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- Finished re-documenting the code, again. - Refactored some variables to be more readable. - Reworked the fluid management to support filtering fluid types, be more efficient, and probably fix some bugs. - Removed a useless check, and rotation modification in the Hitbox Handler. - Removed the LiquidManager, we don't need that now that transports and tile entities do it themselves. - Removed the well car, it was never actually intended for TiM. - Optomized the imports. - This update marks the release of Alpha 2.5.
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