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The Universal Render Pipeline/Spine/SkeletonLit shader does not evaluate shadow as the Universal Render Pipeline/Spine/Sprite shader does (when configured accordingly). The respective code shall be added (adding shadow coords and passing them to the lighting functions).
The text was updated successfully, but these errors were encountered:
The
Universal Render Pipeline/Spine/SkeletonLit
shader does not evaluate shadow as theUniversal Render Pipeline/Spine/Sprite
shader does (when configured accordingly). The respective code shall be added (adding shadow coords and passing them to the lighting functions).The text was updated successfully, but these errors were encountered: