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Increase costs of tech 2 and 3
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ForbodingAngel committed Nov 13, 2017
1 parent 5ca2e7f commit a39d023
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Showing 3 changed files with 4 additions and 4 deletions.
4 changes: 2 additions & 2 deletions LuaRules/Configs/morph_defs.lua
Expand Up @@ -44,10 +44,10 @@ local timeToBuild_ecommanderbattle = metalCost_ecommanderbattle * 0.25
local metalCost_factory_up1 = 600
local timeToBuild_factory_up1 = metalCost_factory_up1 * 0.25
local metalCost_etech2 = 200
local metalCost_etech2 = 600
local timeToBuild_etech2 = metalCost_etech2 * 0.25
local metalCost_etech3 = 300
local metalCost_etech3 = 2000
local timeToBuild_etech3 = metalCost_etech3 * 0.25
local metalCost_elightturret2 = 200
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2 changes: 1 addition & 1 deletion Units/ebuilding/etech2.lua
Expand Up @@ -12,7 +12,7 @@ local techprovided = [[tech0, tech1, tech2, 1 baseshield]]
local tech = [[tech1]]
--local supplygranted = [[25]]

local buildCostMetal = 300
local buildCostMetal = 700
local maxDamage = buildCostMetal * 12.5

local unitDef = {
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2 changes: 1 addition & 1 deletion Units/ebuilding/etech3.lua
Expand Up @@ -12,7 +12,7 @@ local techprovided = [[tech0, tech1, tech2, tech3, 1 baseshield, 1 nukesilo]
local tech = [[tech1, tech2]]
--local supplygranted = [[25]]

local buildCostMetal = 600
local buildCostMetal = 2100
local maxDamage = buildCostMetal * 12.5

local unitDef = {
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