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feat(graphic user settings): move shadow map resolution to graphic settings #8267

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merged 1 commit into from
Jul 12, 2023

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aditya-mitra
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Summary

Move shadow map resolution (which was initially a part of light shadow properties) to user settings menu

References

closes #8170

Checklist

  • If this PR is still a WIP, convert to a draft
  • When this PR is ready, mark it as "Ready for review"
  • ensure all checks pass
  • Changes have been manually QA'd
  • Changes reviewed by at least 2 approved reviewer

QA Steps

List any additional steps required to QA the changes of this PR, as well as any supplemental images or videos.

@HexaField HexaField added this pull request to the merge queue Jul 12, 2023
Merged via the queue into dev with commit a2796ac Jul 12, 2023
9 checks passed
@HexaField HexaField deleted the feat/shadow-map-resolution-graphic-settings branch July 12, 2023 12:21
github-merge-queue bot pushed a commit that referenced this pull request Jul 13, 2023
* start event sourcing world actions

* resolve out of sync problem

* things run again

* remove refs to spawnDebugPhysicsObject

* fix renderer state affecting csm incorrectly

* feat(graphic settings): move shadow map resolution to graphic settings (#8267)

* Fixed improper generation of Cloudfront route redirects

/admin and /studio (also /editor) need to handle both e.g. /admin and /admin/<subroute>

Non-builtin route matches are now exact-only, with a `$` at the end, to prevent fuzzy matches
that likely wouldn't point to anything.

* start event sourcing world actions

* resolve out of sync problem

* things run again

* remove refs to spawnDebugPhysicsObject

* tests pass, add reactor render helper

* add license

* update node env

* remove spawn pose component

* collapse force render into run function with optional bool

* fixes

---------

Co-authored-by: Aditya Mitra <55396651+aditya-mitra@users.noreply.github.com>
Co-authored-by: Kyle Baran <kbaran@bitscoop.com>
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remove light components shadow map resolution, put into graphics settings
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