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Smaller Helper Tools

FACS01-01 edited this page Apr 17, 2024 · 4 revisions

Missing Script Editor

  • Lets you see the data inside missing scripts (MonoBehaviours and ScriptableObjects).
  • Can be used together with Fix Scripts to repair them, if the source script ID hasn't been lost.

Extra Asset Context Menus

Right click the selected asset's header in the Inspector Tab, to get a menu with extra tools.

For Animator Controllers

  • Hide and Show its sub-assets on the Project Tab.

For Blend Trees

  • Hide and Show its sub-assets on the Project Tab.
  • *Disconnect and make it a separate main asset, if it was a sub-asset in another Blend Tree or Animator Controller.
  • *Add as sub asset to an existing Animator Controller or Blend Tree.

* This requires deleting the original asset, which can cause other assets to lose their object reference to it. Only Animator Controllers and Blend Trees are automatically relinked.


Component Hierarchy

Provides 2 types of visualizations for groups of Components: List View and Hierarchy View.

List View

  • Components are grouped by Type.
  • You can easily select All or None Components from a given Type, with the labeled buttons to the right.
  • The buttons Hide and Show are for hiding or showing a Component Type on Hierarchy View. The fewer Components displayed, the easier it is to navigate the hierarchy.

Hierarchy View

  • Components are displayed in a hierarchy tree, similar to the Hierarchy Tab.
  • GameObjects with all their Component Types hidden are omitted and not displayed in the hierarchy.
  • You can select All or None Components from a given GameObject with the labeled buttons to its right.
    • Only Component Types currently being displayed are toggled.
    • If you are holding Control while clicking on All or None, you will also toggle Components from its child/inner GameObjects.
  • If you hold Control while clicking on a folded/closed GameObject, all inner GameObjects will also unfold until finding a visible Component or a step with multiple GameObjects.
  • If you hold Control while clicking on a unfolded/open GameObject, all inner GameObjects will also fold.
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