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[unity] Sprite shader render queue property too limited #1737

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HaraldCsaszar opened this issue Aug 12, 2020 · 0 comments
Closed

[unity] Sprite shader render queue property too limited #1737

HaraldCsaszar opened this issue Aug 12, 2020 · 0 comments
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@HaraldCsaszar
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The render queue offset parameter is limited to the range 0-49, making it useless to change e.g. from Alpha Test (2450) to Transparent (3000).

Reported here on the forum as well:
http://esotericsoftware.com/forum/Post-Processing-with-URP-not-working-with-Spine-Assets-14259

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