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[unity] SkeletonMecanim handles negative NormalizedTime incorrectly #1790

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HaraldCsaszar opened this issue Oct 19, 2020 · 0 comments
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@HaraldCsaszar
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As reported on the forum:
http://esotericsoftware.com/forum/Bug-The-SkeletonMecanim-does-not-handle-negative-times-14744

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