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Avatar Hand Track / IK Improvements (#7920)
* Add initial hand tracking support, refactor duplicate code * Add offset * Account for hand rig alignment weirdness * Move matrix objects to module level * Add height adjustment functions * Math object cleanup * Add scale adjustment * cleanup * refactor IK targets to be their own entities * Move quaternion offset to source pose * optimize ik and skeleton matrix updates * update screenshare to overwrite existing materials * dev --------- Co-authored-by: HexaField <joshfield999@gmail.com>
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