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For reasons it seems to be required to assign vertex normals at the mesh. After enabling SkeletonAnimation - Advanced - Add Normals shadows are received as desired without any other modifications.
A new warning box has been added at the SkeletonRenderer inspectors which warns of this problematic combination.
So as a fix, please enable SkeletonAnimation - Advanced - Add Normals. You may then want to disable Fixed Normal.
As reported on the forum:
http://esotericsoftware.com/forum/Unity-Receive-shadows-14298
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