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[unity] URP Sprite shader not receiving shadows #1726

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HaraldCsaszar opened this issue Jul 24, 2020 · 1 comment
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[unity] URP Sprite shader not receiving shadows #1726

HaraldCsaszar opened this issue Jul 24, 2020 · 1 comment
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@HaraldCsaszar
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As reported on the forum:
http://esotericsoftware.com/forum/Unity-Receive-shadows-14298

@HaraldCsaszar
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For reasons it seems to be required to assign vertex normals at the mesh. After enabling SkeletonAnimation - Advanced - Add Normals shadows are received as desired without any other modifications.

A new warning box has been added at the SkeletonRenderer inspectors which warns of this problematic combination.

So as a fix, please enable SkeletonAnimation - Advanced - Add Normals. You may then want to disable Fixed Normal.

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