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[unity] Allow spawning SkeletonUtilityBone hierarchy for SkeletonGraphic #1637

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HaraldCsaszar opened this issue Mar 9, 2020 · 0 comments
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@HaraldCsaszar
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HaraldCsaszar commented Mar 9, 2020

As requested on the forum:
http://esotericsoftware.com/forum/Skeleton-Graphics-Skeleton-Utility-Spawn-Hierarchy-13601

SkeletonUtilityBone and SkeletonUtility are depending on functionality common to both SkeletonRenderers and SkeletonGraphic, so this should be supported for consistency.
Note that these share no common interfaces yet, however, as SkeletonRenderer is not a base class of SkeletonGraphic.

Currently adding a SkeletonUtility component manually leads to null pointer exceptions from the Inspector UI.

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