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[unity] SkeletonGraphic matched RectTransform bounds not applied at submeshes #1983

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HaraldCsaszar opened this issue Nov 8, 2021 · 0 comments
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@HaraldCsaszar
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As reported here on the forum:
http://esotericsoftware.com/forum/SkeletonGraphics-disappears-when-masked-16652

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