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[unity] Tint black is ignored in some setups when used with additive #1634

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HaraldCsaszar opened this issue Mar 5, 2020 · 0 comments
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@HaraldCsaszar
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As reported on the forum:
http://esotericsoftware.com/forum/Problem-with-additive-mode-and-tint-black-13567

Could be reproduced with Goblin project and setting the slot right hand item2 (shield) to additive and tint black, with colors green and red.

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