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SkeletonUtilityBone and SkeletonUtility are depending on functionality common to both SkeletonRenderers and SkeletonGraphic, so this should be supported for consistency.
Note that these share no common interfaces yet, however, as SkeletonRenderer is not a base class of SkeletonGraphic.
Currently adding a SkeletonUtility component manually leads to null pointer exceptions from the Inspector UI.
The text was updated successfully, but these errors were encountered:
As requested on the forum:
http://esotericsoftware.com/forum/Skeleton-Graphics-Skeleton-Utility-Spawn-Hierarchy-13601
SkeletonUtilityBone
andSkeletonUtility
are depending on functionality common to both SkeletonRenderers and SkeletonGraphic, so this should be supported for consistency.Note that these share no common interfaces yet, however, as
SkeletonRenderer
is not a base class ofSkeletonGraphic
.Currently adding a
SkeletonUtility
component manually leads to null pointer exceptions from the Inspector UI.The text was updated successfully, but these errors were encountered: