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fix(SDKManager): SDK Setup load/unload crashes on scene changes
Whenever the scene changed it was recommended to unload the currently loaded SDK Setup via the SDK Manager. This lead to issues with coming up with the exact time to call the unload method, especially when using `SteamVR_LoadLevel`. That SteamVR script even lead to crashes. This fix stops unloading the currently used VR Device everywhere. The result is that **there is no need to call the unload method manually anymore**. The SceneChanger script was simplified a bit after being updated for this fix.
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Christopher-Marcel Böddecker
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Jun 22, 2017
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