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Add some sounds to replace ones that are either overused or just not …
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…that good
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ForbodingAngel committed May 3, 2021
1 parent 1f1f1c8 commit 9444d36
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Showing 12 changed files with 7 additions and 7 deletions.
Expand Up @@ -182,7 +182,7 @@ weaponDefs = {
sprayangle = 2000,
weaponType = "Cannon",
soundHit = "explosions/mediumcannonhit.wav",
soundStart = "weapons/bruisercannon.wav",
soundStart = "weapons/Shotgun Boom 103.wav",
--sprayangle = 2000,

turret = true,
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Expand Up @@ -170,7 +170,7 @@ weaponDefs = {
sprayangle = 2000,
weaponType = "Cannon",
soundHit = "explosions/mediumcannonhit.wav",
soundStart = "weapons/bruisercannon.wav",
soundStart = "weapons/Shotgun Boom 101.wav",
--sprayangle = 2000,

turret = true,
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Expand Up @@ -126,7 +126,7 @@ weaponDefs = {
WeaponType = "LightningCannon",
rgbColor = "0.1 0.2 0.5",
rgbColor2 = "0 0 1",
soundStart = "weapons/jacobs.wav",
soundStart = "weapons/lightningstrike.wav",

texture1 = "lightning",
thickness = 5,
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Expand Up @@ -172,7 +172,7 @@ weaponDefs = {
sprayangle = 2000,
weaponType = "Cannon",
soundHit = "explosions/mediumcannonhit.wav",
soundStart = "weapons/bruisercannon.wav",
soundStart = "weapons/Shotgun Boom 102.wav",
--sprayangle = 2000,

turret = true,
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2 changes: 1 addition & 1 deletion Units/ecommander.lua
Expand Up @@ -167,7 +167,7 @@ local weaponDefs = {
rgbColor = "1 0.2 0",
rgbColor2 = "1 1 1",
soundTrigger = true,
soundstart = "weapons/tankdestroyerfire.wav",
soundstart = "weapons/Machine Gun Shot_05.wav",
texture1 = "shot",
texture2 = "empty",
thickness = 5,
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2 changes: 1 addition & 1 deletion Units/ecommanderbuild.lua
Expand Up @@ -172,7 +172,7 @@ local weaponDefs = {
rgbColor = "1 0.2 0",
rgbColor2 = "1 1 1",
soundTrigger = true,
soundstart = "weapons/tankdestroyerfire.wav",
soundstart = "weapons/Machine Gun Shot_05.wav",
texture1 = "shot",
texture2 = "empty",
thickness = 5,
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2 changes: 1 addition & 1 deletion Units/ecommanderfactory.lua
Expand Up @@ -166,7 +166,7 @@ local weaponDefs = {
rgbColor = "1 0.2 0",
rgbColor2 = "1 1 1",
soundTrigger = true,
soundstart = "weapons/tankdestroyerfire.wav",
soundstart = "weapons/Machine Gun Shot_05.wav",
texture1 = "shot",
texture2 = "empty",
thickness = 5,
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Binary file added sounds/weapons/Machine Gun Shot_05.wav
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Binary file added sounds/weapons/Shotgun Boom 101.wav
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Binary file added sounds/weapons/Shotgun Boom 102.wav
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Binary file added sounds/weapons/Shotgun Boom 103.wav
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Binary file added sounds/weapons/lightningstrike.wav
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