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Releases: EvidentlyCube/ssssss

v1.3.2 - Bugfixes + removal of DROD references

13 Mar 19:56
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  • Improvement: Swapping will cause the players to "animate" changing places.
  • Improvement: Undo will no longer cause the animation from previous turn to play.
  • Improvement: Changed names of almost all monsters and elements to be different than in DROD.
  • Bugfix: Swapping will now work, instead of creating this weird state where commands don't go to the correct player in an unintuitive way.
  • Bugfix: Returning to players list and back to the game would cause game logic to be generated again, which could cause some duplicate Socket events to be sent each time wasting bandwidth and potentially slowing things down.

V1.3.1 - Bugfixes + New Room

13 Mar 13:06
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  • Improvement: New room "Gimme That Wubba!" by Xindaris.
  • Improvement: Updated room "Surprise!" by Kieran Millar (added one more tile of buffer between the players and the golems).
  • Improvement: Fixed visual bugs in some wall and pit tiles.
  • Bugfix: Monsters will no longer be invisible on the turn they spawn.
  • Bugfix: Removed old debug code which caused certain rooms to be added to the list of completed rooms.

V1.3.0 - UX + New Rooms

11 Mar 16:54
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  • New feature: You now see your partner's pointer.
  • New feature: Tile position is displayed under pointer.
  • New feature: Hovering over a monster shows who's the current target and the distance to both players.
  • New feature: Clicking on a tile displays shortened info about a tile, while Ctrl+Click displays the previous big dialog.
  • New feature: Added three new tutorial rooms.
  • Improvement: Smooth movement animation added.
  • Improvement: Rooms are no longer selected in a random order. They are sorted by (arbitrary) difficulty.
  • Improvement: Monster distance algorithm has been updated. They'll now look at the distance between the players and chose the one who's closer, and if they both are in the same distance it'll follow the one it was following the last turn. The distance is L1-Distance/Manhattan Distance/Taxicab Distance, which is the number of non-diagonal moves to the target.
  • Improvement: UI improvements - no full-page scrollbars; room display now takes into consideration that Log column takes space and will make itself fit its designated area; log column fixed margins.
  • Improvement: Sent messages now word wrap correctly and are smaller.
  • Improvement: Tile info box contains information about monster targetting rules.
  • Improvement: Tile info box contains clicked tile's position.
  • Bugfix: Fixed flickering of ghosts at times.
  • Bugfix: Undoing death will now work.
  • Bugfix: Numpad should now work regardless of numlock status.

V1.2.1 - Inspecting and Undoing

08 Mar 13:08
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  • New feature: Pressure plate connections are now displayed when mouse is moved over a plate.
  • New feature: You can now click on a tile to get information about what's on it.
  • New feature: It is now possible to undo a played move.
  • Improvement: Infobox close button has a much larger area.

Note: non-windows binaries were not tested and may be not working. Feel free to contact me to help getting them to run.

V1.2.0 - Room Selector

07 Mar 20:08
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  • New feature: It is possible to change to a specific room
  • New feature: Fullscreen Button
  • New feature: Desktop builds available at Github
  • Rooms: Two new rooms from Skell
  • Bugfix: Log column will have scrollbar added if it doesn't fit vertically.
  • Bugfix: There was a bug that if a player waited, after the move was processed the wait ghost graphic would persist. Possibly was an issue with other moves.

Note: non-windows binaries were not tested and may be not working. Feel free to contact me to help getting them to run.