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Releases: EvaisaDev/noita-online

Noita Online - Beta 1.18.14 (build 377)

11 Jul 23:13
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Changes

  • Added hasher.exe (file hashing utility)
    • data.wak is now hashed using this, which should fix the crash issue which showed up after 374

Noita Online - Beta 1.18.11 (build 373)

06 Jul 11:52
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Changes

  • When msvcp140.dll is missing it will now completely stop running any code, and only show the popup telling users to install the redistributable.
  • Networking api now accepts null messages (probably)

Noita Online - Beta 1.18.10 (build 372)

30 Jun 19:10
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Pre-release

Features

  • Added system for terrain sync (nsew by Dextercd)
  • Updated LuaSteam
  • Changed how delayed messages are handled, if messages use the unreliable system and are very delayed they will be dropped in order to prevent stacking networking lag.
  • Improved the way mods are found.
  • Added back debug symbols.
  • Added back libzstd (not currently used by Noita Online)

Bugfixes

  • Fixed issue where if gamemodes used GetGamemodeFilePath(), it wouldn't work if steam put the workshop folder in a different place, and the gamemode would fail to load.
  • Fix bug where if a boolean was passed through the networking system, it would error if that boolean was false.

Noita Online - Release 1.18.8 (build 370)

30 Jun 09:55
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  • Add caching for new gamemode folder function which should improve performance and remove some issues.

Noita Online - Release 1.18.7 (build 369)

30 Jun 09:34
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  • Added system for getting the mod folder of the current enabled gamemode, whether it is steam workshop or not.

Noita Online - Release 1.18.6 (build 368)

28 Jun 23:43
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  • Added version.lua file
  • Update steamapi bindings
  • Better popups

Noita Online - Release 1.18.5 (build 367)

26 Jun 09:47
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Install instructions

  • Download the evaisa.mp-x-x-x-xxx.zip, and extract the contents in your Noita mods folder.
  • Make sure that the folder is named evaisa.mp and that there is no folder nested inside of it.
    • (Sometimes when you extract a zip it creates a duplicate folder around the contents,)
  • When you open the evaisa.mp folder there should be a bunch of folders and a init.lua file inside, if thats the case you did it correctly.
  • When you enable Noita Online in game, make sure to enable unsafe mods or you will not be able to.
    • You can find the toggle on the right side of the mod list.

Patch notes

Bugfixes

  • Changed lfs.dir to fs.dir which should fix some cases where special characters in file names would break mods.

Noita Online - Release 1.18.4 (build 366)

25 Jun 20:08
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Install instructions

  • Download the evaisa.mp-x-x-x-xxx.zip, and extract the contents in your Noita mods folder.
  • Make sure that the folder is named evaisa.mp and that there is no folder nested inside of it.
    • (Sometimes when you extract a zip it creates a duplicate folder around the contents,)
  • When you open the evaisa.mp folder there should be a bunch of folders and a init.lua file inside, if thats the case you did it correctly.
  • When you enable Noita Online in game, make sure to enable unsafe mods or you will not be able to.
    • You can find the toggle on the right side of the mod list.

Patch notes

Features

  • Redesigned a bunch of menus such as Lobby Settings.
  • Added player blacklist system
    • When banning a player you are now asked whether you want to blacklist them from future lobbies.
    • There is not currently a UI for un-blacklisting, this will need to be done by removing the files in %appdata%/../locallow/nolla_games_noita/save00/evaisa.mp_bans
  • Added keybinds system
  • Added mod setting: Streamer Mode
    • disables profile pictures and usernames.
  • Added mod setting: Hide Lobby Code
    • Censors lobby code in the join menu.
  • Added profile pictures to lobby menu.
  • Added Streaming App Detection
    • When an application such as OBS is detected, you will get a popup asking if you want to enable streamer mode.
    • This behaviour can be disabled in mod settings.
  • Added custom_lobby_string function for gamemodes, which allows them to display custom data in the lobby list.
  • Added player join and leave message

Changes

  • Removed gamemode name from lobby list, as you can only see lobbies of your enabled gamemode anyway.
  • Game version mismatches are now checked with lobbies, you can no longer join a lobby that runs a different Noita version.
  • Chat input now wraps by characters if there are no spaces to split by, this should fix some issues with languages such as Chinese not wrapping correctly
  • Lobbies are no longer marked with (Version Mismatch) or (Missing Gamemode)
  • Lobbies are no longer joinable when there is a version mismatch.
  • When you cannot join a lobby it will now be prefixed with a [?], when hovered over this will give you info about the lobby.
    • In the case of a version mismatch this includes Online Version and Gamemode Version
    • In the case of missing required mods this includes the list of mods.
  • Changed how restarting games is handled, should generally work more cleanly.
  • Invite players button now opens steam overlay.
  • Changed off-screen markers to render over UI elements.

Bugfixes

  • Player markers are now colored properly based on player ID.
  • Player markers no longer leak Gui handles, which should improve performance.
  • Fixed error caused when failing to leave a lobby correctly.
  • Fixed issue where typing "!!" in chat would crash the chat Gui
  • Lobby settings should now be synced properly when people join a game late.

Noita Online - Beta 1.5.4 (build 302)

09 Feb 21:07
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Online - 1.5.4 (build 302)

Bugfixes

  • Updated NoitaPatcher to fix a crash caused by new Noita Beta branch update.

Noita Online - Beta 1.5.3 (build 301)

29 Jan 01:07
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Noita Online - 1.5.3 (build 301)

Bugfixes

  • Updated NoitaPatcher
  • Pausing workaround system is fixed now, game will stay unpaused again in latest Noita Beta branch. (Thanks Dexter)

Changes

  • Noita Online & gamemode versions are now tagged as builds.