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Frequently Asked Questions

Annysia edited this page Feb 16, 2014 · 20 revisions

What can I do with the mod under the license?

To determine your rights under the Creative Commons Attribution-ShareAlike 3.0 Unported License, visit the information page.

How do I enable classic (no custom blocks) mode?

This no longer is available. Changes to Forge have made it so that you can only have one ID set to 0.

How do I control the growth of cracked sand?

Change settings in 'general' section of the config file (.minecraft/config/extrabiomes/extrabiomes.cfg). The settings are:

  • crackedsand.growth.enable: Set this to true or false to tell cracked sand whether it should grow or not. This setting determines whether cracked sand is awake.
  • crackedsand.growthoutsidewasteland.allow: If cracked sand growth is enabled above, this is set to true or false to control whether cracked sand may grow outside of a wasteland biome. This setting allows you to have growing cracked sand, without it having the potential to take over your world.

How do I control where villages spawn?

Change settings in 'general' section of the config file (.minecraft/config/extrabiomes/extrabiomes.cfg). The settings are:

  • 'biome'.allowvillages: Set this to true or false to let Minecraft know that it is alright to build villages in the specified biome. These settings give Minecraft building permits for custom biomes.
  • vanilla.'biome'.allowvillages: This is the same as above, only for the biomes that come with the game. These settings give Minecraft permits to build on Mojang property.

How do I control which biomes are used in terrain generation?

ExtrabiomesXL doesn't generate any terrain. Instead, ExtrabiomesXL informs Minecraft about the additional biomes and what parameters Minecraft should use when it decides to use one. You can use the config file to limit Minecraft's choice of biomes. Here's how:

In the 'biome' section of the config file (.minecraft/config/extrabiomes/extrabiomes.cfg) adjust the following settings: * 'biome'_.enablegeneration_: Set this to true or false to let Minecraft know whether you want it to use a biome when generating the overworld. These settings shape Minecraft's biome vocabulary. * _vanilla._'biome'_.enablegeneration_: This is the same as above, only for the biomes that come with the game. These settings tell Minecraft whether it should forget what it knows.

How do I control how many decorations spawn?

Decorations are things like flowers and tall grass and mushrooms and trees. Different biomes spawn different decorations, and different amounts of them. You can change the per-chunk density of individual decorations in the config file:

In the 'decoration' section of the config file (.minecraft/config/extrabiomes/extrabiomes.cfg): * 'biome'.'decoration': Set this to the maximum number of the decoration in question that should be allowed to spawn in the given biome. Set it to 0 to disable a decoration.

For example, alpine.flowers is set to 0 by default. To enable occasional flower spawns in Alpine biomes, you might set this to 1 or 2. Similarly, redwoodforest.trees defaults to 17. You may want to thin things out a bit by setting it to 10.

Can all vanilla biomes be disabled?

No. Mojang forces the use of some biomes such as Oceans and Ice Plains. The only vanilla biomes that can be disabled are the ones that have vanilla.'biome'.enablegeneration in the config file (.minecraft/config/extrabiomes/extrabiomes.cfg).

Why do some vanilla biomes appear even when I disable them?

Mojang blends biomes to vary terrain and help with transitions. The Minecraft wiki describes 'technical' biomes that are used in this way. For certain biomes, other vanilla biomes are used as 'technical' biomes. For example, when generating the plains biome, Minecraft uses the forest biome to mix in copses of trees within the plain. in this case, if you have disabled Forest but enable Plains, small bits of Forest will still appear because Mojang uses forests to create the Plain.

How do I properly install Minecraft Forge?

  1. Download the Minecraft Forge installer jar file for the appropriate version.
  2. Run the Minecraft Forge installer either by double-clicking the .jar or by running this command in a command prompt/terminal:
java -jar minecraftforge-installer-*version*.jar

whereas *version* is the version specified by the Minecraft Forge installer file name. 3. Follow the directions in the installer. 4. Run Minecraft once after completing the Minecraft Forge installer to ensure Minecraft generates needed folders and files needed to install ExtrabiomesXL and other mods.

I have an issue and need support. What information do I need to provide?

If you have any problems or questions, please ask in the forum, but note that we can almost never diagnose or fix anything without a complete log file. You should post your complete log (ForgeModLoader-0.log -or- ForgeModLoader-client-0.log) on pastebin.com and then post a link to it on the forum. The community around this thread likes solving support issues and the most important step you can take is posting your complete log file.

Any support requests should be handled publicly where everyone can benefit. Please do not PM the team members with support requests!

Please post a link to your complete log file on pastebin.com if you need help solving a support issue.

Note: Failure to post complete log files reduces the likelihood that you will achieve a successful outcome to your support issue.

How to receive support if you do not have a crash report In the event that Minecraft didn't crash and you did not get a crash report, don't worry. Crash reports are not helpful or wanted. To receive support for your issue, post a complete log by following the above instructions.

Crashes with shaders Extrabiome's huge trees overpower Sonic Ether's Unbelievable Shaders, causing them to crash when rendering lush biomes. volDeus has figured out a way to tweak the shaders so that they don't crash and instead produce amazing renders. You can get his fix here.

I have a crash that mentions the Extrabiomes API (extrabiomes.api.Api). What do I do?

Another mod has included an older copy of our API. Delete the "extrabiomes/api" folder from that mod's archive.