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feat(HamsterBallLocomotion): Update Camera Rig position by grabbing the interior of a sphere collider - resolves #1630 #1638

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Updates the position of the Camera Rig by rolling a grabbing the sides of a sphere collider's interior, like a hamster ball.

[https://waffle.io/thestonefox/VRTK/cards/5a141a033eb80a02602a376b]

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GitCop commented Nov 28, 2017

There were the following issues with your Pull Request

  • Commit: 1daf52f
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Guidelines are available at https://github.com/thestonefox/SteamVR_Unity_Toolkit


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@williamrjackson williamrjackson changed the title Hamster Ball Locomotion feat(HamsterBallLocomotion): General implementation Nov 28, 2017
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GitCop commented Nov 28, 2017

There were the following issues with your Pull Request

  • Commit: 1daf52f
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GitCop commented Nov 30, 2017

There were the following issues with your Pull Request

  • Commit: 1daf52f
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@williamrjackson williamrjackson changed the title feat(HamsterBallLocomotion): General implementation feat(HamsterBallLocomotion): Update Camera Rig position by grabbing the interior of a sphere collider Nov 30, 2017
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GitCop commented Nov 30, 2017

There were the following issues with your Pull Request

  • Commit: 1daf52f
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GitCop commented Nov 30, 2017

There were the following issues with your Pull Request

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@thestonefox
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This pull request needs a tidy up.

Requires a squash and a better commit message so we can clean up the gitcop messages.

Let me know if you need any guidance.

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GitCop commented Dec 16, 2017

There were the following issues with your Pull Request

  • Commit: 6863447
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GitCop commented Dec 16, 2017

There were the following issues with your Pull Request

  • Commit: 1daf52f

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  • Commit: a2abe7c

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@williamrjackson
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Looks like I'm needing some guidance. I'll take you up on your offer :) Thanks!

thestonefox and others added 5 commits December 16, 2017 14:49
The SteamVR SDK also supports Windows Mixed Reality devices but again
has some slight differences such as controller collider shapes and
controller orientations.

The Windows Mixed Reality controller also has an additional thumbstick
as well as a touchpad. The thumbstick is now referred to as
`TouchpadTwo` but only has axis change events as the button press is
reserved as a system event in SteamVR and there is no touch sensing
available.
The thumbstick (touchpad two) on the WindowsMR controller doesn't
have a touch sensor but it is prudent to know when it is being
touched so a touchpad two touch button event can be created.

This is useful for enabling the pointers when the thumbstick is being
used as the default input for teleporting on WindowsMR is usually
pressing the thumbstick.

This has been implemented by just checking if the axis on the
thumbstick is over a set threshold. The threshold is embedded in
the SteamVR Controller class so isn't overly easy to change at this
moment.
The Pointer Direction Indicator can now be controlled by a different
coordinate axis such as touchpad two.
The Touchpad Control script can now use an alternative coordinate axis
for the control, such as touchpad two.
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There were the following issues with your Pull Request

  • Commit: c4bf0c9
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Guidelines are available at https://github.com/thestonefox/SteamVR_Unity_Toolkit


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@ExtendRealityLtd ExtendRealityLtd deleted a comment from takpare Jan 8, 2018
@thestonefox thestonefox changed the title feat(HamsterBallLocomotion): Update Camera Rig position by grabbing the interior of a sphere collider feat(HamsterBallLocomotion): Update Camera Rig position by grabbing the interior of a sphere collider - resolves #1630 Apr 6, 2018
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I'm going to start closing these, we can reopen them if anyone raises it

@thestonefox thestonefox closed this Jun 9, 2018
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3 participants