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Smaller Helper Tools

FACS01-01 edited this page Apr 27, 2024 · 4 revisions

Missing Script Editor

  • Lets you see the data inside missing scripts (MonoBehaviours and ScriptableObjects).
  • Can be used together with Fix Scripts to repair them, if the source script ID hasn't been lost.

Extra Asset Context Menus

Right-click the selected asset's header in the Inspector Tab, to get a menu with extra tools.

For Animator Controllers

  • Hide and Show its sub-assets on the Project Tab.

For Blend Trees

  • Hide and Show its sub-assets on the Project Tab.
  • *Disconnect and make it a separate main asset, if it was a sub-asset in another Blend Tree or Animator Controller.
  • *Add as sub asset to an existing Animator Controller or Blend Tree.

* This requires deleting the original asset, which can cause other assets to lose their object reference to it. Only Animator Controllers and Blend Trees are automatically relinked.


Component Hierarchy

Provides 2 types of visualizations for groups of Components: List View and Hierarchy View.

List View

  • Components are grouped by Type.
  • You can easily select All or None Components from a given Type, with the labeled buttons to the right.
  • The buttons Hide and Show are for hiding or showing a Component Type on Hierarchy View. The fewer Components displayed, the easier it is to navigate the hierarchy.

Hierarchy View

  • Components are displayed in a hierarchy tree, similar to the Hierarchy Tab.
  • GameObjects with all their Component Types hidden are omitted and not displayed in the hierarchy.
  • You can select All or None Components from a given GameObject with the labeled buttons to its right.
    • Only Component Types currently being displayed are toggled.
    • If you are holding Control while clicking on All or None, you will also toggle Components from its child/inner GameObjects.
  • If you hold Control while clicking on a folded/closed GameObject, all inner GameObjects will also unfold until finding a visible Component or a step with multiple GameObjects.
  • If you hold Control while clicking on a unfolded/open GameObject, all inner GameObjects will also fold.