andred
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