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feat(HamsterBallLocomotion): Update Camera Rig position by grabbing the interior of a sphere collider - resolves #1630 #1638
feat(HamsterBallLocomotion): Update Camera Rig position by grabbing the interior of a sphere collider - resolves #1630 #1638
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There were the following issues with your Pull Request
Guidelines are available at https://github.com/thestonefox/SteamVR_Unity_Toolkit This message was auto-generated by https://gitcop.com |
There were the following issues with your Pull Request
Guidelines are available at https://github.com/thestonefox/SteamVR_Unity_Toolkit This message was auto-generated by https://gitcop.com |
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There were the following issues with your Pull Request
Guidelines are available at https://github.com/thestonefox/SteamVR_Unity_Toolkit This message was auto-generated by https://gitcop.com |
There were the following issues with your Pull Request
Guidelines are available at https://github.com/thestonefox/SteamVR_Unity_Toolkit This message was auto-generated by https://gitcop.com |
There were the following issues with your Pull Request
Guidelines are available at https://github.com/thestonefox/SteamVR_Unity_Toolkit This message was auto-generated by https://gitcop.com |
This pull request needs a tidy up. Requires a squash and a better commit message so we can clean up the gitcop messages. Let me know if you need any guidance. |
There were the following issues with your Pull Request
Guidelines are available at https://github.com/thestonefox/SteamVR_Unity_Toolkit This message was auto-generated by https://gitcop.com |
There were the following issues with your Pull Request
Guidelines are available at https://github.com/thestonefox/SteamVR_Unity_Toolkit This message was auto-generated by https://gitcop.com |
Looks like I'm needing some guidance. I'll take you up on your offer :) Thanks! |
The SteamVR SDK also supports Windows Mixed Reality devices but again has some slight differences such as controller collider shapes and controller orientations. The Windows Mixed Reality controller also has an additional thumbstick as well as a touchpad. The thumbstick is now referred to as `TouchpadTwo` but only has axis change events as the button press is reserved as a system event in SteamVR and there is no touch sensing available.
The thumbstick (touchpad two) on the WindowsMR controller doesn't have a touch sensor but it is prudent to know when it is being touched so a touchpad two touch button event can be created. This is useful for enabling the pointers when the thumbstick is being used as the default input for teleporting on WindowsMR is usually pressing the thumbstick. This has been implemented by just checking if the axis on the thumbstick is over a set threshold. The threshold is embedded in the SteamVR Controller class so isn't overly easy to change at this moment.
The Pointer Direction Indicator can now be controlled by a different coordinate axis such as touchpad two.
The Touchpad Control script can now use an alternative coordinate axis for the control, such as touchpad two.
There were the following issues with your Pull Request
Guidelines are available at https://github.com/thestonefox/SteamVR_Unity_Toolkit This message was auto-generated by https://gitcop.com |
I'm going to start closing these, we can reopen them if anyone raises it |
Updates the position of the Camera Rig by rolling a grabbing the sides of a sphere collider's interior, like a hamster ball.
[https://waffle.io/thestonefox/VRTK/cards/5a141a033eb80a02602a376b]